Dialect
Author : Hakan Seyalioglu
Publisher :
Page : pages
File Size : 15,44 MB
Release : 2018-07
Category :
ISBN : 9780999870013
Author : Hakan Seyalioglu
Publisher :
Page : pages
File Size : 15,44 MB
Release : 2018-07
Category :
ISBN : 9780999870013
Author : Johannah Rodgers
Publisher : mimeograph
Page : 20 pages
File Size : 26,21 MB
Release : 2014-08-11
Category : Juvenile Nonfiction
ISBN :
Words are all around us. But have you ever thought about how they function? Words not only represent things, but they also DO things. One of the best ways to learn more about words is to play with them. This book is a very brief introduction to what words are, the eight major functional categories words fall into, and how to begin playing games with words in every category.
Author : Merriam-Webster, Inc
Publisher : Merriam-Webster
Page : 0 pages
File Size : 48,61 MB
Release : 2023
Category : English language
ISBN : 9780877797371
"The Merriam-Webster Thesaurus features more than 150,000 word choices, including synonyms, related words, antonyms, and near antonyms. Each main entry provides the meaning shared by the synonyms listed, and abundant usage examples show words used in context"--
Author : HowExpert HowExpert Press
Publisher :
Page : 104 pages
File Size : 23,65 MB
Release : 2016-04-27
Category :
ISBN : 9781532983559
If you want to know how to play scrabble, then get "How To Play Scrabble" guide. Have you ever thought about finding a game that lets you use your brain while still allowing you to have a lot of fun? - Scrabble is the perfect game for you to enjoy with your friends, family, coworkers, social group, church function, or anyone! With this handy guide description, you can learn all about how to play Scrabble, with instructions on setting up the game, word building, scoring, the history of Scrabble, and much more. - Inside this guide you will find chapters for anything Scrabble-related that you can think of, so that you will understand the rules and gameplay. The guide also offers tips and strategies for building high-scoring words and finding other ways to play Scrabble when you cannot play the traditional board game. This includes information on Scrabble for your Kindle, Scrabble's Facebook application, and Scrabble on the iPhone. - The Table of Contents also provides a quick overview of the guide's chapters, with headings and subheadings to make finding what you are looking for even easier. - Colorful pictures feature the process in detail, so you will be ready to play Scrabble by the end of the book. You might not be a professional yet, but you will be well on your way to the highest scoring words and games ever! Click "Buy Now!" to get it now!
Author : Terri Landers
Publisher :
Page : 260 pages
File Size : 40,90 MB
Release : 2004
Category : Games & Activities
ISBN : 9780970372963
A wonderful teacher resource of language activities.
Author : Nora Gaydos
Publisher : Innovative Kids
Page : 0 pages
File Size : 30,93 MB
Release : 2009-06-01
Category : Juvenile Fiction
ISBN : 9781584768197
Introducing Now I'm Reading! Games, which bring together the joy of playing and the excitement of learning. Each hands-on, interactive set teaches and builds essential reading and math readiness skills. The unique combination of book and game will provide children with endless opportunities for skill-based learning, creative discovery and fun! Bobby the bat can read-most of the time. But he just can't see when it comes to sight words. Finally, with the help of a wise old owl, Bobby becomes the best reader in Bat Town! After reading the story, kids can sharpen their own sight word skills by playing an innovative version of the classic card game slap.
Author : Johannah Rodgers
Publisher : mimeograph
Page : 9 pages
File Size : 45,30 MB
Release :
Category : Education
ISBN :
Words are all around us. But have you ever thought about how they function? Words not only represent things, but they also DO things. One of the best ways to learn more about words is to play with them. This book is the open access edition of a very brief introduction to what words are, the eight major functional categories words fall into, and how to begin playing games with words in every category.
Author : Margie Golick
Publisher : Pembroke Publishers Limited
Page : 148 pages
File Size : 25,95 MB
Release : 1987
Category : Education
ISBN : 9780921217138
This superb collection of more than 50 word games and activities is designed to help children develop language, reading, spelling, thinking skills, and more. It includes rhyming, alphabet, and grammar games; secret languages; mnemonics; and games to help children discover their own strengths.
Author : Nick Fawcett
Publisher : Robinson
Page : 254 pages
File Size : 50,50 MB
Release : 2019-07-11
Category : Games & Activities
ISBN : 1472143116
Can I Have a Word? is the ultimate strategy book for word-game lovers. It introduces the reader to a host of weird and wacky words that will not only help them to become better word-game players but also enhance their enjoyment of competing. It covers key word-game themes, the mastery of which is vital for success, such as: - Two- and three-letter words - Using a Q, Z, J or X to maximum effect - Dealing with the letter V and other problem tiles - Coping with a rack full of consonants or one heavy in vowels - Making seven- and eight-letter words - Tips for victory. Readers will find this amusing, light-hearted book immeasurably enriches their vocabulary, enabling them, without the drudgery of studying a dictionary, to recall all kinds of unusual and interesting words just when they need them most.
Author : Christopher A. Paul
Publisher : Routledge
Page : 227 pages
File Size : 18,14 MB
Release : 2012-03-15
Category : Games & Activities
ISBN : 1136343059
In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. Overall, this book illustrates how video games are shaped by words, design and play; all of which are negotiated, ongoing practices among the designers, players, and society that construct the discourse of video games.