Dictionary of Erotic Artists


Book Description

"This alphabetically arranged dictionary of artists known to have produced works depicting sexual imagery profiles the artists from ancient times to the present. Each entry offers biographical information, including the artist's name and any variants, birth and death dates, geographic focus, a description of the artist's media, training and the nature of their artistic output"--Provided by publisher.




Sexuality in Role-Playing Games


Book Description

Role-playing games offer a chance to pretend, make believe, and share fantasy. They often invoke heavy themes into their game play: morality, violence, politics, spirituality, or sexuality. Although interesting moral debates perennially appear in the media and academia concerning the appropriateness of games’ ability to deal with such adult concepts, very little is known about the intersection between games, playfulness, and sexuality and what this might mean for players. This book offers an in-depth, ethnographic look into the phenomenon of erotic role-play through the experiences of players in multiplayer and tabletop role-playing games. Brown explores why participants engage in erotic role-play; discusses the rules involved in erotic role-play; and uncovers what playing with sexuality in ludic environments means for players, their partners, and their everyday lives. Taken together, this book provides a rich, nuanced, and detailed account of a provocative topic.




John Vassos


Book Description

What should a television look like? How should a dial on a radio feel to the touch? These were questions John Vassos asked when the Radio Corporation of America (RCA) asked him to design the first mass-produced television receiver, the TRK-12, which had its spectacular premier at the 1939 New York World’s Fair. Vassos emigrated from Greece and arrived in the United States in 1918. His career spans the evolution of central forms of mass media in the twentieth century and offers a template for understanding their success. This is Vassos’s legacy—shaping the way we interact with our media technologies. Other industrial designers may be more celebrated, but none were more focused on making radio and television attractive and accessible to millions of Americans. In John Vassos: Industrial Design for Modern Life, Danielle Shapiro is the first to examine the life and work of RCA’s key consultant designer through the rise of radio and television and into the computer era. Vassos conceived a vision for the look of new technologies still with us today. A founder of the Industrial Designers Society of America, he was instrumental in the development of a self-conscious industrial design profession during the late 1920s and 1930s and into the postwar period. Drawing on unpublished records and correspondence, Shapiro creates a portrait of a designer whose early artistic work in books like Phobia and Contempo critiqued the commercialization of modern life but whose later design work sought to accommodate it. Replete with rich behind-the-product stories of America’s design culture in the 1930s through the 1950s, this volume also chronicles the emergence of what was to become the nation’s largest media company and provides a fascinating glimpse into its early corporate culture. In our current era of watching TV on an iPod or a smartphone, Shapiro stimulates broad discussions of the meaning of technological design for mass media in daily life.




How to Survive and Prosper as an Artist, 5th Ed.


Book Description

Covers public relations, exhibitions, art dealers, rejection, grants, other sources of income, insurance, resumes, and motivation.




Game Love


Book Description

What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible games for their shortcomings. Love in gaming is rather like love in life--often complicated and frustrating but also exciting and gratifying. This collection of fresh essays explores the meaning and role of love in gaming, describing a number of ways--from coding to cosplay--in which love can be expressed in, for and around games. Investigating how gaming involves love is also key to understanding the growing importance of games and gamers as cultural markers.




Diabolical Fantasia


Book Description




Art Censorship


Book Description




The Erotic Cloth


Book Description

Through their metaphorical and material qualities, textiles can be seductive, exciting, intimate and, at times, shocking and disquieting. This book is the first critical examination of the erotically charged relationship between the surface of the skin and the touch of cloth, exploring the ways in which textiles can seduce, conceal and reveal through their interactions with the body. From the beautiful cloth which is quietly suggestive, to bold expressions of deviant sexuality, cloth is a message carrier for both desiring and being desired. The drape, fold, touch and feel, the sound and look of cloth in motion, allow for the exploration of identity as a sensual, gendered or political experience. The book features contributions on the sensory rustle and drape of silk taffeta and the secret pleasures of embroidery, on fetishistic punk street-style and homoerotic intimacy in men's shirts on screen, and a new perspective on the role of cloth and skin in the classic film Blade Runner. In doing so, it interrogates experiences of cloth within social, historical, psychological and cultural contexts. Divided into four sections on representation, design, otherness and performance, The Erotic Cloth showcases a variety of debates that are at the heart of contemporary textile research, drawing on the fields of art, design, film, performance, culture and politics. Playful, provocative and beautifully illustrated with over 50 color images, it will appeal to students and scholars of textiles, fashion, gender, art and anthropology.







50 Classic Routes on Scottish Mountains


Book Description

If you enjoy walks in the countryside, Scotland should be on your list of places to visit, and you should bring this book as your guide. Anyone who has ever visited Scotland will mention the Highlands with its rolling hills and unspoiled landscape, and this book will guide you along some of the best routes the area has to offer. The routes are graded according to difficulty so walkers can easily choose a suitable route from the 50 included in the book. Put on your hiking shoes, and head for the hills with 50 Classic Routes on Scottish Mountains.