Implementing iOS and macOS Documents with the Files App


Book Description

Rise above the basics of Xcode app development to implement tools like Share buttons and activity view controllers to share document content including parts of documents with other users and with other devices. This book fills the gap so that developers with even a fundamental knowledge of iOS and Swift can implement document creation, saving, and sharing in their apps. Since the launch of iPhone in 2007, users and developers have struggled with the fact that the file system is hidden. Fortunately the Files app in iOS 11 now offers this feature and it is supported by Apple apps such as Numbers, Pages, and Keynote as well as by the few third-party apps that support documents. By using the standard formats described in this book, you can make your app’s data shareable to and from other apps like Numbers, Pages, and Word. Files also provides an interface to tools such as Dropbox and iCloud so that users can open and modify documents in them. If you combine standard formats such as .doc, .docx, .jpeg, and .jpg with Dropbox and eMail, you have a simple way to implement and use cross-platform sharing to Macs, PCs, and Android devices. Implementing iOS and macOS Documents with the Files App provides the combination of skills developers need to build these types of apps—working with files and constructing documents. What You'll Learn Add Document Support to Your Apps Share your documents with iCloud and Apple IDs across your Mac and iOS devices Use standard formats from .doc, .docx, .png, and .jpeg both for input and output Manage and organize documents Who This Book Is For Developers with a basic knowledge of app development and Swift. You should already know how to use Xcode to create an app. Knowledge of basic Swift syntax is recommended. The book can also be a useful overview and guide to managers who are trying to decide how to convert legacy document-based systems to apps.




Implementing IOS and MacOS Documents with the Files App


Book Description

Rise above the basics of Xcode app development to implement tools like Share buttons and activity view controllers to share document content including parts of documents with other users and with other devices. This book fills the gap so that developers with even a fundamental knowledge of iOS and Swift can implement document creation, saving, and sharing in their apps. Since the launch of iPhone in 2007, users and developers have struggled with the fact that the file system is hidden. Fortunately the Files app in iOS 11 now offers this feature and it is supported by Apple apps such as Numbers, Pages, and Keynote as well as by the few third-party apps that support documents. By using the standard formats described in this book, you can make your app's data shareable to and from other apps like Numbers, Pages, and Word. Files also provides an interface to tools such as Dropbox and iCloud so that users can open and modify documents in them. If you combine standard formats such as .doc, .docx, .jpeg, and .jpg with Dropbox and eMail, you have a simple way to implement and use cross-platform sharing to Macs, PCs, and Android devices. Implementing iOS and macOS Documents with the Files App provides the combination of skills developers need to build these types of apps-working with files and constructing documents.




Building iOS 17 Apps with Xcode Storyboards


Book Description

This book aims to teach the skills necessary to create iOS apps using the iOS 17 SDK, UIKit, Xcode 15 Storyboards, and the Swift programming language. Beginning with the basics, this book outlines the steps necessary to set up an iOS development environment. Next, an introduction to the architecture of iOS 17 and programming in Swift is provided, followed by an in-depth look at the design of iOS apps and user interfaces. More advanced topics such as file handling, database management, graphics drawing, and animation are also covered, as are touch screen handling, gesture recognition, multitasking, location management, local notifications, camera access, and video playback support. Other features include Auto Layout, local map search, user interface animation using UIKit dynamics, iMessage app development, and biometric authentication. Additional features of iOS development using Xcode are also covered, including Swift playgrounds, universal user interface design using size classes, app extensions, Interface Builder Live Views, embedded frameworks, collection and stack layouts, CloudKit data storage, and the document browser. Other features of iOS 17 and Xcode 15 are also covered in detail, including iOS machine learning features. The aim of this book, therefore, is to teach you the skills necessary to build your own apps for iOS 17. Assuming you are ready to download the iOS 17 SDK and Xcode 15, have a Mac, and have some ideas for some apps to develop, you are ready to get started.




Take Control of iCloud, 9th Edition


Book Description

Understand iCloud’s capabilities and limitations, and put its key features to good use! Version 9.1, updated January 16, 2024 Apple’s iCloud service is highly useful, but it can also create headaches for the average user. In this book, Joe Kissell explains how to avoid frustrations and make iCloud work for you across all your devices. iCloud is a simple idea in theory—access to all your data on all your devices, via the cloud—that can become complicated when put into practice. Instead of wasting time fiddling with iCloud, when there are many other more important things to be done with the information it contains, learn how to minimize frustrations with Take Control of iCloud, Ninth Edition! Whether you want a quick tip or a deep dive into the inner workings of iCloud, you’ll find what you need in this best-selling book by Apple expert Joe Kissell. Start by learning what iCloud can do, how it differs from other cloud services, and how best to set it up on Macs, iOS and iPadOS devices, Apple TVs, and Windows PCs. Then, move on to finding out the key aspects—and hidden gotchas—of iCloud’s core features, including: • iCloud+, Apple's paid membership tiers with extra features • Photo features: iCloud Photos, iCloud Photo Sharing, and iCloud Shared Photo Library • Family Sharing • iTunes Match and iCloud Music Library • iCloud Drive • Mail and Mail Drop • Contacts, Calendars, Reminders, and Notes • iCloud Keychain • the iCloud website • Location features: Find My Device, Find My Item, Find My People, and the Find My app • Two-factor authentication • Activation lock • Backing up and recovering data • Managing your privacy and security (including the use of Advanced Data Protection) This edition not only covers the changes to iCloud in macOS 14 Sonoma, iOS 178, and iPadOS 17 but also includes details about recent changes to iCloud that span operating systems, including the iCloud website. It also continues to cover macOS 10.15 Catalina, macOS 11 Big Sur, macOS 12 Monterey, macOS 13 Ventura and iOS 16/iPadOS 16, but drops coverage of earlier operating system versions.




