How to Win a Monster Race


Book Description

Albie loves playing with his toy cars so when he finds himself in the middle of a monster grand prix, he knows exactly what to do! Another fantastically fun story from the bestselling team, Caryl Hart and Ed Eaves, behind How to Grow a Dinosaur and How to Catch a Dragon.




The Great Ice Race (Blaze and the Monster Machines)


Book Description

An all-new winter-themed Step 2 deluxe Step into Reading leveled reader featuring Nickelodeon’s Blaze and the Monster Machines! Blaze and his Monster Machine friends transform into race cars for a chance to win a wintry race! But troublesome Crusher will do anything to win—even cheat! Can Nickelodeon’s Blaze and the Monster Machines stay cool under pressure as Crusher tries to knock the friends off course? Boys and girls ages 4 to 6 will thrill to this Step 2 Step into Reading leveled reader. Step 2 Readers use basic vocabulary and short sentences to tell simple stories. For children who recognize familiar words and can sound out new words with help. Race into action with Blaze and the Monster Machines! Preschoolers will learn about STEM (Science, Technology, Engineering, and Math) as they help Axle City’s greatest hero overcome Crusher’s cheating ways and save the day with Blazing Speed, spectacular stunts, and awesome transformations!




Race for First Place


Book Description

This energetic rhyming story is the first in a new Level 1 Ready-to-Read series starring a family of fun-loving monsters and their beloved red truck! Monsters high five. Monsters grin. Monsters hope their truck might win! A family of monsters enter a race with their beloved red truck. But soon they realize the race is for monster trucks, not monsters in trucks! Can they still finish in first place?




Race the Sands


Book Description

“National Velvet with monsters and a big helping of palace intrigue, Race the Sands is monstrous (literally), heartwarming, and empowering in equal measure. An incredibly fun and inspiring read.” – Katherine Arden, New York Times bestselling author of The Bear and the Nightingale In this epic standalone fantasy, the acclaimed author of the Queens of Renthia series introduces an imaginative new world in which a pair of strong and determined women risk their lives battling injustice, corruption, and deadly enemies in their quest to become monster racing champions. Life, death, and rebirth—in Becar, who you are in this life will determine your next life. Yet there is hope—you can change your destiny with the choices you make. But for the darkest individuals, there is no redemption: you come back as a kehok, a monster, and are doomed to be a kehok for the rest of time. Unless you can win the Races. After a celebrated career as an elite kehok rider, Tamra became a professional trainer. Then a tragic accident shattered her confidence, damaged her reputation, and left her nearly broke. Now, she needs the prize money to prevent the local temple from taking her daughter away from her, and that means she must once again find a winning kehok . . . and a rider willing to trust her. Raia is desperate to get away from her domineering family and cruel fiancé. As a kehok rider, she could earn enough to buy her freedom. But she needs a first-rate trainer. Impressed by the inexperienced young woman’s determination, Tamra hires Raia and pairs her with a strange new kehok with the potential to win—if he can be tamed. But in this sport, if you forget you’re riding on the back of a monster, you die. Tamra and Raia will work harder than they ever thought possible to win the deadly Becaran Races—and in the process, discover what makes this particular kehok so special.




Bringing Up Race


Book Description

"Uju Asika has written a necessary book for our times."—Chika Unigwe, author of On Black Sisters' Street You can't avoid it, because it's everywhere. In the looks Black kids get in certain spaces, the manner in which some people speak to them, the stuff that goes over their heads. Stuff that makes them cry even when they don't know why. How do you bring up your kids to be kind and happy when there is so much out there trying to break them down? Bringing Up Race is an important book, for all families whatever their race or ethnicity. It's for everyone who wants to instil a sense of open-minded inclusivity in their kids, and those who want to discuss difference instead of shying away from tough questions. Uju Asika draws on often shocking personal stories of prejudice along with opinions of experts, influencers, and fellow parents to give prescriptive advice in this invaluable guide. Bringing Up Race explores: When children start noticing ethnic differences (hint: much earlier than you think) What to do if your child says something racist (try not to freak out) How to have open, honest, age-appropriate conversations about race How children and parents can handle racial bullying How to recognize and challenge everyday racism, aka microaggressions Bringing Up Race is a call to arms for all parents as our society works to combat white supremacy and dismantle the systemic racism that has existed for hundreds of years.




How To Catch a Dragon


Book Description

Albie's trip to the library soon turns into a fun adventure with his new knightly friend. On their way to find some dragons they meet trolls, bears and a mysterious many-headed monster. Going to the library has never been so much fun!




Who Wins the Race?


Book Description

Joe is a very fast runner. He can run faster than all his friends. He wins most of the races at school. Reading Level 10/F&P Level F




How to Grow a Dinosaur


Book Description

Albie is a normal little boy who has extraordinary adventures. When he helps his mum in the garden by planting some seeds, he can't quite believe his eyes the next morning. The garden has grown beyond all belief and these are not just any old plants - oh, no - Albie's seeds have grown into great big jurassic jungle! He rushes outside to discover what else has grown - a fantastic mix of real live DINOSAURS! A colourful, funny follow-up to Supermarket Zoo.




Ponyfinder: Campaign Setting


Book Description

Adventure in the world of Everglow, nestled in delicate balance between the elemental planes. It is a world of magic and mystery, where the fey are in control and the humanoid races are secondary. Foremost of the fey are Ponykind, who rallied behind their Queen to form the greatest empire Everglow had ever seen. We've brought ponies, griffons, felines, and other strange creatures to life in a world all of their own, where they are the primary PCs. Don't want to run a game all about ponies? That's alright! Use our post-empire suggestions to add ponies to any other existing world. Many spells, archetypes, and bloodlines are also usable by non ponies or other settings. New gods New spells New class archetypes New equipment New bloodlines New races Compatible with Pathfinder and 5E.




Mini Monsters: Can I Play?


Book Description

The first title in a brand-new preschool series about friendship and emotions Set in a preschool for mini monsters, this fantastic new series stars four lovable characters who are learning valuable lessons about friendship and how to get along. In Can I Play?, Sparkle is getting ready to put on a magic show with her best friend, Arthur. But when Scout tries to join in, Sparkles loses her temper and cancels the show. She soon learns that some games are much better with all your friends! A colourful and energetic picture book from the exceptional new pairing of Caryl Hart and Tony Neal.