Handbook of Graph Drawing and Visualization


Book Description

Get an In-Depth Understanding of Graph Drawing Techniques, Algorithms, Software, and Applications The Handbook of Graph Drawing and Visualization provides a broad, up-to-date survey of the field of graph drawing. It covers topological and geometric foundations, algorithms, software systems, and visualization applications in business, education, science, and engineering. Each chapter is self-contained and includes extensive references. The first several chapters of the book deal with fundamental topological and geometric concepts and techniques used in graph drawing, such as planarity testing and embedding, crossings and planarization, symmetric drawings, and proximity drawings. The following chapters present a large collection of algorithms for constructing drawings of graphs, including tree, planar straight-line, planar orthogonal and polyline, spine and radial, circular, rectangular, hierarchical, and three-dimensional drawings as well as labeling algorithms, simultaneous embeddings, and force-directed methods. The book then introduces the GraphML language for representing graphs and their drawings and describes three software systems for constructing drawings of graphs: OGDF, GDToolkit, and PIGALE. The final chapters illustrate the use of graph drawing methods in visualization applications for biological networks, computer security, data analytics, education, computer networks, and social networks. Edited by a pioneer in graph drawing and with contributions from leaders in the graph drawing research community, this handbook shows how graph drawing and visualization can be applied in the physical, life, and social sciences. Whether you are a mathematics researcher, IT practitioner, or software developer, the book will help you understand graph drawing methods and graph visualization systems, use graph drawing techniques in your research, and incorporate graph drawing solutions in your products.




Graph Algorithms and Applications 3


Book Description

This book contains Volume 6 of the Journal of Graph Algorithms and Applications (JGAA) . JGAA is a peer-reviewed scientific journal devoted to the publication of high-quality research papers on the analysis, design, implementation, and applications of graph algorithms. Areas of interest include computational biology, computational geometry, computer graphics, computer-aided design, computer and interconnection networks, constraint systems, databases, graph drawing, graph embedding and layout, knowledge representation, multimedia, software engineering, telecommunications networks, user interfaces and visualization, and VLSI circuit design. Graph Algorithms and Applications 3 presents contributions from prominent authors and includes selected papers from the Symposium on Graph Drawing (1999 and 2000). All papers in the book have extensive diagrams and offer a unique treatment of graph algorithms focusing on the important applications. Contents: Triangle-Free Planar Graphs and Segment Intersection Graphs (N de Castro et al.); Traversing Directed Eulerian Mazes (S Bhatt et al.); A Fast Multi-Scale Method for Drawing Large Graphs (D Harel & Y Koren); GRIP: Graph Drawing with Intelligent Placement (P Gajer & S G Kobourov); Graph Drawing in Motion (C Friedrich & P Eades); A 6-Regular Torus Graph Family with Applications to Cellular and Interconnection Networks (M Iridon & D W Matula); and other papers. Readership: Researchers and practitioners in theoretical computer science, computer engineering, and combinatorics and graph theory.




Graph Drawing Software


Book Description

After an introduction to the subject area and a concise treatment of the technical foundations for the subsequent chapters, this book features 14 chapters on state-of-the-art graph drawing software systems, ranging from general "tool boxes'' to customized software for various applications. These chapters are written by leading experts: they follow a uniform scheme and can be read independently from each other. The text covers many industrial applications.




Handbook of Data Structures and Applications


Book Description

The Handbook of Data Structures and Applications was first published over a decade ago. This second edition aims to update the first by focusing on areas of research in data structures that have seen significant progress. While the discipline of data structures has not matured as rapidly as other areas of computer science, the book aims to update those areas that have seen advances. Retaining the seven-part structure of the first edition, the handbook begins with a review of introductory material, followed by a discussion of well-known classes of data structures, Priority Queues, Dictionary Structures, and Multidimensional structures. The editors next analyze miscellaneous data structures, which are well-known structures that elude easy classification. The book then addresses mechanisms and tools that were developed to facilitate the use of data structures in real programs. It concludes with an examination of the applications of data structures. Four new chapters have been added on Bloom Filters, Binary Decision Diagrams, Data Structures for Cheminformatics, and Data Structures for Big Data Stores, and updates have been made to other chapters that appeared in the first edition. The Handbook is invaluable for suggesting new ideas for research in data structures, and for revealing application contexts in which they can be deployed. Practitioners devising algorithms will gain insight into organizing data, allowing them to solve algorithmic problems more efficiently.




