Hyperion and the Great Balls of Fire


Book Description

The action heats up for Zeus and his fellow Olympians in this blazing Heroes in Training tale. Phew, it’s hot! Under the titan Hyperion’s rule, the sun is burning even brighter than normal and scorching everything in northern Greece—including the villagers! The Olympians are forced to play a sizzling “game” of Dodge the Sunbursts as Hyperion hurls giant fireballs that could fry them to pieces! Armed with some clues, Zeus, Poseidon, and Hades set out to figure out why in the world Hyperion has been making things so hot. They also need to rescue Hera, who is still missing. Battling the extreme heat—and some fantastical and scary creatures, courtesy of their old foe Cronus—the boys are off on another epic adventure…and Zeus is one step closer to discovering his destiny.




Hyperion and the Great Balls of Fire Graphic Novel


Book Description

Hyperion the Titan heats things up in this fourth graphic novel adapted from the popular Heroes in Training series. Phew, it’s hot! Under the Titan Hyperion’s rule, the sun is burning even brighter than normal, and scorching everything in northern Greece—including the villagers! The Olympians are forced to play an un-fun game of Dodge the Sunbursts as Hyperion hurls giant fireballs that could fry them up! What’s worse, it looks like a familiar foe, Cronus, is hot on Zeus, Poseidon, and Hades’s trail. Armed with some clues, they set out to figure out why Hyperion has been making things so hot—and to rescue Hera, who is still missing. Battling the extreme heat and some fantastical and scary creatures sent by Cronus, the boys are off on another epic adventure, and Zeus is one step closer to discovering his destiny.




Hyperion and the Great Balls of Fire Graphic Novel


Book Description

Hyperion the Titan heats things up in this fourth graphic novel adapted from the popular Heroes in Training series. Phew, it’s hot! Under the Titan Hyperion’s rule, the sun is burning even brighter than normal, and scorching everything in northern Greece—including the villagers! The Olympians are forced to play an un-fun game of Dodge the Sunbursts as Hyperion hurls giant fireballs that could fry them up! What’s worse, it looks like a familiar foe, Cronus, is hot on Zeus, Poseidon, and Hades’s trail. Armed with some clues, they set out to figure out why Hyperion has been making things so hot—and to rescue Hera, who is still missing. Battling the extreme heat and some fantastical and scary creatures sent by Cronus, the boys are off on another epic adventure, and Zeus is one step closer to discovering his destiny.




Hyperion and the Great Balls of Fire


Book Description

A heat wave induced by the rule of Hyperion compels Zeus, Poseidon, and Hades to search for answers about why the titan is overheating the world, a mystery that is complicated by their efforts to rescue Hera and outmaneuver the minions of their nemesis, Cronus.




Hyperion and the Great Balls of Fire (Graphic Nove


Book Description

The Olympians are forced to play a sizzling 'game' of Dodge the Sunbursts as Hyperion hurls giant fireballs that could fry them to pieces! Armed with some clues, Zeus, Poseidon, and Hades set out to figure out why Hyperion has been making things so hot. They also need to rescue Hera, who is still missing. Zeus is one step closer to discovering his destiny. In graphic novel format.




Hyperion and the Great Balls of Fire Graphic Novel


Book Description

Hyperion the Titan heats things up in this fourth graphic novel adapted from the popular Heroes in Training series. Phew, it’s hot! Under the Titan Hyperion’s rule, the sun is burning even brighter than normal, and scorching everything in northern Greece—including the villagers! The Olympians are forced to play an un-fun game of Dodge the Sunbursts as Hyperion hurls giant fireballs that could fry them up! What’s worse, it looks like a familiar foe, Cronus, is hot on Zeus, Poseidon, and Hades’s trail. Armed with some clues, they set out to figure out why Hyperion has been making things so hot—and to rescue Hera, who is still missing. Battling the extreme heat and some fantastical and scary creatures sent by Cronus, the boys are off on another epic adventure, and Zeus is one step closer to discovering his destiny.




