Human Factors of Stereoscopic 3D Displays


Book Description

Human Factors of Stereoscopic Displays provides an overview of all vision-relevant topics and issues that inform stereo display design from a user-centric or human factor, perspective. Although both the basic vision science literature and the applied literature will be reviewed, the strength and originality of this book comes from the emphasis on the basic science literature on human stereo vision and its implications for stereo display design. The reader will learn how to design stereo displays from a human vision/human factors perspective. Over the past several years, there has been a growing interest in the development of high-quality displays that present binocular parallax information to the human visual system for inducing the perception of three-dimensional depth. The methods for presenting binocular parallax to an observer vary widely and include three broad categories of display: stereoscopic, holographic and volumetric displays. Because the technology for stereoscopic displays is more developed and more widely used, than those based on holography or volumetric methods, the proposed book addresses those human factors issues involved in the viewing of stereoscopic displays. Despite the diverse methods for creating stereoscopic displays, which includes stereo spatial multiplexing as well as temporal multiplexing (i.e., field sequential) techniques, there remain common human factor issues that arise when viewing such displays. Human Factors of Stereoscopic Displays will provide a detailed review of these important issues so that they can be considered when designing and using 3D displays. In doing so, the following topics will be covered: interocular cross talk; interocular differences in luminance and contrast; accommodation-vergence mismatch; stereoanomaly; spatio-temporal frequency effects; distance scaling of disparity and high-level cue conflict. body>




3D Displays


Book Description

This book addresses electrical engineers, physicists, designers of flat panel displays (FDPs), students and also scientists from other disciplines interested in understanding the various 3D technologies. A timely guide is provided to the present status of development in 3D display technologies, ready to be commercialized as well as to future technologies. Having presented the physiology of 3D perception, the book progresses to a detailed discussion of the five 3D technologies: stereoscopic and autostereoscopic displays; integral imaging; holography and volumetric displays, and: Introduces spatial and temporal multiplex for the two views needed for stereoscopic and autostereoscopic displays; Outlines dominant components such as retarders for stereoscopic displays, and fixed as well as adjustable lenticular lenses and parallax barriers for auto- stereoscopic displays; Examines the high speed required for 240 Hz frames provided by parallel addressing and the recently proposed interleaved image processing; Explains integral imaging, a true 3D system, based on the known lenticulars which is explored up to the level of a 3D video projector using real and virtual images; Renders holographic 3D easier to understand by using phasors known from electrical engineering and optics leading up to digital computer generated holograms; Shows volumetric displays to be limited by the number of stacked FPDs; and, Presents algorithms stemming from computer science to assess 3D image quality and to allow for bandwidth saving transmission of 3D TV signals. The Society for Information Display (SID) is an international society, which has the aim of encouraging the development of all aspects of the field of information display. Complementary to the aims of the society, the Wiley-SID series is intended to explain the latest developments in information display technology at a professional level. The broad scope of the series addresses all facets of information displays from technical aspects through systems and prototypes to standards and ergonomics




Human Factors in Communication of Design


Book Description

Proceedings of the 15th International Conference on Applied Human Factors and Ergonomics and the Affiliated Conferences, Nice, France, 24-27 July 2024.




International Encyclopedia of Ergonomics and Human Factors - 3 Volume Set


Book Description

The first encyclopedia in the field, the International Encyclopedia of Ergonomics and Human Factors provides a comprehensive and authoritative compendium of current knowledge on ergonomics and human factors. It gives specific information on concepts and tools unique to ergonomics. About 500 entries, published in three volumes and on CD-ROM, are pre




Human Factors in Simple and Complex Systems, Second Edition


Book Description

In terms of simple and complex systems, it is a whole new world out there. At the initial publication of this book, fourteen years ago, the web was in its infancy, DVDs did not exist, cell phones were few and far between, and the information superhighway was just a blip upon the horizon. If you used the terms "social engineering," you were most likely a political scientist, and if you were "phishing" you might be listening to a rock band. The second edition of a bestseller, Human Factors in Simple and Complex Systems provides the necessary understanding of the breadth and depth of human factors issues that influence the design, implementation, and evaluation of products and systems. Emphasizing the close relationship between basic theory and application, the authors delineate a framework for the research process, present an integrated view of the current state of knowledge, and examine how these factors can be applied to system design. The new edition addresses such concepts as situation awareness and highlights topics of interest, with a special focus on computer applications and human-computer interaction. See what’s new in the Second Edition New topics, such as situational awareness, that capture the tremendous changes in human factors and ergonomics Tightly integrates basic research and application, strengthening the link between knowledge and practice Each chapter includes a separate box that discusses a topic of current interest related to human interaction with computers and recent technology Demonstrating a general approach to solving a broad range of system problems, the book provides coverage of the theoretical foundation on which the discipline of human factors is built. Structured around human information processing, it covers the full range of contemporary human factors and ergonomics, then shows you how to apply them.




Tactical Display for Soldiers


Book Description

This book examines the human factors issues associated with the development, testing, and implementation of helmet-mounted display technology in the 21st Century Land Warrior System. Because the framework of analysis is soldier performance with the system in the full range of environments and missions, the book discusses both the military context and the characteristics of the infantry soldiers who will use the system. The major issues covered include the positive and negative effects of such a display on the local and global situation awareness of the individual soldier, an analysis of the visual and psychomotor factors associated with each design feature, design considerations for auditory displays, and physical sources of stress and the implications of the display for affecting the soldier's workload. The book proposes an innovative approach to research and testing based on a three-stage strategy that begins in the laboratory, moves to controlled field studies, and culminates in operational testing.







Human-Computer Interaction. Interaction Platforms and Techniques


Book Description

Here is the second of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, China, jointly with eight other thematically similar conferences. It covers graphical user interfaces and visualization, mobile devices and mobile interaction, virtual environments and 3D interaction, ubiquitous interaction, and emerging interactive technologies.




Human Factors in Simulation and Training


Book Description

Human Factors in Simulation and Training: Application and Practice covers the latest applications and practical implementations of advanced technologies in the field of simulation and training. The text focuses on descriptions and discussions of current applications and the use of the latest technological advances in simulation and training. It covers topics including space adaptation syndrome and perceptual training, simulation for battle-ready command and control, healthcare simulation and training, human factors aspects of cybersecurity training and testing, design and development of algorithms for gesture-based control of semi-autonomous vehicles, and advances in the after-action review process for defence training. The text is an ideal read for professionals and graduate students in the fields of ergonomics, human factors, computer engineering, aerospace engineering, occupational health, and safety.




Human Factors in Simple and Complex Systems


Book Description

Recently, there have been a number of advances in technology, including in mobile devices, globalization of companies, display technologies and healthcare, all of which require significant input and evaluation from human factors specialists. Accordingly, this textbook has been completely updated, with some chapters folded into other chapters and new chapters added where needed. The text continues to fill the need for a textbook that bridges the gap between the conceptual and empirical foundations of the field.