Hellchild The Unholy


Book Description

Angelica Blackstone is half-vampire, half-god, and she has a hell of a lot of aggression to work out. Hellchild: The Unholy is a roller coaster ride through the horror that dwells under society. From human sacrifice to reptilian gods to the dark and demonic powers hiding within seemingly everyday people, join the team that brought you Robyn Hood and Van Helsing for the darkest hero in the Grimm Universe.




Hellchild: Blood Money


Book Description

After Angelica and Jenny are taken hostage by the hosts of the creepy masquerade party, they wonder what's in store for them next. But nothing could prepare them for the sadistic auction that is about to take place. With little time and up against a room full of monsters, Angelica must figure a way out of her impossible situation before it's too late. The action-packed finale of HELLCHILD: Blood Money is here!




Pathfinder Vol. 6: Runescars


Book Description

An exciting new Pathfinder adventure begins! The Pathfinder heroes receive a desperate plea to unmask a killer stalking the chaos-gripped city of Korvosa. A new queen has ascended the city’s Crimson Throne, and now deadly armored Hellknights and Gray Maidens clash in the streets. With the help of a cagey adventuring detective, the heroes race down the perilous trail of a brutal murderer—only to realize that the next target might be one of their own! Dare the magic and monsters of gothic Korvosa in this adventure from Pathfinder co-creators F. Wesley Schneider & James L. Sutter, with art from Ediano Silva Contains pull-out poster map and official Pathfinder RPG bonus encounter!




Zenescope's Art of Cosplay


Book Description

96 illustrations by the best artists in the business depicting Zenescope's array of heroes and villains cosplaying various pop culture icons.




Protecting Children


Book Description

The state is increasingly experienced as both intrusive and neglectful, particularly by those living in poverty, leading to loss of trust and widespread feelings of alienation and disconnection. Against this tense background, this innovative book argues that child protection policies and practices have become part of the problem, rather than ensuring children’s well-being and safety. Building on the ideas in the best-selling Re-imagining child protection and drawing together a wide range of social theorists and disciplines, the book: • Challenges existing notions of child protection, revealing their limits; • Ensures that the harms children and families experience are explored in a way that acknowledges the social and economic contexts in which they live; • Explains how the protective capacities within families and communities can be mobilised and practices of co-production adopted; • Places ethics and human rights at the centre of everyday conversations and practices.




Madness of Wonderland


Book Description

800x600 Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} Detective Legrasse is still trying to make sense out of what happened to two murder suspects who disappeared, seemingly into thin air. But when her investigation into Lovecraft’s journal leads her and her partner to a recent rash of killings that resemble the murders committed by Johnny Liddle she will soon discover the deep dark secret connection that binds them all and the truth behind the return of one of the most dreaded villains of Wonderland. The Mad Hatter Reborn! From the creators of the Wonderland trilogy, Grimm Fairy Tales and Sinbad writer Dan Wickline comes a tale of madness like you have never seen before




Pathfinder: Runescars #3


Book Description

The Pathfinder heroes struggle to escape the Hellknights' grasp! Taken prisoner after breaching the heart of Citadel Vraid, Seoni and her friends come face-to-face with Lictor Severs DiViri, leader of the Order of the Nail. To have any chance of escaping the Hellknights’ lethal brand of “justice,” the heroes must pit their sorcery and steel against a army of hell-hardened legionnaires. Magic and mayhem blaze through this harrowing adventure from Pathfinder co-creator F. Wesley Schneider (Pathfinder Hollow Mountain, Bloodbound), with art from Ediano Silva (Grimm Fairy Tales, Hellchild: The Unholy). Contains pull-out poster map and official Pathfinder RPG bonus encounter!




Pathfinder: Runescars #1


Book Description

An exciting new Pathfinder adventure begins! The Pathfinder heroes receive a desperate plea to unmask a killer stalking the chaos-gripped city of Korvosa. A new queen has ascended the city’s Crimson Throne, and now deadly armored Hellknights and Gray Maidens clash in the streets. With the help of a cagey adventuring detective, the heroes race down the perilous trail of a brutal murderer—only to realize that the next target might be one of their own! Dare the magic and monsters of gothic Korvosa in the first sword-swinging issue from Pathfinder co-creator F. Wesley Schneider (Pathfinder Hollow Mountain, Bloodbound), with art from Ediano Silva (Grimm Fairy Tales, Hellchild: The Unholy). Contains pull-out poster map and official Pathfinder RPG bonus encounter!




Pathfinder: Runescars


Book Description

The Pathfinder heroes receive a desperate plea to unmask a killer stalking the chaos-gripped city of Korvosa. Include 20 pages of official Pathfinder RPG bonus encounters and a fold-out poster map.




Masks of Nyarlathotep


Book Description

Masks of Nyarlathotep is a Lovecraftian exercise in horror and mystery. This Call of Cthulhu roleplaying classic is a series of linked adventures forming one long and unforgettable campaign. Horrifying deeds and dangerous sorcery dog those who dare attempt to unravel the fate of the Carlyle Expedition. Set in 1925, adventures begin in New York, then move overseas to England, Egypt, Kenya Colony, Shanghai, and western Australia. Such extended globetrotting requires wit and planning by the players. Their investigators must have steady finances, good language skills, and a willingness to persevere despite governmental interference and cultist harassment. Meanwhile the keeper must bring to life different exotic locales, recreate the sensibilities of other cultures, and balance non-player-character foes and friends to allow each investigator to earn his or her own destiny--ultimate triumph, perhaps, or perhaps madness and agonizing death.