iOS 12 App Development Essentials


Book Description

iOS 12 App Development Essentials, the latest edition of this popular book series, has now been fully updated for the iOS 12 SDK, Xcode 10 and the Swift 4 programming language. Beginning with the basics, this book provides an outline of the steps necessary to set up an iOS development environment. An introduction to the architecture of iOS 12 and programming in Swift 4 is provided, followed by an in-depth look at the design of iOS applications and user interfaces. More advanced topics such as file handling, database management, graphics drawing and animation are also covered, as are touch screen handling, gesture recognition, multitasking, location management, local notifications, camera access and video playback support. Other features are also covered including Auto Layout, local map search, user interface animation using UIKit dynamics, Siri integration, iMessage app development, CloudKit sharing and biometric authentication. Additional features of iOS development using Xcode are also covered, including Swift playgrounds, universal user interface design using size classes, app extensions, Interface Builder Live Views, embedded frameworks, collection and stack layouts and CloudKit data storage in addition to drag and drop integration and the document browser. The key new features of iOS 12 and Xcode 10 are also covered in detail, including Siri shortcuts and the new iOS machine learning features. The aim of this book, therefore, is to teach you the skills necessary to build your own apps for iOS 12. Assuming you are ready to download the iOS 12 SDK and Xcode 10, have an Intel-based Mac and ideas for some apps to develop, you are ready to get started.




Learning Swift


Book Description

Get valuable hands-on experience with Swift 3, the latest version of Apple’s programming language. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with Swift 3 by developing three complete, tightly linked versions of the Notes application for the OS X, iOS, and watchOS platforms. In the process, you’ll learn Swift’s fundamentals, including its syntax and features, along with the basics of the Cocoa, CocoaTouch, and WatchKit frameworks. This book teaches you how to use common design patterns for Swift, how to structure an application for Apple’s platforms, and how to submit working apps to the App Store. Divided into four distinct parts, this book includes: Swift 2 basics: Learn Swift’s basic building blocks and features for object-oriented development OS X app development: Set up the document model, build out features, and sync data with iCloud iOS app development: Use multimedia, contacts, location, notifications, and iCloud files to build a fully featured iOS Notes app Advanced app extensions: Build an Apple Watch app, and learn how to debug, monitor, and test all three of your Swift apps







AppleScript Language Guide


Book Description

Apple's definitive guide to the powerful AppleScript scripting language, thisbook provides essential information for Macintosh power users and programmerswho want to use AppleScript to write new scripts, modify existing scripts, orwrite scriptable applications.




IPhone IOS 5 Development Essentials


Book Description

Now updated with five new chapters dedicated to Xcode Storyboards, the aim of iPhone iOS 5 Development Essentials is to teach you the skills necessary to build your own applications for the iPhone. Beginning with the basics, this book provides an overview of the iPhone hardware and the architecture of iOS 5. An introduction to programming in Objective-C is provided followed by an in-depth look at the design of iPhone applications and user interfaces. More advanced topics such as user interface layout and resizing, file handling, database management, graphics drawing and animation are also covered, as are touch screen handling, gesture recognition, multitasking, iAds integration, location and map management, camera access and video playback support. New iOS 5 specific features are also covered in detail including page view controller implementation, the UIDocument class, iCloud based storage, Storyboard user interface design, automatic reference counting, Twitter integration and image filtering with Core Image. iPhone iOS 5 Development Essentials takes a modular approach to the subject of iPhone application development with each chapter covering a self contained topic area. This makes the book both an easy to follow learning aid and an excellent reference resource.




iOS 16 App Development Essentials - UIKit Edition


Book Description

This book aims to teach the skills necessary to create iOS apps using the iOS 16 SDK, UIKit, Xcode 14, and the Swift programming language. Beginning with the basics, this book outlines the steps necessary to set up an iOS development environment. Next, an introduction to the architecture of iOS 16 and programming in Swift 5.7 is provided, followed by an in-depth look at the design of iOS apps and user interfaces. More advanced topics such as file handling, database management, graphics drawing, and animation are also covered, as are touch screen handling, gesture recognition, multitasking, location management, local notifications, camera access, and video playback support. Other features include Auto Layout, local map search, user interface animation using UIKit dynamics, Siri integration, iMessage app development, and biometric authentication. Additional features of iOS development using Xcode are also covered, including Swift playgrounds, universal user interface design using size classes, app extensions, Interface Builder Live Views, embedded frameworks, collection and stack layouts, CloudKit data storage, and the document browser. Other features of iOS 16 and Xcode 14 are also covered in detail, including iOS machine learning features. The aim of this book, therefore, is to teach you the skills necessary to build your own apps for iOS 16. Assuming you are ready to download the iOS 16 SDK and Xcode 14, have a Mac, and some ideas for some apps to develop, you are ready to get started.