Advanced NXT


Book Description

The popularity of NXT and the success of The Da Vinci Code are combined in this fascinating book. Projects for building and programming five of Leonardo's most famous inventions are covered in detail: the tank, the helicopter, the catapult, the flying machine, and the revolving bridge. This book is written for serious NXT programmers and covers the most popular programming environments available today. The book is abundantly illustrated and includes sample code and countless best-practices strategies.




Information and Communication Technologies in Action


Book Description

The stories in this book introduce readers to individuals talking about how they communicate today via information ad communication technologies (ICTs) in business or organizational contexts. The theories, presented in accessible language, illuminate the implicit patterns in these stories.




Technology in Action, Introduction


Book Description

Features Part of the GO! Series - this concepts book is super hot! TOC is organized in the same way a student would use a computer - keeps students engaged Each section starts with a question - students believe they are having a conversation with the authors Unique and outstanding multimedia tied to the text can be found at www.prenhall.com/techinaction Typical Competitors Discovering Computers, Shelly Cashman (Course Tech) O'Leary (McGraw Hill) Computers, Fuller (Paradigm)




Integrating Educational Technology Into Teaching


Book Description

Integration methods should be based in both learning theory and teaching practice. Integration should match specific teaching and learning needs. Old integration strategies are not necessarily bad; new strategies are not necessarily good. Using these three premises as a foundation, this book presents effective theory- and research-based strategies for integrating technology resources and technology-based methods into everyday classroom practices. It is written from the teacher's perspective, making it ideal for both novice and experienced computer users. Unique coverage of integrating technology into specific content areas in Part IV demonstrates how to use technology to teach language arts, social studies, science, math, music, art, phys ed/health, and special education, rather than just providing generic strategies. For practicing teachers and computer users.




Product Strategy for High Technology Companies


Book Description

One of the key determinants of success for today’s high-technology companies is product strategy—and this guide continues to be the only book on product strategy written specifically for the 21st century high-tech industry. More than 250 examples from technological leaders including IBM, Compaq, and Apple—plus a new focus on growth strategies and on Internet businesses—define how high-tech companies can use product strategy and product platform strategy for competitiveness, profitability, and growth in the Internet age.




Innovative Entrepreneurship in Action


Book Description

This book analyses prevailing approaches and policies in innovative entrepreneurship. It explores the ways in which entrepreneurs learn and develop innovation-based businesses to drive increased regional competitiveness. Specifically, the contributions propose that sustainable innovation ecosystems booster innovative entrepreneurship and thus create a competitive advantage for smart and sustainable growth. It also examines the current state of entrepreneurship education, where the development of entrepreneurial abilities is considered a process of value creation—both economic and social—with the final aim to create both new start-ups and entrepreneurial mind-sets.Featuring theoretical approaches and empirical evidences, this title is appropriate for scholars, academics, students and policy makers in technology and innovation management, economics of innovation and entrepreneurship.




ENIAC in Action


Book Description

This work explores the conception, design, construction, use, and afterlife of ENIAC, the first general purpose digital electronic computer.







Extension Review


Book Description




Arduino Wearables


Book Description

You've probably seen LED-decorated t-shirts and hats, and maybe even other electronic gadgets embedded in clothing, but with Arduino Wearables you can learn to make your own wearable electronic creations. This book is an introduction to wearable computing, prototyping, and smart materials using the Arduino platform. Every chapter takes you all the way from idea to finished project. Even if you have no experience with Arduino, this book will get you set up with all the materials, software, and hardware you need; you'll complete simple projects first, and then build on your growing expertise to make more complex projects. By the end of the book, you'll have learned: Electronics basics How to prototype successfully Arduino programming How to design and build your own wearable Arduino creations Along the way you'll create fun and inspiring wearables, such as: An LED bracelet: learn the basics of wearable electronics A synthesizer tie: accept user input and create output in response A solar-powered glow in the dark bag: create self-sufficient wearables A shape memory flower: store state and manipulate your wearables An EL wire dress: add designer touches to your wearables A beatbox hoodie: use a voice-activated sequencer and skin resistance to create the coolest of urban wearables Arduino Wearables is the complete guide to getting started with Arduino and wearable computing. The 10 inspiring projects to make, learn from, and build upon will equip you for creating your own projects; the only limit is your imagination.