Making Simple Automata


Book Description

Designing and making successful automata involves combining materials, mechanisms and magic. Making Simple Automata explains how to design and construct small scale, simple mechanical devices made for fun. Materials such as paper and card, wood, wire, tinplate and plastics are covered along with mechanisms - levers and linkages, cranks and cams, wheels, gears, pulleys, springs, ratchets and pawls. This wonderful book is illustrated with examples throughout and explains the six golden rules for making automata alongside detailed step-by-step projects. Magic - an unanalyzable charm, a strong fascination so that the whole is more than the sum of its parts. Superbly illustrated with 110 colour photographs with examples and detailed step-by-step projects.




How to Design and Make Automata


Book Description




Making Moving Toys and Automata


Book Description

This beautiful book draws on Robert Race's extensive collection of traditional moving toys, looking at the ways the makers have achieved remarkable and varied results, often with very limited resources. Each chapter begins by looking at the mechanisms and materials used in some of these traditional moving toys, goes on to consider possible variations, and describes how to make a related moving toy. It continues, from this basis, to develop a design for an automaton. The book shows that designing and making these simple but wonderfully satisfying mechanical devices is fun, and that good results can be achieved in many different ways, using a variety of materials, tools and equipment such as wood and wire, card and paper, bamboo, string, tin plate and feathers. It exploits, in a simple way, mechanisms such as levers, linkages, cranks and cams. It explores different ways of moving those mechanisms directly by hand, by springs or falling weights, and by the wind. Beautifully illustrated with 117 colour images.




Cabaret Mechanical Movement


Book Description

Making Automata is hard. Making other sorts of three dimensional objects can also be hard, but he extra dimension of movement seems to add a disproportionate amount of difficulty. For most people, especially those untrained in engineering skills, getting to the point where making making mechanical devices is easy, can be a long and frustrating task. Then again, there are many people who have a sound understanding of engineering but can't even draw a horse. These things can be learnt. This book does not teach you to draw a horse, but it removes the mystery that surrounds the world of mechanisms and the business of making things move. Cabaret Mechanical Movement contains a lot of theory but it is also packed with practical tips and ideas for making your own automata, moving toys, or mechanical sculpture.




Amazing Automata -- Pirates!


Book Description

Features all the parts and instructions to build movable pirate models, along with fun facts about pirates.




A Playful Path


Book Description

A Playful Path, the new book by games guru and fun theorist Bernard De Koven, serves as a collection of ideas and tools to help us bring our playfulness back into the open. When we find ourselves forgetting the life of the game or the game of life, the joy of form or the content, the play of brain or mind, body or spirit, this book can help us return to that which our soul is heir.




Paper Automata


Book Description

Patterns and instructions for creating four models.




Designing Beauty: The Art of Cellular Automata


Book Description

This fascinating, colourful book offers in-depth insights and first-hand working experiences in the production of art works, using simple computational models with rich morphological behaviour, at the edge of mathematics, computer science, physics and biology. It organically combines ground breaking scientific discoveries in the theory of computation and complex systems with artistic representations of the research results. In this appealing book mathematicians, computer scientists, physicists, and engineers brought together marvelous and esoteric patterns generated by cellular automata, which are arrays of simple machines with complex behavior. Configurations produced by cellular automata uncover mechanics of dynamic patterns formation, their propagation and interaction in natural systems: heart pacemaker, bacterial membrane proteins, chemical rectors, water permeation in soil, compressed gas, cell division, population dynamics, reaction-diffusion media and self-organisation. The book inspires artists to take on cellular automata as a tool of creativity and it persuades scientists to convert their research results into the works of art. The book is lavishly illustrated with visually attractive examples, presented in a lively and easily accessible manner.




Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artists


Book Description

Get Your Move On! In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists, you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and images of 3D models are included for each project. This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide. Discover how to: Find and select materials Fasten and join parts Measure force, friction, and torque Understand mechanical and electrical power, work, and energy Create and control motion Work with bearings, couplers, gears, screws, and springs Combine simple machines for work and fun Projects include: Rube Goldberg breakfast machine Mousetrap powered car DIY motor with magnet wire Motor direction and speed control Designing and fabricating spur gears Animated creations in paper An interactive rotating platform Small vertical axis wind turbine SADbot: the seasonally affected drawing robot Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.