Grimgar of Fantasy and Ash: Volume 13


Book Description

Leaving behind Yume, who has parted ways with the rest of them, Haruhiro and the rest travel on a pirate ship to the free city of Vele. There, they decide to make their way towards the still-distant Alterna by defending the suspicious trader Kejiman's caravan. Their journey goes surprisingly well. Or so they think, until they encounter the legendary Leslie Camp... or at least a massive tent they think might be it. In what may be a twist of fate, they set foot inside it, and...?! "Haruhiro... welcome to Parano." Led on by a mysterious individual in a raincoat, their mysterious adventure into the next world, Parano, begins!




Grimgar of Fantasy and Ash, Vol. 2 (manga)


Book Description

"You don't wanna die, huh? Me neither...!" By hunting goblins to earn money, Haruhiro and his party are doing all they can to survive in an unfamiliar world. But during one of their hunts, Manato, their leader and healer, falls to a goblin's dagger, and with no one to heal him, the group is forced to bury their friend. Now, with no priest and little hope for the future, they must find a way to endure the many trials ahead. Can they really cope with the loss of their most important ally? The desperate struggle continues as a beautiful cold-hearted priest named Mary joins the party!




Grimgar of Fantasy and Ash, Vol. 3 (manga)


Book Description

"I wanna be stronger. Strong enough to protect everyone. I need to be...!!" Eager for a new challenge, Haruhiro's party descends into the Cyrene Mines--the lair of the kobolds and the resting place of Mary's former allies. But not long after the combat starts, tensions between Ranta and Haruhiro begin to flare, and when the group finds itself up against an unspeakably powerful foe, Haruhiro is forced to make an impossible choice... The party faces its greatest challenge yet--the ominous monster Death Spots!




Grimgar of Fantasy and Ash: Volume 17


Book Description

Under the command of Jin Mogis, the Kingdom of Arabakia's Expeditionary Force declared independence as the new Frontier Army. They then formed an alliance with the king of the goblins. Now, their next move is to conquer Mount Grief, occupied by an army of orcs. Entrusted with an important mission to infiltrate and disrupt the enemy from within, Haruhiro and his team work with the members of Shinohara's Orion, Team Renji, and the Tokkis in order to break through the "Graveyard" beneath Mount Grief. However, the mission proves more difficult than they imagined, and they are faced with nothing but close calls and dangerous foes. Forget about taking Mount Grief, are they even going to be able to survive this?! Fighting alongside old comrades. Feeling conflicting emotions during a battle to the death. Is the team headed toward hope or despair?




Grimgar of Fantasy and Ash: Volume 15


Book Description

“Honestly, none of this makes sense...” When they come to, Haruhiro and the others find themselves in the darkness. None of them remember much more than their own names. The only one they can rely on is Merry, who, for some reason, hasn't lost her memories. Once they get out of the darkness, they find Alterna destroyed. First and foremost, what they need is information. Narrowly escaping the town with their lives, they use the skills and abilities their bodies remember to race across the frontier of Grimgar. Then, they meet the forces of the Kingdom of Arabakia, set to take back Alterna?! The tale of adventure born from the ashes enters its end game!




Grimgar of Fantasy and Ash, Vol. 1 (manga)


Book Description

By the time Haruhiro comes to, he finds himself in a gamelike world filled with terrifying monsters. This world is called Grimgar. Armed with no more strength or ability than your average boy, Haruhiro and his fellow party members struggle to survive as they cobble out a mean existence, receiving mediocre pay in return for risking their lives everyday. What kind of future does this harsh, uncaring world have in store for those who are not destined to succeed, who have no prophecy to guide them, who are not heroes...?




Grimgar of Fantasy and Ash: Volume 12


Book Description

 While attempting to return to Alterna, Haruhiro and the party push through mountainous enemy territory towards the sea. Following one adventure after another, they reach the seashore at last, and they find a single ship landed there. When they go to investigate, a girl with a fake mustache, of all things, appears! "I am Momohina! Name yourselves!" Led on by their meeting with the mysterious pirate (?) Momohina, the party heads for the Emerald Archipelago, where dragons have long been said to reside. What the group finds when they arrive is a pirate's haven, thrown into chaos by a dragon attack?! The tale of adventure born from the ashes moves its stage to the sea, and a new tale is woven.




Grimgar of Fantasy and Ash: Volume 2


Book Description

"...We can't abandon him. Or rather, I don't think we should." Haruhiro and the others who were taken away to the unfamiliar world of Grimgar have now gained experience and are finally maturing as volunteer soldiers. In order to bring things up a level, they've traveled to a new dungeon, the Cyrene Mines, but this is also the place where Merry, the newest addition to their party, once lost her comrades. Haruhiro thought their exploration would go easily, but one member of the party is unexpectedly separated from the rest, and they are all attacked by the famous giant kobold, Death Spots. With new trials to overcome, the tale of adventure born from the ashes enters its second chapter!




Grimgar of Fantasy and Ash: Volume 4


Book Description

"Don't scare me like that, Moguzo." "Sorry, sorry." Moguzo let out an embarrassed laugh and scratched the back of his head. Still, he sure is bleeding a lot, Haruhiro thought. With all that blood, it's impossible to tell what kind of face he's making. But, well, it looks like he's fine somehow. Haruhiro and his party reached the end of one major battle. However, with there being some comrades they couldn't save, they couldn't be entirely happy with how things were. Meanwhile, because they managed to accomplish more than anyone had expected, some members of the party receive offers from other teams wanting to poach them, too. As Haruhiro agonizes over what to do as a leader, he is forced to come to grips with what the party wants to do once again. The story of adventure born from the ashes now enters a new stage!




Grimgar of Fantasy and Ash: Volume 18


Book Description

After taking Mount Grief at great cost, the Frontier Army receives a visit from an envoy of the dwarven Ironblood Kingdom, now imperiled by the orcs and undead of the Southern Expedition. When Jin Mogis learns the dwarves have been resisting the enemy with a new secret weapon, he decides to dispatch a delegation to negotiate with them. Chosen to be part of that delegation, Haruhiro and company cross the Quickwind Plains, contending with terrifying giants and dangerous beasts as they head toward the dwarven kingdom in the distant Kurogane Mountain Range. What awaits them at the end of their journey’s twisting path—a negotiation, a decisive battle, or something else?! When the answer appears before them, everything will change!