Guess the Pokémon


Book Description

Dive into the world of Pokemon and find out how many Pokemon you can recognise from their silhouettes in this official book. Prove your knowledge of more than 100 Pokemon, from Legendary Mew to unique Mimikyu. Look at the silhouettes and read the clues. Once you're ready to guess, turn the page to reveal the Pokemon and discover fascinating facts and stats about each one. What type of Pokemon are they? What makes each one different? And much more! Inspired by the best-loved segment of the animated series, budding Pokemon Trainers will have fun guessing and learning about the world of Pokemon.




Pokémon Challenge


Book Description

These pages have been filled with the best Pokmon challenges ever, so fans can test their knowledge. Youngsters can face off against mind-boggling riddles, solve secret codes, test their memory skills, and much more. Full color.




Test Your Sinnoh Smarts


Book Description

Think you know everything about the Pokémon from the latest season of Diamond & Pearl? Think again! There's lots of trivia to master if you want to become a true Pokémon expert.




Pokemon Coloring Pages


Book Description

POKEMON COLORING PAGES List of Pokemons Inside This Amusing Book: Pikachu Dragonite Charmander Eevee Squirtle Bulbasaur Abra Aipom Arbok Azumarill Bellsprout Blastoise Chansey Charizard Charmeleon Cherubi Chikorita Cleffa Cubone Delibird Dodrio Doduo Eevee 2 Ekans Electrike Entei Fearow Geodude Glaceon Glaceon Golbat Golem Houndoom Igglybuff Ivysaur Kadabra Koffing Lickitung Litwick Pokemon Machop Magikarp Mareep Marowak Mega Gyarados Meowth Mew Mewtwo Misdreavus Moltres Nidoking Nidoran M Nidorino Octillery Oddish Onix Pachirisu Persian Phanpy Pikachu 2 Pikachu 3 Psyduck Raichu Rapidash Sandshrew Shaymin in Land Form Shellder Shinx Slowpoke Snorlax Sunkern Tangela Tauros Togepi Umbreon Venomoth Venusaur Wigglytuff




World's Best Pokemon Drawing Book


Book Description

Step-by-step instructions for drawing various Pokemon figures.




Life Hacks for Kids


Book Description

Presents unique craft projects that have been seen on the Life hacks for kids YouTube show, including feather earrings, melted crayon art, a headband holder, and indoor s'mores, and includes questions answered by Sunny.




Ahmed Aziz's Epic Year


Book Description

This hilarious and poignant tween debut about dealing with bullies, making friends, and the power of good books is a great next read for fans of Merci Suárez Changes Gears and John David Anderson. Ahmed Aziz is having an epic year—epically bad. After his dad gets sick, the family moves from Hawaii to Minnesota for his dad’s treatment. Even though his dad grew up there, Ahmed can’t imagine a worse place to live. He’s one of the only brown kids in his school. And as a proud slacker, Ahmed doesn’t want to deal with expectations from his new teachers. Ahmed surprises himself by actually reading the assigned books for his English class: Holes, Bridge to Terabithia, and From the Mixed-Up Files of Mrs. Basil E. Frankweiler. Shockingly, he doesn’t hate them. Ahmed also starts learning about his uncle, who died before Ahmed was born. Getting bits and pieces of his family’s history might be the one upside of the move, as his dad’s health hangs in the balance and the school bully refuses to leave him alone. Will Ahmed ever warm to Minnesota? * A Chicago Public Library Kids Best Book of the Year * A BookPage Best Book of the Year * Finalist for the Minnesota Book Award *




Pokemon & Harry Potter


Book Description

Backed by the authority of the Word of God and his nearly three decades in the ministry, Phil Arms provides an electrifying analysis of the most commercially successful children's entertainment of the last century. Copyright © Libri GmbH. All rights reserved.




Pokemon Future


Book Description

Are you a Poké-maniac? If so, you'll need to read on about all the cool new developments in the world of Pokémon! Learn from today's finest Pokémon masters—kids just like you—how to win at the new versions of this awesome game of monsters, and discover all the exciting new Pokémon products and off-shoots.




Gameworlds


Book Description

Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play. The 'gameworlds' title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Pokémon, Harry Potter, Lego, Star Wars); and the gameworlds generated by children's imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies, games studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players' bodies, computer hardware, toys, virtual physics, and the physical environment). Building on detailed small-scale ethnographic case studies, Gameworlds is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world.