Grammatical Man


Book Description




English Grammatical Categories


Book Description

This book examines the traditional grammar, very briefly for its Greek and Latin origins, and fully during its first two hundred years as 'English' grammar.













Aristotle's Theory of Substance


Book Description

Aristotle's views on the fundamental nature of reality are usually taken to be inconsistent. Two sources for these views are Categories and the central books of Metaphysics. This text argues that he is engaged in different projects in these books.




The Philosophy of Universal Grammar


Book Description

This interdisciplinary book considers the relationship between language and thought from a philosophical perspective, drawing both on the philosophical study of language and the purely formal study of grammar, and arguing that the two should align. The claim is that grammar provides homo sapiens with the ability to think in certain grammatical ways and that this in turn explains the vast cognitive powers of human beings. Evidence is considered from biology, theevolution of language, language disorders, and linguistic phenomena.







Rules of Play


Book Description

Gain a deeper understanding of games and game design through 18 pioneering frameworks—with examples from board games, computer games, video games, and more. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like “play,” “design,” and “interactivity.” They look at games through a series of 18 “game design schemas,” or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.




Routledge Library Editions: Artificial Intelligence


Book Description

"Artificial Intelligence" (AI) a term coined in the 1950s actually dates back as far as 1943. Now very much in the public consciousness, AI research has fallen in and out of favour over the years. Routledge Library Editions: Artificial Intelligence (10 Volumes) brings together as one set, or individual volumes, a small interdisciplinary series of previously out-of-print titles, originally published between 1970 and 1994. Covering ground in computer science, literature, philosophy, psychology, psychotherapy and sociology, this set is a fascinating insight into the development of ideas surrounding AI.