Gurps WWII Iron Cross


Book Description

Fantasirollespil.




Micro Chapbook RPG


Book Description

STOP!DON'T BUY THIS BOOK!At least, not yet.The basic rules for the Micro Chapbook RPG system as well as ALL of the scenarios in this book can be downloaded for FREE through DriveThruRPG.com. With that in mind, this Deluxe Scenario Collection contains the absolute basic rules for you to play the game. It also includes the complete volume 1 of scenarios (collecting numbers 1 through 5 of the individually released Micro Chapbooks) with a few updates. Each scenario has been broken down into the following subsections for your convenience: Backstory: A bit of background story to help get you into the experience.Village Shop: A list of the weapons, armor, and items available in town.Armory: Short descriptions of each weapon for added flavor and context. Dungeon: The full complement of charts/tables needed for the scenario.Bestiary: A short description of each monster found in the dungeon for added flavor and context.Boss: A short description of the boss monster as well as the NEW REWARD you will earn for beating him (only found in this deluxe collection). You may earn this reward for each successful playthrough of a scenario




Hanns and Rudolf


Book Description

INTERNATIONAL BESTSELLER The “compelling,” untold story of the man who captured and brought to trial Rudolf Höss—one of Nazi Germany’s most notorious war criminals and subject of the Oscar-nominated film The Zone of Interest—“fascinates and shocks” (The Washington Post). May 1945. In the aftermath of the Second World War, the first British War Crimes Investigation Team is assembled to hunt down the senior Nazi officials responsible for the greatest atrocities the world has ever seen. One of the lead investigators is Lieutenant Hanns Alexander, a German Jew who is now serving in the British Army. Rudolf Höss is his most elusive target. As Kommandant of Auschwitz, Höss not only oversaw the murder of more than one million men, women, and children; he was the man who perfected Hitler’s program of mass extermination. Höss is on the run across a continent in ruins, the one man whose testimony can ensure justice at Nuremberg. Hanns and Rudolf reveals for the very first time the full, exhilarating account of Höss’s capture, an encounter with repercussions that echo to this day. Moving from the Middle Eastern campaigns of World War I to bohemian Berlin in the 1920s to the horror of the concentration camps and the trials in Belsen and Nuremberg, it tells the story of two German men—one Jewish, one Catholic—whose lives diverged, and intersected, in an astonishing way. This is “one of those true stories that illuminates a small justice in the aftermath of the Holocaust, an event so huge and heinous that there can be no ultimate justice” (New York Daily News).




Gurps Infinite Worlds


Book Description

Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5. Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it. Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and gives dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this type of campaign, and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards - from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules. Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.




GURPS Lite


Book Description




Gurps Basic Set, Third Edition, Revised


Book Description

Adventure in any world you can think of, with GURPS, the Generic Universal RolePlaying System - the most flexible roleplaying system you can use. If you haven't yet upgraded to the Fourth Edition . . . you're a completist . . . or you're looking for a dose of nostalgia, here's the previous edition! It's easy to learn - you can jump right in with the included quick-start rules, pre-designed characters, and an easy-to-play solo adventure. The Basic Set is designed to be "Game Master-friendly," with Table of Contents, Glossary, Appendix, and Index, as well as lots of examples.




Gurps WWII


Book Description




GURPS Martial Arts


Book Description

-- A "sleeper" worldbook that has just continued to sell and sell. -- Martial arts are applicable to every sort of campaign...fantasy, SF, or modern! -- Detailed discussions of over 50 different fighting styles.




The Hacker Crackdown


Book Description

Features the book, "The Hacker Crackdown," by Bruce Sterling. Includes a preface to the electronic release of the book and the chronology of the hacker crackdown. Notes that the book has chapters on crashing the computer system, the digital underground, law and order, and the civil libertarians.




Gurps


Book Description