How to Make Maps


Book Description

The goal of How to Make Maps is to equip readers with the foundational knowledge of concepts they need to conceive, design, and produce maps in a legible, clear, and coherent manner, drawing from both classical and modern theory in cartography. This book is appropriate for graduate and undergraduate students who are beginning a course of study in geospatial sciences or who wish to begin producing their own maps. While the book assumes no a priori knowledge or experience with geospatial software, it may also serve GIS analysts and technicians who wish to explore the principles of cartographic design. The first part of the book explores the key decisions behind every map, with the aim of providing the reader with a solid foundation in fundamental cartography concepts. Chapters 1 through 3 review foundational mapping concepts and some of the decisions that are a part of every map. This is followed by a discussion of the guiding principles of cartographic design in Chapter 4—how to start thinking about putting a map together in an effective and legible form. Chapter 5 covers map projections, the process of converting the curved earth’s surface into a flat representation appropriate for mapping. Chapters 6 and 7 discuss the use of text and color, respectively. Chapter 8 reviews trends in modern cartography to summarize some of the ways the discipline is changing due to new forms of cartographic media that include 3D representations, animated cartography, and mobile cartography. Chapter 9 provides a literature review of the scholarship in cartography. The final component of the book shifts to applied, technical concepts important to cartographic production, covering data quality concepts and the acquisition of geospatial data sources (Chapter 10), and an overview of software applications particularly relevant to modern cartography production: GIS and graphics software (Chapter 11). Chapter 12 concludes the book with examples of real-world cartography projects, discussing the planning, data collection, and design process that lead to the final map products. This book aspires to introduce readers to the foundational concepts—both theoretical and applied—they need to start the actual work of making maps. The accompanying website offers hands-on exercises to guide readers through the production of a map—from conception through to the final version—as well as PowerPoint slides that accompany the text.




Fantasy Mapmaker


Book Description

Create authentic-looking maps of fantasy cities, hamlets, fortifications and more in a popular tabletop, RPG style. • 30+ step-by-step demonstrations show you how to create your own unique RPG maps • Learn how to draw fantasy cities, medieval settlements and more from a professional gaming illustrator • Tips and techniques for drawing fences, stone walls, forests, fields, bridges, footpaths, mountains, harbors, shields, coats of arms and other cartography elements Put your design and drawing skills on the map!




How to Make Hand-Drawn Maps


Book Description

With wonderful examples and easy-to-follow instructions, this beautifully illustrated how-to book makes it simple and fun to create one-of-a-kind hand-drawn maps. Helpful templates, grids, and guidelines complement a detailed breakdown of essential cartographic elements and profiles of talented international map artists. From city maps and family trees to treasure maps, palmistry charts, platformgame maps, and more, the wide range of projects collected here will satisfy first-time cartographers as well as veteran mapmakers inspired by the popular map art trend.




Hand Drawn Maps?


Book Description

Hand Drawn Maps is a fun 'how to' book about hand drawn cartography. It is introduced by a brief history of maps and map making, followed by five sections covering everything you need to know to make your own maps. Section 1 covers the practicalities, so by the end of it you are equipped to create your own map using compasses, neatlines, cartouche, handlettering, and your own symbols. Section 2 looks at different types of map, from picture and word maps to architectural blueprints and video game maps. Section 3 uses a wide range of examples to show the reader how to create maps of places, from early strip maps used to describe the journeys taken by 18th-century stagecoaches to dungeon and treasure maps. Section 4 covers maps of ideas. There are exercises throughout to enable the reader to build on the knowledge they have just gained. The book is completed by six stand-alone projects.




How to Lie with Maps


Book Description

An updated edition of the “humorous, informative and perceptive” guide to how maps can lead us astray (Toronto Globe and Mail). An instant classic when first published in 1991, How to Lie with Maps revealed how the choices mapmakers make—consciously or unconsciously—mean that every map inevitably presents only one of many possible stories about the places it depicts. The principles Mark Monmonier outlined back then remain true today, despite significant technological changes in the making and use of maps. The introduction and spread of digital maps and mapping software, however, have added new wrinkles to the ever-evolving landscape of modern mapmaking. Fully updated for the digital age, this new edition of How to Lie with Maps examines the myriad ways that technology offers new opportunities for cartographic mischief, deception, and propaganda. While retaining the same brevity, range, and humor as its predecessors, this third edition includes significant updates throughout as well as new chapters on image maps, prohibitive cartography, and online maps. It also includes an expanded section of color images and an updated list of sources for further reading. Praise for previous editions of How to Lie with Maps “Will leave you much better defended against cheap atlases, shoddy journalism, unscrupulous advertisers, predatory special-interest groups, and others who may use or abuse maps at your expense.” —Christian Science Monitor




There's a Map on My Lap! All About Maps


Book Description

Laugh and learn with fun facts about mapmakers, geography, compasses, and more—all told in Dr. Seuss’s beloved rhyming style and starring the Cat in the Hat! “You may travel the world, but no matter how far, with a map on your lap you will know where you are.” The Cat in the Hat’s Learning Library series combines beloved characters, engaging rhymes, and Seussian illustrations to introduce children to non-fiction topics from the real world! Go on a journey and learn: • how to read the latitude and longitude lines on a map • why a hiker uses a topographical map • why mapmakers use a scale and legends • and much more! Perfect for story time and for the youngest readers, There’s a Map on My Lap! All About Maps also includes an index, glossary, and suggestions for further learning. Look for more books in the Cat in the Hat’s Learning Library series! If I Ran the Horse Show: All About Horses Clam-I-Am! All About the Beach Miles and Miles of Reptiles: All About Reptiles A Whale of a Tale! All About Porpoises, Dolphins, and Whales Safari, So Good! All About African Wildlife Oh, the Lavas That Flow! All About Volcanoes Out of Sight Till Tonight! All About Nocturnal Animals What Cat Is That? All About Cats Once upon a Mastodon: All About Prehistoric Mammals Oh Say Can You Say What's the Weather Today? All About Weather The Cat on the Mat: All About Mindfulness




Cartography


Book Description

Winner of the 2019 International Cartographic Conference - Educational Products award: A comprehensive, one-stop-shop cartography guide, Cartography. serves as a reference and an inspiration for anyone who is required to make a map, but it does so using a modern visual style.




The Art of Map Illustration


Book Description

The Art of MapIllustration combines practical instruction with inspirational art and photographs to both enliven and educate aspiring map artists.




How to Draw Fantasy Art and RPG Maps


Book Description

Learn to create authentic fantasy maps step-by-step! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold. All the skills necessary to create awe-inspiring maps are covered! • Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains. • Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps. • Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons. • Heraldry and shield design. Depict cultural and political boundaries with shields and colors. • Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends. 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand!




Designing Better Maps


Book Description

Describing how to build balanced map layouts suited to varied mapping goals, this guide focuses on export options that suit different media and can be edited in other applications. The wide range of text characteristics needed for expert map design as well as how to improve map readability with type effects such as character spacing, leading, callouts, shadows, and halos is detailed. Tips are included for using font tools in the Windows operating system, such as creating special characters in map text, as is information on using text characteristics to indicate feature locations, categories, and hierarchies on maps. How cartographic conventions guide placement of labels for point, line, and area features are also explained.