Software Visualisation


Book Description

The term ?software visualisation? refers to the graphical display of characteristics and behaviour of all aspects of software: design and analysis methods, systems, programs and algorithms. The purpose of this book is to collect and compare different experiences of software visualisation both from fundamental and applied viewpoints.The book is divided into four parts, covering important aspects of software visualisation. Part 1 covers a survey on existing software visualisation tools and environments, the strategies for making a software visualisation system language independent, and program animation for C language. Part 2 presents topics and techniques on graph drawing, which supports efficient and aesthetically pleasing visualisation. Some recently developed graph drawing systems and techniques used are described. Part 3 discusses visual programming concepts and techniques for supporting parallel and heterogeneous distributed programming. Part 4 includes several case studies of software visualisation, concentrating on the broader field of software engineering ranging from software metrics to reverse engineering.




Graph Algorithms And Applications 4


Book Description

This book contains Volume 7 of the Journal of Graph Algorithms and Applications (JGAA). JGAA is a peer-reviewed scientific journal devoted to the publication of high-quality research papers on the analysis, design, implementation, and applications of graph algorithms. Areas of interest include computational biology, computational geometry, computer graphics, computer-aided design, computer and interconnection networks, constraint systems, databases, graph drawing, graph embedding and layout, knowledge representation, multimedia, software engineering, telecommunications networks, user interfaces and visualization, and VLSI circuit design.Graph Algorithms and Applications 4 presents contributions from prominent authors and includes selected papers from (a) the Seventh International Workshop on Algorithms and Data Structures (WADS 2001) and (b) the 2001 Symposium on Graph Drawing (GD 2001). All papers in the book have extensive diagrams and offer a unique treatment of graph algorithms focusing on the important applications.




Machine Learning Applications In Software Engineering


Book Description

Machine learning deals with the issue of how to build computer programs that improve their performance at some tasks through experience. Machine learning algorithms have proven to be of great practical value in a variety of application domains. Not surprisingly, the field of software engineering turns out to be a fertile ground where many software development and maintenance tasks could be formulated as learning problems and approached in terms of learning algorithms. This book deals with the subject of machine learning applications in software engineering. It provides an overview of machine learning, summarizes the state-of-the-practice in this niche area, gives a classification of the existing work, and offers some application guidelines. Also included in the book is a collection of previously published papers in this research area.




Graph Drawing and Network Visualization


Book Description

This book constitutes the refereed proceedings of the 28th International Symposium on Graph Drawing and Network Visualization, GD 2020, which was held during September 16-18, 2020. The conference was planned to take place in Vancouver, Canada, but changed to an online format due to the COVID-19 pandemic. The 29 full and 9 short papers presented in this volume were carefully reviewed and selected from 82 submissions. They were organized in topical sections named: gradient descent and queue layouts; drawing tree-like graphs, visualization, and special drawings of elementary graphs; restricted drawings of special graph classes; orthogonality; topological constraints; crossings, k-planar graphs; planarity; graphs drawing contest.




Graph Algorithms and Applications 5


Book Description

This book contains Volume 8 of the Journal of Graph Algorithms and Applications (JGAA) . JGAA is a peer-reviewed scientific journal devoted to the publication of high-quality research papers on the analysis, design, implementation, and applications of graph algorithms. Areas of interest include computational biology, computational geometry, computer graphics, computer-aided design, computer and interconnection networks, constraint systems, databases, graph drawing, graph embedding and layout, knowledge representation, multimedia, software engineering, telecommunications networks, user interfaces and visualization, and VLSI circuit design. Graph Algorithms and Applications 5 presents contributions from prominent authors and includes selected papers from the Tenth International Symposium on Graph Drawing (GD 2002). All papers in the book have extensive diagrams and offer a unique treatment of graph algorithms focusing on the important applications. Contents: Drawing Planar Graphs with Large Vertices and Thick Edges (G Barequet et al.); Fast Approximation of Centrality (D Eppstein & J Wang); Simple and Efficient Bilayer Cross Counting (W Barth et al.); Algorithms for Single Link Failure Recovery and Related Problems (A M Bhosle & T F Gonzalez); and other papers. Readership: Researchers and practitioners in theoretical computer science, computer engineering, and combinatorics and graph theory.