How to Make Believe


Book Description

A major question in studies of aesthetic expression is how we can understand and explain similarities and differences among different forms of representation. In the current volume, this question is addressed through the lens of make-believe theory, a philosophical theory broadly introduced by two seminal works - Kendall Walton's Mimesis as Make-Believe and Gregory Currie's The Nature of Fiction, both published 1990. Since then, make-believe theory has become central in the philosphical discussion of representation. As a first of its kind, the current volume comprises 17 detailed studies of highly different forms of representation, such as novels, plays, TV-series, role games, computer games, lamentation poetry and memoirs. The collection contributes to establishing make-believe theory as a powerful theoretical tool for a wide array of studies traditionally falling under the humanities umbrella.




The House of Make-Believe


Book Description

An attempt to cover all aspects of children's make-believe. The authors examine how imaginative play begins and develops and provide examples and evidence on the young child's invocation of imaginary friends, the adolescent's daring games and the adult's private imagery and inner thought.




Molly Make-Believe


Book Description

Recovering from a long illness, Boston businessman Carl Stanton is unable to accompany his fiancée Cornelia on a mid-winter trip to warm and sunny Jacksonville. Lonely, bored, and disappointed in Cornelia's lack of affection, Carl decides to answer an advertisement from the Serial-Letter Company, which promises real letters, delivering comfort and entertainment, from imaginary persons. Carl signs up for their love letter program, thinking he might have a bit of fun, and teach his fiancée a lesson in the process.




Love 2 B Me


Book Description

An amazing fill-in activity book with over 1,000 questions and 500+ stickers!




The Case For Make Believe


Book Description

In The Case for Make Believe, Harvard child psychologist Susan Linn tells the alarming story of childhood under siege in a commercialized and technology-saturated world. Although play is essential to human development and children are born with an innate capacity for make believe, Linn argues that, in modern-day America, nurturing creative play is not only countercultural—it threatens corporate profits. A book with immediate relevance for parents and educators alike, The Case for Make Believe helps readers understand how crucial child's play is—and what parents and educators can do to protect it. At the heart of the book are stories of children at home, in school, and at a therapist's office playing about real-life issues from entering kindergarten to a sibling's death, expressing feelings they can't express directly, and making meaning of an often confusing world. In an era when toys come from television and media companies sell videos as brain-builders for babies, Linn lays out the inextricable links between play, creativity, and health, showing us how and why to preserve the space for make believe that children need to lead fulfilling and meaningful lives.




Minders of Make-believe


Book Description

Marcus offers this animated history of the visionaries--editors, illustrators, and others--whose books have transformed American childhood and American culture.




Beat the Book


Book Description

Introducing an innovative new book packed with fun, weird, crazy and perplexing activities! The book is filled with interactive activities and challenges. Transform the page into a mini soccer pitch and score three goals, or lay the book on the floor and drop pens until you've scored a bull's-eye! Some challenges are a cinch while others require practice and skill - but all are guaranteed to make you want to beat the book! Kids will love using the awesome silicone cover and movable silicone pieces to complete challenges or get creative with their own ideas! Do you think you can Beat This Book?




Imagine


Book Description

Electrical lines that turn into the strings of a massive guitar in the sky. A man dragging a bed sheet, which turns into a road, across an empty field. A charming cottage on an island that is actually the back of a giant fish. Digital photography artist Erik Johansson has achieved international fame by taking and then combining photos into surreal, M.C. Escher–like worlds. This is his first book, and it captures the improbable and impossible in fifty distinctive images. Digital artist Erik Johansson starts with a simple hand-drawn sketch, but what you see in the end is anything but simple: dazzlingly realistic scenes made of hundreds of photographs—all meticulously staged and propped and then stitched together in software—offer a glimpse into wholly invented, incredibly detailed worlds. While shooting takes only a few days, Johansson’s planning and retouching process each take months, resulting in out-of-this-world images that have won him fans worldwide. Here’s what people are saying about the Erik Johannson’s work: “Erik Johansson has created a portfolio of stunning images combining photography, raw materials, and digital editing.” — Daily Mail UK “Erik Johansson … has [taken] the blogosphere by storm by producing heavily manipulated photographs [that] invert aesthetics as we understand them, inspired by MC Escher and other surrealist artists.” — Independent UK




Make Believe


Book Description

Presents more than 100 ideas for constructing costumes using materials found at home.




Making Make-Believe


Book Description

Presents over 125 activities and projects for creative fun with young children, including storybook play, cooking, costumes and masks, puppets, fingerpaints, games, and mini-plays.