Handbook of Geometric Programming Using Open Geometry GL


Book Description

This Handbook fills the gaps of Open Geometry by explaining new methods, techniques and various examples. One its main strengths is that it enables the reader to learn about Open Geometry by working through examples. In addition, it includes a complete compendium of all the Open Geometry classes and their methods. Open Geometry will be of great attraction to those who want to start graphics programming.




Gearboxes and Harmonic Drives in Electric Drive Systems


Book Description

We invite you to join us in the exploration of a key aspect of the modern technological world, which is electric drive systems. "Gearboxes and Harmonic Drive Systems" is a rapidly progressing sustainable advancement in the energy sector, transport, and industry automation. These systems' main components are gearboxes and harmonic drives. These mechanisms are indispensable for transmitting and improving the power of the moving objects. The essence of this book is that it gives the readers a clear overview of the fundamentals, construction principles, applications, and technologies, focusing on the use of custom-designed epicyclic gearboxes for electric drive systems. This book is a promising source for learning more about the bottomlessness and creativity of electric drive advancement.




Open Geometry: OpenGL® + Advanced Geometry


Book Description

At once a programming course that emphasises object-oriented thinking as well as a well-documented, versatile, and robust geometry library. All of the relevant geometry is covered in depth to provide a good understanding of the background to this topic. Many of the most common intersection problems and measuring tasks are covered, with the authors discussing the creation of arbitrary geometric objects and the use of Boolean operations to create more general solid objects. As a result, all those looking for an in-depth introduction to graphics programming will find this a solid, hands-on text.




Advances in Design


Book Description

Advances in Design examines recent advances and innovations in product design paradigms, methods, tools and applications. It presents fifty-two selected papers which were presented at the 14th CIRP International Design Seminar held in May 2004. This book will be bought by postgraduate and senior undergraduate students studying product design. It will also be of interest to researchers and practitioners working in the field of product design.




The Publishers Weekly


Book Description




A Programmer's Geometry


Book Description

A Programmer's Geometry provides a guide in programming geometric shapes. The book presents formulas and examples of computer representation and coding of geometry.




A Handbook of Geometric Programming


Book Description

The purpose of this report is to summarize the present state-of-the-art in geometric programming and to indicate some of the directions in which it is moving. With respect to the major advances in theory, computation, and application made in recent years, this report will address only the fundamental aspects of the subject. An introduction to geometric programming, problem formulations and examples, and the basic theory for both the unconstrained and constrained optimization cases are presented, together with a list of pertinent references.




Handbook of Discrete and Computational Geometry


Book Description

The Handbook of Discrete and Computational Geometry is intended as a reference book fully accessible to nonspecialists as well as specialists, covering all major aspects of both fields. The book offers the most important results and methods in discrete and computational geometry to those who use them in their work, both in the academic world—as researchers in mathematics and computer science—and in the professional world—as practitioners in fields as diverse as operations research, molecular biology, and robotics. Discrete geometry has contributed significantly to the growth of discrete mathematics in recent years. This has been fueled partly by the advent of powerful computers and by the recent explosion of activity in the relatively young field of computational geometry. This synthesis between discrete and computational geometry lies at the heart of this Handbook. A growing list of application fields includes combinatorial optimization, computer-aided design, computer graphics, crystallography, data analysis, error-correcting codes, geographic information systems, motion planning, operations research, pattern recognition, robotics, solid modeling, and tomography.




Advances in Geometric Programming


Book Description

In 1961, C. Zener, then Director of Science at Westinghouse Corpora tion, and a member of the U. S. National Academy of Sciences who has made important contributions to physics and engineering, published a short article in the Proceedings of the National Academy of Sciences entitled" A Mathe matical Aid in Optimizing Engineering Design. " In this article Zener considered the problem of finding an optimal engineering design that can often be expressed as the problem of minimizing a numerical cost function, termed a "generalized polynomial," consisting of a sum of terms, where each term is a product of a positive constant and the design variables, raised to arbitrary powers. He observed that if the number of terms exceeds the number of variables by one, the optimal values of the design variables can be easily found by solving a set of linear equations. Furthermore, certain invariances of the relative contribution of each term to the total cost can be deduced. The mathematical intricacies in Zener's method soon raised the curiosity of R. J. Duffin, the distinguished mathematician from Carnegie Mellon University who joined forces with Zener in laying the rigorous mathematical foundations of optimizing generalized polynomials. Interes tingly, the investigation of optimality conditions and properties of the optimal solutions in such problems were carried out by Duffin and Zener with the aid of inequalities, rather than the more common approach of the Kuhn-Tucker theory.




OpenGL Programming Guide


Book Description