Head Games: The Graphic Novel


Book Description

In this graphic novel adaptation of the Edgar-nominated novel Head Games, Craig McDonald blends history and legend to tell the tale of the classic hard-drinking, hard-living, and hard-boiled protagonist. Artist Kevin Singles brings this noir thriller to life with a style reminiscent of the golden age of dime-store paperbacks. It’s 1957, and aging novelist Hector Lassiter thought that his adventures were long behind him. But then he receives a treasure worth killing for: the skull of Mexican revolutionary Pancho Villa. With his partners in crime, brooding poet Bud Fiske and hard-as-nails beauty Alicia Vicente, Hector must make a mad dash across the American southwest. If the trio can survive long enough to sell the skull to the highest bidder, they'll score big. But in the meantime, Hector must dodge bullets from deranged fraternity members, aging soldiers of fortune, vicious warlords, and crooked feds.




M.O.D.O.K.


Book Description

Collects M.O.D.O.K.: Head Games (2020) #1-4, M.O.D.O.K: Reign Delay One-Shot (2009), Fall of the Hulks: MODOK (2010). A journey into the mind of one of the biggest heads in the Marvel Universe! M.O.D.O.K. is the ruthless and brilliant leader of the terrorist organization A.I.M., outsmarting heroes and outmaneuvering cutthroat colleagues gunning for his position. But haunting memories of a family he never had leave him unsure whether he’s losing his freakishly large mind or if there’s something more sinister behind these visions. M.O.D.O.K.’s quest to uncover the truth will find him teaming up with the most unlikely of allies: Iron Man! But can M.O.D.O.K. untangle the mystery before his many foes take advantage of his weakness — for good? From Patton Oswalt and Jordan Blum, showrunners of the upcoming animated series Marvel’s M.O.D.O.K.




Head Games


Book Description

Head Games is equal parts road novel, caper and historical fiction: a black comedy and wistful ballad of lost America rooted in borderland myth and history. Head Games' narrator is Hector Lassiter, now widowed and feeling his age. When Lassiter recovers Mexican General Pancho Villa's skull stolen from his grave by an American soldier-of-fortune, within hours of taking possession of it, Lassiter becomes a target of competing fraternities, Mexican bandits and U.S. intelligence services. The breakneck chase extends across 1957-1970 America - from the cantinas of old Mexico to the Venice, California set of Orson Welles' noir classic Touch of Evil, to the sanctum sanctorum of Yale's infamous Skull and Bones Society. The cast of characters includes Orson Welles, Marlene Dietrich, Jack Webb and a young gone-missing National Guardsman named "George W." "Strap in, hold on, enjoy the ride." -San Francisco Chronicle "HEAD GAMES is a gravel and mescal cocktail, a one-day burn, a novel of genuine piss and vinegar, the kind of book you thrust on people with the wild eyes and intent of a PCP freak." -Ray Banks




Once a World


Book Description

Border tensions are escalating to bloody violence; terrorist attacks on small-town American citizens and petty squabbles in far-flung locales threaten countless more lives. Welcome to America, circa 1916-1918, and two of the bloodiest conflicts that starkly defined an era. Teenage Hector Lassiter, an aspiring author inspired by propaganda and a siren’s song of throbbing war drums, lies about his age, mounts a horse, and storms across the Mexican border behind General “Black Jack” Pershing and George S. Patton to bring the terrorist and Revolutionary General Pancho Villa to justice. Soon, the still underage Hector is shipped off to the bloody trenches of France, fighting the so-called “War to End All Wars” where he meets fellow novelists-in-waiting John Dos Passos and Ernest Hemingway. Once A World is a love story at once epic and intimate; a portrait of the artist, and his country of birth, at a defining moment in their storied history. Edgar, Anthony and Macavity Awards finalist Craig McDonald, author of the internationally bestselling Hector Lassiter series, delivers an adventure novel and historical thriller for the still-uncertain 21st Century. Praise for Craig McDonald: “The competition for the future of crime fiction is fierce, as it should be, but don’t take your eyes off Craig McDonald. He’s wily, talented and—rarest of the rare—a true original. I am always eager to see what he’s going to do next.” —Laura Lippman “With each of his Hector Lassiter novels, Craig McDonald has stretched his canvas wider and unfurled tales of increasingly greater resonance.” —Megan Abbott “Nobody does mad pulp history like Craig McDonald. Reading a Hector Lassiter novel is like having a great uncle pull you aside, pour you a tumbler of rye, and tell you a story about how the 20th century really went down.” —Duane Swierczynski “A writer of truly unique voice, approach and ambition.” —Michael Koryta




The Books of Clash Volume 4: Legendary Legends of Legendarious Achievery


Book Description

Based on the global hit Clash of Clans and penned by superstar graphic novelist Gene Luen Yang, this fourth volume of a new action-packed series brings the characters from everyone's favorite mobile gaming sensation to life! A nameless, villageless ronin Valkyrie with no memory of her past has been wandering from one village to the next, fighting for money, glory, and honor. But that all changes when she stumbles (literally) on an old friend who remembers exactly who she is and where she came from. Now, the pair must join forces to find out what happened to their village and save their teammates before it's too late! Continuing the epic graphic novel series set in the world of Clash of Clans and Clash Royale, Gene Luen Yang pens an offbeat and action-packed tale that turns the fantasy-adventure genre on its head!




