Illusion's Game


Book Description

In what he calls a "200 percent potent" teaching, Chögyam Trungpa reveals how the spiritual path is a raw and rugged "unlearning" process that draws us away from the comfort of conventional expectations and conceptual attitudes toward a naked encounter with reality. The tantric paradigm for this process is the story of the Indian master Naropa (1016–1100), who is among the enlightened teachers of the Kagyu lineage of the Tibetan Buddhism. Naropa was the leading scholar at Nalanda, the Buddhist monastic university, when he embarked upon the lonely and arduous path to enlightenment. After a series of daunting trials, he was prepared to receive the direct transmission of the awakened state of mind from his guru, Tilopa. Teachings that he received, including those known as the six doctrines of Naropa, have been passed down in the lineages of Tibetan Buddhism for a millennium. Trungpa's commentary shows the relevance of Naropa's extraordinary journey for today's practitioners who seek to follow the spiritual path. Naropa's story makes it possible to delineate in very concrete terms the various levels of spiritual development that lead to the student's readiness to meet the teacher's mind. Trungpa thus opens to Western students of Buddhism the path of devotion and surrender to the guru as the embodiment and representative of reality.




Optical Illusions Game


Book Description

Optical Illusions Game is a new game that resembles the emory game, but with three bonuses: 1. Instead of a set of two the player has to find a set of four. 2. When the set is completed, the player has to puzzle the four cards into one image. 3. Presto: the four cards form an image of an optical illusion to discover and marvel at. The goal of the game is to collect four cards that form one optical illusion. The player who collects the most optical illusions wins the game. The optical illusions in this game were selected by Paul Baars, a world famous author and expert on optical illusions. For this game he has selected a broad range of mindboggling illusions from the famous classical ones to new illusions created by contemporary designers and artists. The Optical Illusions Game consists of 80 cards and 20 illusions as well as a brochure in which the illusions are shown and briefly explained.




A Precarious Game


Book Description

A Precarious Game is an ethnographic examination of video game production. The developers that Ergin Bulut researched for almost three years in a medium-sized studio in the U.S. loved making video games that millions play. Only some, however, can enjoy this dream job, which can be precarious and alienating for many others. That is, the passion of a predominantly white-male labor force relies on material inequalities involving the sacrificial labor of their families, unacknowledged work of precarious testers, and thousands of racialized and gendered workers in the Global South. A Precarious Game explores the politics of doing what one loves. In the context of work, passion and love imply freedom, participation, and choice, but in fact they accelerate self-exploitation and can impose emotional toxicity on other workers by forcing them to work endless hours. Bulut argues that such ludic discourses in the game industry disguise the racialized and gendered inequalities on which a profitable transnational industry thrives. Within capitalism, work is not just an economic matter, and the political nature of employment and love can still be undemocratic even when based on mutual consent. As Bulut demonstrates, rather than considering work simply as a matter of economics based on trade-offs in the workplace, we should consider the question of work and love as one of democracy rooted in politics.




Go!Games Optical Illusions


Book Description

What’s real? What’s not? Reality is strange—and seeing isn’t believing. When you look at an optical illusion, your brain tries to fool your eyes and what you expect to find on the page isn’t what’s there. Apart from being both endlessly fascinating and awe-inspiring visually, these illusions also force viewers to go outside their comfort zones, challenge the nature of perception, and think creatively. Their minds have to work overtime to become more flexible. That’s what makes these 240 puzzles, ranging from simple scintillation effects to impossible staircases and concealed creatures, so absolutely addictive. See how Santa "measures up" to his helper; the scale doesn’t seem to be telling the truth! Compare two lines: one seems longer, but can’t that really be true? Look at a triangular sculpture and figure out if it’s "impossible." Move a picture from side to side and watch it spin. Try to "remove" a magic glass from the plate, count the number of "F"s in a line (but only read it once!), and locate the main subject in the masterpiece "Las Meninas," painted by the artist Diego Velazquez. This collection of illusions will enable you to experience the impossible and marvel at the miraculous.




The Ultimate Book of Optical Illusions


Book Description

Contains color and black-and-white illustrations of over three hundred optical illusions, each with brief, explanatory text.