Heroes in Training 4-Books-in-1!


Book Description

Contains the first four books in the Heroes in Training series in one volume.




Zeus and the Thunderbolt of Doom


Book Description

After pulling a magical thunderbolt from a stone, ten-year-old Zeus goes on the adventure of a lifetime in this thrilling start to a brand-new series! The terrible Titans—merciless giants who enjoy snacking on humans—have dominated the earth and put the world into chaos. But their rule is about to be put to the test as a group of young Olympians discover their powers and prepare to righteously rule the universe.... Ten-year-old Zeus is mystified (and super-annoyed) by the fact that he keeps getting hit by lightening. Every. Single. Year. He also longs for adventure, as he has never been far from the cave where he grew up. Zeus gets his wish—and a lot more than he bargained for—when he is kidnapped by dangerous, giant Titans! In self-defense, Zeus grabs the first thing he sees—an actual thunderbolt he pulls from a stone that is covered in mysterious markings. Zeus is the only one who can decipher the markings, and sets off on a quest to rescue his fellow Olympians from the evil Cronus. Armed with his trusty thunderbolt (named Bolt, of course), Zeus is on an adventure of a lifetime—and a journey to fulfill his destiny as King of the Gods.




Creativity and Children's Literature


Book Description

Today's students need to be able to do more than score well on tests—they must be creative thinkers and problem solvers. The tools in this book will help teachers and parents start students on the path to becoming innovative, successful individuals in the 21st century workforce. The children in classrooms today will soon become adult members of society: they will need to apply divergent thinking skills to be effective in all aspects of their lives, regardless of their specific occupation. How well your students meet complicated challenges and take advantage of the opportunities before them decades down the road will depend largely upon the kind of thinking they are trained and encouraged to do today. This book provides a game plan for busy librarians and teachers to develop their students' abilities to arrive at new ideas by utilizing children's books at hand. Following an introduction in which the author defines divergent thinking, discusses its characteristics, and establishes its vital importance, chapters dedicated to types of literature for children such as fantasy, poetry, and non-fiction present specific titles and relevant activities geared to fostering divergent thinking in young minds. Parents will find the recommendations of the kinds of books to read with their children and explanations of how to engage their children in conversations that will help their creative thinking skills extremely beneficial. The book also includes a case study of a fourth-grade class that applied the principles of divergent thinking to imagine innovative designs and come up with new ideas while studying a social studies/science unit on ecology.




The Guide to United States Popular Culture


Book Description

"To understand the history and spirit of America, one must know its wars, its laws, and its presidents. To really understand it, however, one must also know its cheeseburgers, its love songs, and its lawn ornaments. The long-awaited Guide to the United States Popular Culture provides a single-volume guide to the landscape of everyday life in the United States. Scholars, students, and researchers will find in it a valuable tool with which to fill in the gaps left by traditional history. All American readers will find in it, one entry at a time, the story of their lives."--Robert Thompson, President, Popular Culture Association. "At long last popular culture may indeed be given its due within the humanities with the publication of The Guide to United States Popular Culture. With its nearly 1600 entries, it promises to be the most comprehensive single-volume source of information about popular culture. The range of subjects and diversity of opinions represented will make this an almost indispensable resource for humanities and popular culture scholars and enthusiasts alike."--Timothy E. Scheurer, President, American Culture Association "The popular culture of the United States is as free-wheeling and complex as the society it animates. To understand it, one needs assistance. Now that explanatory road map is provided in this Guide which charts the movements and people involved and provides a light at the end of the rainbow of dreams and expectations."--Marshall W. Fishwick, Past President, Popular Culture Association Features of The Guide to United States Popular Culture: 1,010 pages 1,600 entries 500 contributors Alphabetic entries Entries range from general topics (golf, film) to specific individuals, items, and events Articles are supplemented by bibliographies and cross references Comprehensive index