The PC Graphics Handbook


Book Description

The PC Graphics Handbook serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software. Discussions address: 2D and 3D graphics programming for Windows and DOS Device-independent graphics Mathematics for computer graphics Graphics algorithms and procedural oper




Graphics Programming for the 8514/A


Book Description

Offers step-by-step tutorials and sample programs for graphics programmers working in C on how to use the IBM 8514/A high-resolution graphics machine to create impressive PC display graphics. The book discusses the machine's architecture and how to program its Adapter interface and registers.




Graphics Programming for the 8514/A


Book Description

Provides information on using IBM's 8514/A graphics adapter




PC Mag


Book Description

PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.




PC Mag


Book Description

PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.




Dr. Dobb's Journal


Book Description




The History of the GPU - Steps to Invention


Book Description

This is the first book in a three-part series that traces the development of the GPU. Initially developed for games the GPU can now be found in cars, supercomputers, watches, game consoles and more. GPU concepts go back to the 1970s when computer graphics was developed for computer-aided design of automobiles and airplanes. Early computer graphics systems were adopted by the film industry and simulators for airplanes and high energy physics—exploding nuclear bombs in computers instead of the atmosphere. A GPU has an integrated transform and lighting engine, but these were not available until the end of the 1990s. Heroic and historic companies expanded the development and capabilities of the graphics controller in pursuit of the ultimate device, a fully integrated self-contained GPU. Fifteen companies worked on building the first fully integrated GPU, some succeeded in the console, and Northbridge segments, and Nvidia was the first to offer a fully integrated GPU for the PC. Today the GPU can be found in every platform that involves a computer and a user interface.




The McGraw-Hill PC Programmer's Desk Reference


Book Description

For programmers working on PCs, this is a practical, illustrated desk reference for anyone working with more than one of the five most popular programming languages: C, Pascal, COBOL, Basic, & Assembly. It provides at-a-glance information on all the fundamentals needed for rapid problem solving. Interrelated & cross-referenced with hundreds of illustrations & sample code segments, this easy-access PC programmer's portable desk reference includes: keywords & syntax; subprograms; data types; programming tools & characteristics of commercial compilers & interpreters; program environment; common algorithms; CPU & coprocessor instructions; number systems & digital logic; system hardware & programmable components; program development & software engineering; basic concepts & general terminology; brief code samples & problem solvers; software companies & vendors; advanced programming topics.




Programmer's Guide to the EGA and VGA Cards


Book Description

Written for programmers and hardware designers creating EGA- and VGA-compatible products, this revised and updated edition of this bestselling resource contains new information covering the most recent developments in the graphics board industry.




Programmer's Guide to the EGA, VGA, and Super VGA Cards


Book Description

This revised, updated edition gives graphics programmers and developers all the knowledge and skills they need to successfully program graphics hardware. It is a complete reference to the video graphics standard for IBM and compatible personal computers.