Earthling!


Book Description

Every kid worries about making friends at a new school, but when nine-year-old Bud accidentally catches the wrong bus and finds himself launched into deep space, new friends are the least of his problems! At Cosmos Academy, Bud learns that Earthlings are the most feared creatures in the galaxy, and even Earth's location has been hidden! With the help of his new friend, Gort, Bud goes undercover as a Tenarian exchange student. Unfortunately that means everyone thinks he's a pro at anti-gravity Zero-Ball (even though he's really only a pro at watching sports). And with paranoid Principal Lepton threat ening to expel any Earthlings (into outer space) and only Gort's hacked Blip computer to help them determine Earth's co-ordinates, will Bud ever find his way home?




The Breakaways


Book Description

Quiet, sensitive Faith starts middle school already worrying about how she will fit in. To her surprise, Amanda, a popular eighth grader, convinces her to join the school soccer team, the Bloodhounds. Having never played soccer in her life, Faith ends up on the C team, a ragtag group that’s way better at drama than at teamwork. Although they are awful at soccer, Faith and her teammates soon form a bond both on and off the soccer field that challenges their notions of loyalty, identity, friendship, and unity. The Breakaways from Cathy G. Johnson is a raw, and beautifully honest graphic novel that looks into the lives of a diverse and defiantly independent group of kids learning to make room for themselves in the world.




Create Your Own Graphic Novel: A Guide for Kids


Book Description

Create your own comic book with this illustrated guide for kids 8-12! Swashbuckling adventure, spooky mystery, thrilling fantasy—any story you can dream up can be a dazzling comic book. Discover the power of storytelling when you write a graphic novel that puts your drawing, writing, and imagination skills into action! This guide to graphic novels for kids helps you: Make comics like a pro—Fun exercises will teach you the best techniques for writing an outline, planning the transitions between panels, and more. Create from beginning to end—Learn the steps for writing and illustrating your story from start to finish and find 50 pages of blank graphic novel panels to fill with anything you like! Add the details—Explore how to bring your comics to life with speech bubbles, sound effects, inking, and coloring. Whether you want to invent a new superhero, make a world of talking animals, or share stories from your real life, all you need is this blank comic book for kids—and your creativity!




Cartooning


Book Description

Provides lessons on the art of cartooning along with information on terminology, tools, techniques, and theory.




Making Comics


Book Description

Presents instructions for aspiring cartoonists on the art form's key techniques, sharing concise and accessible guidelines on such principles as capturing the human condition through words and images in a minimalist style.




Blank Comic Book


Book Description

"Let your comic adventures unfold in words and images with this blank draw-your-own-comic-book! Inside, you'll find six sections with separate comic-book cover templates, allowing you to create a complete comic book series or several original works"--Cover page




Write Your Own Graphic Novel


Book Description

Describes the authorship and illustration of a graphic novel.




Come Again


Book Description

As the sun sets on the 1970s, the spirit of the Love Generation still lingers among the aging hippies of one "intentional community" high in the Ozarks. But what's missing? Under impossibly close scrutiny, two families wrestle with long-repressed secrets... while deep within those Arkansas hills, something monstrous stirs, ready to feast on village whispers. National Book Award-winner Nate Powell returns with a haunting tale of intimacy, guilt, and collective amnesia.




Let's Make Comics!


Book Description

A light-hearted interactive guide to comics and cartoon-making that uses an activity book format and creatively stimulating prompts to teach the fundamentals of cartooning in a fun and easy-to-follow fashion. From a working cartoonist and comic book making instructor, this all-ages activity book uses humorous and informative one-page comics and exercise prompts to guide young readers (and readers who are young at heart) through easy-to-master lessons on the skills needed to make comics. The activities cover a range of essential comics-making tasks from creating expressions for characters to filling in blank panels to creating original characters and placing them in adventures of their own. Each exercise can stand on its own or work together with others in the book to stimulate creativity via the comics medium. In the end, readers who complete the activities inside the book itself will have created several comics of their own, and will have generated many ideas for more sequential art creations. Praise for Let’s Make Comics! “At once playful and complex, this book is a perfect introduction to cartooning, as well as a lovely (and lovingly crafted) tribute to the comics form and a timely reminder that artmaking can be fun.”—Roman Muradov, creator of Vanishing Act and On Doing Nothing “Let’s Make Comics is a book I wish I had when I was 9, but 29 works too! It’s so fun and brilliant and packed with oodles of awesome activities. Great book for learning to make comics or for a seasoned cartoonist to find some new inspiration.”—Ben Clanton, creator of the Narwhal and Jelly books “It’s fantastic! This book will make you a better writer and a better artist and show you how to think like a comic star.”—Charise Harper, creator of the Fashion Kitty and Crafty Cat books “Warning! This book will make you make comics, and it will be fun!”—Greg Pizzoli, creator of The Watermelon Seed, Number One Sam, and The Book Hog “If only we'd had this book! Our comics would be much better.”—Elizabeth Pich and Jonathan Kunz, creators of War and Peas




Create Your Own Graphic Novel Using Digital Techniques


Book Description

From first inspiration to publication, this book teaches budding graphic novelists how and where to translate their drawing and storytelling talents into digitally-realized art.160 pp.