The Books of Clash Volume 1: Legendary Legends of Legendarious Achievery


Book Description

Based on Clash of Clans and Clash Royale and penned by superstar graphic novelist Gene Luen Yang, this first volume of this action-packed eight-volume series brings the characters from everyone's favorite mobile gaming sensation to life! SEE! The illustrated exploits of one young Hog Rider and his trusted companion in an unpredictable tale of fantasy and adventure! READ! Their journey from no-good warriors on the battlefield to true heroes of the Royal Arena! BATTLE! When danger strikes the village of JazzyPickles and its colorful cast of characters in this heartwarming and hilarious graphic novel based on two of the world’s most popular video games. In this epic new series set in the world of Clash of Clans and Clash Royale, experience a laugh-out-loud tale of friendship and fun!




Crimespree Magazine Issue 67


Book Description

Crimespree Magazine Issue 67 features a special conversation between Lawrence Block with the late Bill Crider. Interviews include Michael Barson chatting with Max Allan Collins, who also talks about completing the work of Mickey Spillane, Kate Malmon talking with Steph Post, Richard Neer interviewed by Reed Farrel Coleman, and Elise Cooper has a Q&A with Karen Rose. Eryk Pruitt writes about Southern Crime Fiction, Jon Jordan on Action Comics at 80, with other articles by TR Ragan, Kristi Belcamino, and Chris Holm. There's new fiction by Andrew Riconda and J.D. Smith, and a comprehensive review of new books and DVDs round out a most exciting issue.




The Books of Clash Volume 2: Legendary Legends of Legendarious Achievery


Book Description

Based on the global hit Clash of Clans and penned by superstar graphic novelist Gene Luen Yang, this second volume of a new action-packed series brings the characters from everyone's favorite mobile gaming sensation to life! Once upon a time, archers Jane and Angie were best friends who did everything together. That is, until, one day during battle Jane found herself stranded and alone in an otherworldly cave where she stumbled upon a mysterious scroll...with an even more mysterious message. Continuing the epic graphic novel series set in the world of Clash of Clans and Clash Royale, Gene Luen Yang pens an offbeat and action-packed tale that turns the fantasy-adventure genre on its head!




One True Sentence


Book Description

Paris, 1924. A city teeming with would-be poets, writers, and painters. Hector Lassiter, fledgling author and best friend of Ernest Hemingway, is crossing the Pont Neuf when he hears a body fall into the icy Seine — the first in a string of brutal murders of literary magazine editors that throw a shroud over the City of Light. Frantic to stop the killings, Gertrude Stein gathers the most prominent crime and mystery writers in the city, including Hector and the dark, mysterious crime novelist Brinke Devlin. Soon, Hector and Brinke are tangled not only under the sheets, but in a web of murders, each more grisly than the next. As he is drawn deeper into the hunt, Hector finds himself torn between three women with hidden agendas and dark imaginations. When Hector learns that the murders may be the work of a strange cult of writers who are targeting the literary set, Hemingway, Hector, and Brinke must scramble to find the killer before they become the next victims. A Moveable Feast meets The Dante Club in this ­­­­exquisite mystery that takes readers from the cafés of Montparnasse, through the historic graveyards of Paris, to the smoky backrooms of bookstores and salons. As dark as the shadowy banks of the Seine and as addictive as absinthe, this unforgettable book will grab you and never let go.




PTSD


Book Description

Singelin's PTSD is an adult fiction graphic novel that grapples with the reality of being a war veteran about a traumatized war vet who must fend for herself against all odds. After returning home from an unpopular war, Jun becomes an outsider in an indifferent world. Alone, desperate, and suffering from wounds both mental and physical, she seeks relief in the illicit drugs she manages to purchase or steal. Jun’s tough exterior served her well in combat, but she’ll need to nurture her vulnerability and humanity to survive at home. With the support of her fellow vets, the kindness of a stranger who refuses to turn away, and the companionship of a dog named Red, Jun learns to navigate the psychological trauma that she experienced in the war.