Hellblazer (1988-2013) #121


Book Description

The world turns by infinite fractions, creating infinite possibilities for the future. Somewhere, a potential ally becomes a deadly enemy and a possible solution becomes an enigma. John Constantine knows that his past is inescapable. But now, someone else's past is catching up with him!




Hellblazer (1988-2013) #256


Book Description

Hooked' part 1, featuring the first appearance of Epiphany Greaves! John Constantine never knew what he had until it was taken away from him, and maybe he still doesn't know. But that won't stop him from selling his soul to get it back.




Hellblazer (1988-2013) #138


Book Description

A revitalized John Constantine navigates London's interstices as he sets his trap for Isabelle's killer. 'Haunted' part 5.




Embodied Imaginations


Book Description

The science behind the writers’ experience of characters developing their own will and taking objective forms. Many writers have the experience that their characters have evolved their own personalities. They start to tell their own stories, and sometimes they could even rebel against the author’s ideas for them and change the course of the whole plot. That is not all, though. Sometimes, literary characters assume objective appearances which are visible not just to the creators, but also to others and manifesting in the real world. These experiences raise several interesting philosophical and scientific questions. Have the writers unwittingly created quasi-conscious entities by the power of their minds? Can thoughts manifest as something tangible that can be seen, heard, or even touched? How genuine are the contents of the mind? Embodied Imaginations explores these questions, highlighting the results of an investigation on this fascinating topic, stemming from personal anecdotes of many writers. Providing scientific evidence for the existences of these mental constructs, the goal is to collect robust and reliable building blocks that may help to deconstruct perceptions and provide answers to this phenomenon. The book attempts to give modern science a place where spiritual, philosophical and mystical threads can be interwoven. Efforts have been made to corroborate theoretical claims with experimental evidence, contributing to research in cognitive psychology to determine the role of imagination in creating external reality. This book will introduce you to the mysterious and profound part of creative writing that you never knew existed before.




Comics through Time [4 volumes]


Book Description

Focusing especially on American comic books and graphic novels from the 1930s to the present, this massive four-volume work provides a colorful yet authoritative source on the entire history of the comics medium. Comics and graphic novels have recently become big business, serving as the inspiration for blockbuster Hollywood movies such as the Iron Man series of films and the hit television drama The Walking Dead. But comics have been popular throughout the 20th century despite the significant effects of the restrictions of the Comics Code in place from the 1950s through 1970s, which prohibited the depiction of zombies and use of the word "horror," among many other rules. Comics through Time: A History of Icons, Idols, and Ideas provides students and general readers a one-stop resource for researching topics, genres, works, and artists of comic books, comic strips, and graphic novels. The comprehensive and broad coverage of this set is organized chronologically by volume. Volume 1 covers 1960 and earlier; Volume 2 covers 1960–1980; Volume 3 covers 1980–1995; and Volume 4 covers 1995 to the present. The chronological divisions give readers a sense of the evolution of comics within the larger contexts of American culture and history. The alphabetically arranged entries in each volume address topics such as comics publishing, characters, imprints, genres, themes, titles, artists, writers, and more. While special attention is paid to American comics, the entries also include coverage of British, Japanese, and European comics that have influenced illustrated storytelling of the United States or are of special interest to American readers.




Hellblazer (1988-2013) #102


Book Description

Difficult Beginnings' part 1! When John Constantine banished his dark side to hell he never expected he would miss it. Spiritually adrift, Constantine heads off to nowhere in particular, and finds himself at the door of the place he least wants to be.




Hellblazer (1988-2013) #59


Book Description

Guys and Dolls' Part 1. When the First of the Fallen approaches the succubus Chantinelle to use her as a means of getting to Constantine, she jumps across worlds to escape to Earth. Can she find Constantine and warn him before time runs out for them both?




John Constantine, Hellblazer Vol. 7: Tainted Love


Book Description

John Constatine celebrates his fortieth birthday alongside his friends and loved ones, including Swamp Thing and Zatanna, and the love of his life, Kit. However, things never burn bright too long for John Constantine, and he soons finds himself at his lowest point ever. Drunk and homeless, John must pull himself together if he is going to survive against the King of the Vampires, who comes looking for his blood. Collects HELLBLAZER #62-71, HELLBLAZER SPECIAL #1, and VERTIGO JAM #1.







John Constantine, Hellblazer Vol. 12: How to Play with Fire


Book Description

Features the wrenching finale of Paul Jenkins’s never-before-collected run on the title, as well as Garth Ennis and John Higgins’s brutal five-issue coda, “Son of Man.” For a man as cynical and jaded as John Constantine, there’s only one kind of torment for which he is unprepared: contentment. But the fact is (even though he recently cut off a piece of his soul and marooned it in Hell to suffer for his sins), things are actually going pretty well. He’s got a new girlfriend that he hasn’t yet killed or damned or driven insane; his surviving friends and family are, by all accounts, still alive and healthy; and his enemies, for the most part, are either dead or trapped in some form of eternal torment. Not a bad score, overall. Naturally, this means that it’s time for everything to go up in flames. Because when you’re as prolific at making enemies as John Constantine is, there’s always going to be a few that you don’t know about, as well as one or two heavyweights who can afford to bide their time. When the two meet, it’s best to get as far away as possible-the collateral damage alone promises to be as deadly as it is indiscriminate. Collects HELLBLAZER #121-133.