GrymmWorld


Book Description

Once Upon a Time... The campaign setting of GrymmWorld brings dark and whimsical fantasy to your gaming table. Offering both Players and Dungeon Masters a new way to experience 5th Edition, the setting alters the core rules to facilitate powerful storytelling that makes you feel like you campaign within an adventurous fairy tale, guided by the enigmatic Narrador. Empowered through a collection of targeted mechanics usable in games beyond even those based in GrymmWorld, the realm of Prometerra awaits questing heroes destined for fate greater than they can yet know. The quests, cultures, and creatures of GrymmWorld stand ready to meet its adventurers in perhaps the greatest story ever told. Don the Narrador's Mask, relive the fairy tales of your childhood, and let your inner muse flourish.




Grymm


Book Description

The small mining town of Grymm perched on the very edge of the Great Desert is the kind of town you leave - but when Dad gets a three-month contract in the mine there, Mina and Jacob, unwilling stepbrother and sister, are reluctantly arriving. From a grotesque letting agent who seems to want to eat their baby brother, a cafe owner whose milkshakes contain actual maggots and the horribly creepy butcher, baker and candlestick-maker, Mina and Jacob soon realize that nothing in Grymm is what is appears to be. In Grymm, your worst nightmares really do come true.




The Tatja Grimm's World


Book Description

Hugo-Award winner bestselling author Vernor Vinge's first novel




Tome of Horrors 2020 PoD Softcover


Book Description

From the gargantuan, aquatic afanc, a hundred feet in length, to the eerie sphinx zombie bound by magic to guard forbidden lore, the Tome of Horrors 2020 provides you with a wealth of beasts and legends to stock the forests, dungeons, skies, and oceans of your world. Creatures of the underworld, denizens of the elemental planes of existence - they're all to be found within the covers of this compendium! Necromancer Games is proud to bring you this resource for the Fifth Edition of the world's most popular role-playing game!




The Collected Stories of Vernor Vinge


Book Description

Since his first published story, "Apartness," appeared in 1965, Vernor Vinge has forged a unique and awe-inspiring career in science fiction as his work has grown and matured. He is now one of the most celebrated science fiction writers in the field , having won the field's top award, the Hugo, for each of his last two novels. Now, for the first time, this illustrious author gathers all his short fiction into a single volume. This collection is truly the definitive Vinge, capturing his visionary ideas at their very best. It also contains a never-before-published novella, one that represents precisely what this collection encapsulates--bold, unique, challenging science fictional ideas brought to vivid life with compelling storytelling. Including such major pieces as "The Ungoverned" and "The Blabber," this sumptuous volume will satisfy any reader who loves the sense of wonder, and the excitement of great SF. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.




The Game Master's Book of Non-Player Characters


Book Description

From the #1 Best-Selling author, Jeff Ashworth, comes the latest addition to The Game Master series, with more than 500 NPCs ready to populate your campaign whenever you need them! As is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people busy Game Masters simply didn’t anticipate. Or, just as often, an adventure won't have fully fleshed out characters in place for the locations and encounters outlined for gameplay. The Game Master's Book of Non-Player Characters solves these issues and more by providing Game Masters with the information they need to “fill in the holes” in their campaign play. It will enable GMs to instantly add depth, color, motivation and unique physical characteristics at a moment's notice to unexpected or underwritten characters as they pop up during gameplay, ensuring every session is a memorable one for players and GMs alike. This edition also includes more than 50 hand-drawn illustrations of select NPCs detailed in the book, 3 bonus one-shot adventures, and a foreword by online influencer Jasmine Bhullar.




Epic Legacy Campaign Codex


Book Description

Epic Legacy is 2CGaming's Epic level expansion to 5th Edition. Following the tradition of older editions, we envisioned tiers of play above 20th level and brought them to life in the form of the successfully crowdfunded Epic Legacy Core Rulebook. After thousands of hours of development, play testing, and an awesome community at our backs, we delivered the ultimate Epic-level 5E experience which has received critical acclaim throughout the RPG sphere. This system empowers both Players and DMs to take their 5th Edition game to the literal next level, and hundreds of adventurers and DMs wove Epic tales of wonder and glory. With Epic Legacy you can advance PCs to 30th level through the awesome power of Epic Prestige classes that compliment every base class, cast world shattering spells, face down gods and monsters of incalculable strength, and many many more epic experiences that can't be found anywhere else in 5th Edition. That is why we knew we had to come back and push this awesome system even farther by creating the Epic Legacy Campaign Codex. This project seeks to both build upon the rules presented in the Epic Legacy Core Rulebook while providing 5th Edition gamers of all stripes a platform to launch their most epic campaign yet. Whether you are new to Epic Legacy or a grizzled veteran back for more, we welcome you to explore and share all this incredible system has to offer. At 2CGaming we are always trying to innovate on our presentation, so when we decided to expand upon the Epic Legacy system we knew we couldn't just an expansion. We needed something new, a worthy vehicle to deliver that not only empowered the reader with new Epic Legacy content, but upgraded its presentation and format. That vehicle is Nexus, The City of Legends; a campaign springboard that seamlessly integrates new content into its streets and people.




The Magical Wishing Fish


Book Description

Traditional Grimm�s fairy tale with light-hearted illustrations and a strong moral message




Book of Lost Spells - 5th Edition


Book Description

Ask any wizard. There's no such thing as too many spells. This massive compendium of magical mayhem ought to satisfy even the most discerning necromancers and thaumaturgists, and they aren't easy to please (especially the necromancers). Weighing in with a total of 708 spells, the Book of Lost Spells is a vital resources for anyone wanting to add a bit more mystery to the magic of Fifth Edition




Rise of the Drow


Book Description

The Underworld is boiling from the flames of war - Matron Maelora of House Gullion has taken control over the drow city of Holoth via a coup d'état - allying herself with the alien Vidre and siphoning power from an artifact granted by these enigmatic, crystalline schemers, she indeed triumphed and funneled the souls of her captives through the artifact to gain immense power. Unbeknownst to her, half of the souls have been funneled to the greedy clutches of the alien Vidre and sacrifices have become harder and harder to come by. Not one to be dictated what to do, the matron managed to sever the binding ties and arcane entwinements of the pact between her and the Vidre via the help of Naraneus the Spider Goddess for the promise of a conquest of the worlds above - the goddess has spoken and so it shall be done. The Vidre, meanwhile, prepare for war - their thirst for souls must be slaked. Rise of the Drow is a Pathfinder Roleplaying Game compatible adventure for 4-6 PCs of Levels 6-18. This book is hardbound, over 550 pages and is presented in full color on premium paper.