Hero High, Revised Edition


Book Description

Hero High was one of the most popular and sought after books in the history of Mutants & Masterminds--and now it's returned for the game's Third Edition! The book examines the genre of teen heroes (and villains), provides players and GMs with all the information they need to create characters and run games featuring teenaged heroes, and includes pages and pages of plot ideas and story hooks. Finally, Hero High includes information on the Claremont Academy, a private school for the "gifted," and introduces a team of eight playable heroes--and their evil counterparts from a rival school known as the Elysian Academy. This Revised Edition updates and expands the original, making Hero High a must for any Third Edition Mutants & Masterminds campaign.




Cosmic Handbook


Book Description

The cosmos is a vast realm of primal powers, alien empires, and wonders and dangers beyond imagining. Now it is yours to explore with The Cosmic Handbook for the Mutants & Masterminds Superhero Roleplaying Game. This sourcebook looks at the universe beyond Earth, from the history of the cosmic in the comics to the conventions of cosmic stories and characters. In its pages you will find advice and rules for creating characters and adventures in the depths of space. GMs get ready-to-use villains, from space tyrants and aliens to nigh-omnipotent cosmic beings, and an expanded look at the universe of Freedom City and Emerald City beyond the bounds of Earth. Get ready, heroes, infinity awaits!




Mutants & Masterminds Hero's Handbook


Book Description

Since 2002, Mutants & Masterminds has earned its title as the World's Greatest Superhero RPG, inspiring countless game sessions and winning many awards for excellence. The Mutants & Masterminds Hero's Handbook is the core rulebook of the game's third edition, giving you everything you need to have your own superheroic adventures. The detailed character creation system lets you create the hero you want to play, choosing from a wide range of skills, advantages, and power effects. Customize your hero's powers with modifiers to create an almost endless range of superhuman abilities. Choose the complications your hero must overcome, earning you the hero points to achieve victory. You can also choose from one of more than a dozen heroic archetypes, customize as you like, and be ready to play in just minutes! The streamlined system of game play requires only a single die roll and features easy-to-use rules. Play out an entire heroic adventure in a few short hours without long, drawn-out encounters. Plus, the hero point system allows players to influence the flow of the story and pull off superheroic stunts in the best comic book tradition! Become a hero of legend with the Mutants & Masterminds Hero's Handbook!




Hero System 5th Edition, Revised


Book Description

Whatever you want to do, in any genre, time period, or setting, the HERO System lets you do it! Widely regarded as the best roleplaying game system ever created, the HERO System has become even better with this Revised version of the 5th Edition rules!







Engineering in the Ancient World, Revised Edition


Book Description

In a new edition of this highly acclaimed book, the author reveals the engineering know-how of the ancient Greeks and Romans. In fascinating detail he describes how they developed and constructed their machines, and considers how the same principles are used in modern-day engineering.




Extent: Year of the Next Generation


Book Description

Adrian Hooper has superpowers. He's not the only one. He attends the Claremont Academy, a boarding school that caters to others like him. At Claremont, Adrian and his friends are supposed to be learning how to use their powers as a force for good. Adrian and his friends are entering their final year at the Claremont Academy. After three years of misadventures, the members of Next Gen fully expect that once again the year will bring unexpected challenges. And they are not mistaken. As they once again encounter chaos, the group is forced to ask: "What if everything that happened was connected?" Don't ask the question, if you are not ready for the answer...




Extent: Year of the Nightmare


Book Description

Adrian Hooper has superpowers. He's not the only one. He attends the Claremont Academy, a boarding school that caters to others like him. At Claremont, Adrian and his friends are supposed to be learning how to use their powers as a force for good. Or at least, that is the plan. Now Adrian and his friends find themselves trapped in an alternate universe where the people with powers are nothing like what Adrian has been taught. Caught in a nightmarish world, can Adrian and his friends find out how they got here and more importantly can they find a way back to high school… Because there are worse things than high school.




Cure Unknown (Revised Edition)


Book Description

This book is an investigation into the science, history, and politics of Lyme disease as observed by a journalist whose entire family contracted the illness traces its significant rise and the atypical presentations that have made its diagnosis and treatment difficult. It is a narrative investigation into the science, history, medical politics, and patient experience of Lyme disease told by a science journalist whose entire family contracted the disease. It paints a picture of the intense controversy and crippling uncertainty surrounding Lyme disease and sheds light on one of the angriest medical disputes raging today. The author also reveals her personal odyssey through the land of Lyme after she, her husband and their two sons became seriously ill with the disease beginning in the 1990s. From the microbe causing the infection and the definition of the disease, to the length and type of treatment and the kind of practitioner needed, Lyme is a hotbed of contention. With a CDC estimated 200,000 plus new cases of Lyme disease a year, it has surpassed both AIDS and TB as the fastest-spreading infectious disease in the U.S. Yet alarmingly, in many cases, because the disease often eludes blood tests and not all patients exhibit the classic "bulls-eye" rash and swollen joints, doctors are unable or unwilling to diagnose Lyme. When that happens, once treatable infections become chronic, inexorably disseminating to cause disabling conditions that may never be cured. The book reveals why the Lyme epidemic has been allowed to explode, why patients are dismissed, and what can be done to raise awareness in the medical community and find a cure. A comprehensive book written about the past, present and future of Lyme disease, it exposes the ticking clock of a raging epidemic.




Extent: Year of the Scourge


Book Description

Adrian Hooper has superpowers. He's not the only one. He attends the Claremont Academy, a boarding school that caters to others like him. At Claremont, Adrian and his friends are supposed to be learning how to use their powers as a force for good. The gang of friends who make up the "Next Gen" teen hero team have scattered. Each one seeks to heal from the ravages of the last year of high school where, in addition to the regular classes, they have fought killer robots and extradimensional despots. Just as it seems like the team have sworn off heroics they become embroiled in an unfolding drug scandal linked to their past exploits! Adrian and his friends quickly learn: just say no to drugs...