The Verilog® Hardware Description Language


Book Description

XV From the Old to the New xvii Acknowledgments xx| Verilog A Tutorial Introduction Getting Started 2 A Structural Description 2 Simulating the binaryToESeg Driver 4 Creating Ports For the Module 7 Creating a Testbench For a Module 8 Behavioral Modeling of Combinational Circuits 11 Procedural Models 12 Rules for Synthesizing Combinational Circuits 13 Procedural Modeling of Clocked Sequential Circuits 14 Modeling Finite State Machines 15 Rules for Synthesizing Sequential Systems 18 Non-Blocking Assignment ("




The Designer’s Guide to Verilog-AMS


Book Description

The Verilog Hardware Description Language (Verilog-HDL) has long been the most popular language for describing complex digital hardware. It started life as a prop- etary language but was donated by Cadence Design Systems to the design community to serve as the basis of an open standard. That standard was formalized in 1995 by the IEEE in standard 1364-1995. About that same time a group named Analog Verilog International formed with the intent of proposing extensions to Verilog to support analog and mixed-signal simulation. The first fruits of the labor of that group became available in 1996 when the language definition of Verilog-A was released. Verilog-A was not intended to work directly with Verilog-HDL. Rather it was a language with Similar syntax and related semantics that was intended to model analog systems and be compatible with SPICE-class circuit simulation engines. The first implementation of Verilog-A soon followed: a version from Cadence that ran on their Spectre circuit simulator. As more implementations of Verilog-A became available, the group defining the a- log and mixed-signal extensions to Verilog continued their work, releasing the defi- tion of Verilog-AMS in 2000. Verilog-AMS combines both Verilog-HDL and Verilog-A, and adds additional mixed-signal constructs, providing a hardware description language suitable for analog, digital, and mixed-signal systems. Again, Cadence was first to release an implementation of this new language, in a product named AMS Designer that combines their Verilog and Spectre simulation engines.




Digital Signal Processing with Field Programmable Gate Arrays


Book Description

Starts with an overview of today's FPGA technology, devices, and tools for designing state-of-the-art DSP systems. A case study in the first chapter is the basis for more than 30 design examples throughout. The following chapters deal with computer arithmetic concepts, theory and the implementation of FIR and IIR filters, multirate digital signal processing systems, DFT and FFT algorithms, and advanced algorithms with high future potential. Each chapter contains exercises. The VERILOG source code and a glossary are given in the appendices, while the accompanying CD-ROM contains the examples in VHDL and Verilog code as well as the newest Altera "Baseline" software. This edition has a new chapter on adaptive filters, new sections on division and floating point arithmetics, an up-date to the current Altera software, and some new exercises.




Verilog — 2001


Book Description

The IEEE 1364-2001 standard, nicknamed `Verilog-2001', is the first major update to the Verilog language since its inception in 1984. This book presents 45 significant enhancements contained in Verilog-2001 standard. A few of the new features described in this book are: ANSI C style port declarations for modules, primitives, tasks and functions; Automatic tasks and functions (re-entrant tasks and recursive functions); Multidimensional arrays of any data type, plus array bit and part selects; Signed arithmetic extensions, including signed data types and sign casting; Enhanced file I/O capabilities, such as $fscanf, $fread and much more; Enhanced deep submicron timing accuracy and glitch detection; Generate blocks for creating multiple instances of modules and procedures; Configurations for true source file management within the Verilog language. This book assumes that the reader is already familiar with using Verilog. It supplements other excellent books on how to use the Verilog language, such as The Verilog Hardware Description Language, by Donald Thomas and Philip Moorby (Kluwer Academic Publishers, ISBN: 0-7923-8166-1) and Verilog Quickstart: A Practical Guide to Simulation and Synthesis, by James Lee (Kluwer Academic Publishers, ISBN: 0-7923-8515-2).




Embedded System Design


Book Description

Until the late 1980s, information processing was associated with large mainframe computers and huge tape drives. During the 1990s, this trend shifted toward information processing with personal computers, or PCs. The trend toward miniaturization continues and in the future the majority of information processing systems will be small mobile computers, many of which will be embedded into larger products and interfaced to the physical environment. Hence, these kinds of systems are called embedded systems. Embedded systems together with their physical environment are called cyber-physical systems. Examples include systems such as transportation and fabrication equipment. It is expected that the total market volume of embedded systems will be significantly larger than that of traditional information processing systems such as PCs and mainframes. Embedded systems share a number of common characteristics. For example, they must be dependable, efficient, meet real-time constraints and require customized user interfaces (instead of generic keyboard and mouse interfaces). Therefore, it makes sense to consider common principles of embedded system design. Embedded System Design starts with an introduction into the area and a survey of specification models and languages for embedded and cyber-physical systems. It provides a brief overview of hardware devices used for such systems and presents the essentials of system software for embedded systems, like real-time operating systems. The book also discusses evaluation and validation techniques for embedded systems. Furthermore, the book presents an overview of techniques for mapping applications to execution platforms. Due to the importance of resource efficiency, the book also contains a selected set of optimization techniques for embedded systems, including special compilation techniques. The book closes with a brief survey on testing. Embedded System Design can be used as a text book for courses on embedded systems and as a source which provides pointers to relevant material in the area for PhD students and teachers. It assumes a basic knowledge of information processing hardware and software. Courseware related to this book is available at http://ls12-www.cs.tu-dortmund.de/~marwedel.




Introduction to VLSI Design Flow


Book Description

A textbook on the fundamentals of VLSI design flow, covering the various stages of design implementation, verification, and testing.




Testing of Communicating Systems


Book Description

The aim of this book is to bring together the research of academics and practitioners in the field of communication systems testing. It covers four major topic areas; types of testing including conformance testing, inoperability testing, performance and QoS testing; phases of testing including test case generation, means of testing, test execution and test results analysis; classes of systems tested and the theory and practice of testing including test-related algorithms, practical testing methodology and practical testing experience.




Mobile 3D Graphics SoC


Book Description

The first book to explain the principals behind mobile 3D hardware implementation, helping readers understand advanced algorithms, produce low-cost, low-power SoCs, or become familiar with embedded systems As mobile broadcasting and entertainment applications evolve, there is increasing interest in 3D graphics within the field of mobile electronics, particularly for handheld devices. In Mobile 3D Graphics SoC, Yoo provides a comprehensive understanding of the algorithms of mobile 3D graphics and their real chip implementation methods. 3D graphics SoC (System on a Chip) architecture and its interaction with embedded system software are explained with numerous examples. Yoo divides the book into three sections: general methodology of low power SoC, design of low power 3D graphics SoC, and silicon implementation of 3D graphics SoCs and their application to mobile electronics. Full examples are presented at various levels such as system level design and circuit level optimization along with design technology. Yoo incorporates many real chip examples, including many commercial 3D graphics chips, and provides cross-comparisons of various architectures and their performance. Furthermore, while advanced 3D graphics techniques are well understood and supported by industry standards, this is less true in the emerging mobile applications and games market. This book redresses this imbalance, providing an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics), and shows what these new embedded systems graphics libraries can provide for 3D graphics and games developers.




Advances in Hardware Design and Verification


Book Description

CHARM '97 is the ninth in a series of working conferences devoted to the development and use of formal techniques in digital hardware design and verification. This series is held in collaboration with IFIP WG 10.5. Previous meetings were held in Europe every other year.