Human Perception and Digital Information Technologies


Book Description

This ground-breaking collection explores the ways in which digital information technologies form and influence human perception and experience. Defying technological determinism, it takes on board discursive perspectives from humanities, bringing digital media, affect and body studies into conversation with one another.




We Have the Technology


Book Description

An award-winning journalist investigates how scientists and citizens around the world are re-tooling our senses-and what their discoveries are teaching us about the nature and future of human perception How do we know what's real? That's not a trick question: sensory science is increasingly finding that we don't perceive reality: we create it through perception. In We Have the Technology, science writer Kara Platoni guides us through the latest developments in the science of sensory perception. We Have the Technology introduces us to researchers who are changing the way we experience the world, whether creating scents that stimulate the memories of Alzheimer's patients, constructing virtual limbs that approximate a sense of touch, or building augmented reality labs that prepare soldiers for the battlefield. These diverse investigations not only explain previously elusive aspects of human experience, but offer tantalizing glimpses into a future when we can expand, control, and enhance our senses as never before. A fascinating tour of human capability and scientific ingenuity, We Have the Technology offers essential insights into the nature and possibilities of human experience.




Bodies in Technology


Book Description

New technologies suggest new ideas about embodiment - our 'reach' extends to global sites through the Internet; we enter cyberspace through the engines of virtual reality. In this book, a leading philosopher of technology explores the meaning of bodies in technology—how the sense of our bodies and of our orientation in the world is affected by the various information technologies. 'Bodies in Technology' begins with an analysis of embodiment in cyberspace, then moves on to consider ways in which social theorists have interpreted or overlooked these conditions. An astute and sensible judge of these theories, Don Ihde is a uniquely provocative and helpful guide through contemporary thinking about technology and embodiment, drawing on sources and examples as various as video games, popular films, the workings of e-mail, and virtual reality techniques. Charting the historical, philosophical, and practical territory between virtual reality and real life, this work is an important contribution to the national conversation on the impact technology-and information technology in particular-has on our lives in a wired, global age.




Reclaiming Conversation


Book Description

An engaging look at how technology is undermining our creativity and relationships and how face-to-face conversation can help us get it back.




Digital Multimedia Perception and Design


Book Description

"This book provides a well-rounded synopsis of the state-of-the-art in perceptual-based multimedia design"--Provided by publisher.







Cognitive Information Systems in Management Sciences


Book Description

Cognitive Information Systems in Management Sciences summarizes the body of work in this area, taking an analytical approach to interpreting the data, while also providing an approach that can be used for practical implementation in the fields of computing, economics, and engineering. Using numerous illustrative examples, and following both theoretical and practical results, Dr. Lidia Ogiela discusses the concepts and principles of cognitive information systems, the relationship between intelligent computer data analysis, and how to utilize computational intelligent approaches to enhance information retrieval. Real world implantation use cases round out the book, with valuable scenarios covering management science, computer science, and engineering. Indexing: The books of this series are submitted to EI-Compendex and SCOPUS - Discusses the basic concepts and principles in cognitive information systems, providing 'real-world' implementation examples - Explains the relationship between intelligent computer data analysis and how to utilize computational intelligent approaches to enhance information retrieval - Provides a unified structured approach that can be used to develop information flow in cognitive management systems







Digital Interfacing


Book Description

This book takes the interface – or rather to interface, a process rather than a discrete object or location – as a concept emblematic of our contemporary embodied relationship with technological artefacts. The fundamental question addressed by this book is: How can we understand what it means to perceive or act upon the world as a body–artefact assemblage? Black works to clarify the role of artefacts of all kinds in human perception and action, then considers the ways in which new digital technologies can expand and transform this capacity to change our mode of engagement with our environment. Throughout, the discussion is grounded in specific technologies – some already familiar and some still in development (e.g. new virtual reality and brain–machine interface technologies, natural user interfaces, etc.). In order to develop a detailed, generalizable theory of how we interface with technology, Black assembles an analytical toolkit from a number of different disciplines, including media theory, ethology, clinical psychology, cultural theory, philosophy, science and technology studies, cultural history, aesthetics and neuroscience.




The Digital Person


Book Description

Daniel Solove presents a startling revelation of how digital dossiers are created, usually without the knowledge of the subject, & argues that we must rethink our understanding of what privacy is & what it means in the digital age before addressing the need to reform the laws that regulate it.