Fun Puzzles & Games - 30 Optical Illusions Games & Puzzles for Parents & Kids


Book Description

Watch how your eyes play tricks on you! Puzzles & Games SPECIAL EDITION: The Instructions are given in the book so that you can play this game on the kindle device by yourself and with your children. Use these 3 Level Games to Challenge Your Eyes & Mind. Parents can play. Use this Game to teach your children to use their mind and eyes to play this game. Age Level: 7 years old & up Target audience: Adults, Teachers, Students, Teens, Children HOW TO PLAY INTERACTIVELY ON THE Mobile DEVICE: The entire game is hyperlinked in the book with clear instructions so that you can interactively play on the screen and move from one game quiz to another. 1. Each Game has an image. 2. A Question is asked. 3. A Hint is given. 4. You figure out the answer. 5. Hit the answer link to check the explanation. 6. Hit & move on to the next game quiz. 7. Look up your score sheet result to see where you stand. 8. Hit & move on to the Next Level. LEVEL ONE Game Puzzle #1: Two Pictures in One Game Puzzle #2: Elephant Legs Game Puzzle #3: Black Dot Illusion Game Puzzle #4 Vertical Line Illusion Game Puzzle #5: Parallel Lines Game Puzzle #6: How many arrows? Game Puzzle #7: Straight or Crooked? Game Puzzle #8: Circle Illusion Game Puzzle #9: Spiral Image or not? Game Puzzle #10: Crazy Line Illusion LEVEL TWO Game Puzzle #11: Wacky Circle Game Puzzle #12: Reversible Images Game Puzzle #13: The Picture of Many Faces Game Puzzle #14: Double Image Illusion Game Puzzle #15: Sphere Illusion Game Puzzle #16: Wavy Lines Game Puzzle #17: The Tallest Soldier Game Puzzle #18: Light Bulb Illusion Game Puzzle #19: Count the Black Circles Game Puzzle #20: Double image illusion. LEVEL THREE Game Puzzle #21: Squares or circles? Game Puzzle #22: Wavy Squares Game Puzzle #23: 2 Words Game Puzzle #24: The Disappearing Gray Circle Game Puzzle #25: Double Image Illusion Game Puzzle #26: Stair Illusion Game Puzzle #27: A Liar Face Game Puzzle #28: Father and son Game Puzzle #29: Crazy Line Illusion Game Puzzle #30: The Extra Hole Have Fun! Rosa




The Science of Illusions


Book Description

A specialist in visual perception, Ninio (Centre National des Recherches Scientifiques, Paris) presents many classic and new illusions, explains the underlying logic of the various types, and suggests their value for neurological and physiological research. He does not provide an index. La Science des Illusions was published in 1998 by Editions Odile Jacob. Philip has translated widely from the French, including an autobiography of Francois Jacob. c. Book News Inc.




1,000 Playthinks


Book Description

Presents a collection of visual challenges, riddles, and puzzles.




Optical Illusions


Book Description

People are fascinated by optical illusions. There is something intrinsically satisfying about static pictures that appear to move, change color, or fool us into seeing things that "aren't really there." This comprehensive survey of optical illusions includes an astonishing range of images from ancient times to the present. Covering illusions of depth, inversions, vibration effects, ambiguous figures, camouflage, anamorphic art, tessellations, and other visual brain teasers, it presents examples from psychology, the popular press, the decorative arts, contemporary street art, and the fine arts. M. C. Escher, Pablo Picasso, René Magritte, Liu Bolin, and other artists are generously represented. Thanks to author Paul Baars's deep engagement with the art and science of optical illusions, this book supersedes all others on the subject.




The Illusion Game


Book Description

Inspired by dwarf lore and elven splendor a dragon slips beneath the veil on a mission of destruction. The artificial intelligence of the adversary system is supposed to make Great Illusions Games a break-out success. Yet in one disastrous evening the AI Adversary brings down the Great Tree of Life and immolates himself and the entirety of the Elven Kingdom. The loss of data is immense and couldn't come at a worse time. Don Archer, the game's creative director and chief architect, has just a few weeks until the game's public debut to train up a new AI Adversary and recreate a third of the massive world. Jaxom Cain is a bard and accomplished illusionist and yet he is as green as they come. While traveling in the Orc Borderlands he is recruited by a group of adventurers on a quest for Jaribae's Beard and the Chests of Lore. He blunders through the first few orc encounters but learns fast. He's never known any world but this one, and yet the paladin, hunter, rogue and druid he adventures with speak of strange things that hint at another reality. The paladin Loki befriends Jaxom and recruits him for his arena team. Little do they know that one day they will become great rivals for control of the Illusion Game.