Graphics for the IBM PC


Book Description

Getting started with your PC. Getting stated with BASIC. Introduction to the tutorial. Medium-resolution graphics - the PSET statement. The POINT function. The LINE statement. Ellipses, arcs, and wedges - the CIRCLE statement. The PAINT statement - the artist's brush. A pie chart program. Animation from BASIC - the GET and PUT statements. Blockbuster - an arcade-style game. The DRAW statement - a language within a language. A character generation package. High-resolution graphics mode. A function-graphing program. Text-mode graphics. Racecar - an arcade-style game. Summary of the tutorial. A grab bag of graphics tricks. Inside PC graphics. The set of characters available from BASIC. The full 255 character set of the IBM PC. Decimal, hexadecimal, and binary conversion table. Glossary.




The Art of Graphics for the IBM PC


Book Description




Graphics Gems IV


Book Description

Accompanying disk contains ... "all of the code from all four volumes."--Page 4 of cover.




Graphics Primer for the IBM PC


Book Description

Teaches How to Create Full-Color Graphics on the IBM-PC, for Beginning & Experienced Users




Inside the IBM PC


Book Description







Computer Graphics for the IBM Personal Computer


Book Description

The IBM PC; Basic graphics; Display manipulations; Three dimensions; Applications.




Advanced Graphics with the IBM Personal Computer


Book Description

Presents a comprehensive introduction to computer graphics using BASIC on the IBM PC. Provides in-depth coverage of pixel block and character graphics, video games or low-resolution graphics, the construction of data graphs, two- and three-dimensional graphics, the set-up of complex objects, hidden line and surface algorithms, and perspective and stereoscopic views. Background mathematics such as coordinate geometry and matrix manipulation are explained in detail, and program segments and extensive illustrations are provided.




Computer Graphics for the IBM? PC


Book Description

Line drawing; Updating the screen; Graphics and matrix printers; Writing text in graphics mode; DIG: drawing with interactive graphics.




Game Engine Black Book: DOOM


Book Description

It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.