Impossible Mission I & II - The Official Guide


Book Description

The iconic Impossible Mission games by Epyx Inc. enthralled a generation, pitting the player's wits against the diabolic genius of the mad scientist Elvin Atombender in a race against time to save the world! Now in this official guide to Impossible Mission I and II we get the chance to hear from some of the people who both created and brought the games to market such as: Dennis Casswell, Chris Crigg, Peter Filiberti, Mihaly Kenczler and many more. This definitive work contains dozens of chapters, from the history of Epyx the company, the various versions and ports over the years, the in-game music, the ground-breaking synthesized speech, to extensive hints, tips and walkthroughs. Written by established retro computer writer Holger Weßling, and with a foreword by Darren Melbourne who has been associated with many of the games' incarnations.




The Video Games Guide


Book Description

The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.




Mass Effect 2 Legendary Edition - Strategy Guide


Book Description

*Currently Updating for Legendary Edition* This guide for Mass Effect 2 Legendary Edition features all there is to see and do including a walkthrough containing coverage of all the main campaign Missions, Assignments, as well as a detailed breakdown of all the important choices, class builds and much more! Featuring (July 2021 update): - A complete walkthrough for the entire main campaign, including all recruitment/loyalty Missions, as well as details on weapons, resources and research projects found during each Mission. - Every Assignment covered. - Updated media and formatting for the Legendary Edition. - In-depth look at the major choices and consequences - long term and short term - of each. - Full details on all possible Romances. - In-depth class builds for Shepard with an emphasis on Insanity difficulty strategies. - Details on every Power. - Builds for all squad mates. - Trophy/Achievement guide.




Darksiders II - Strategy Guide


Book Description

What starts with War, ends in Death. Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen, embarks upon a quest to restore mankind, and redeem his brother's name. Along the way, the Horseman discovers that there are far worse things than an earthly Apocalypse, and that an ancient grudge may threaten all of Creation. Inside this guide: - All story missions. - All Side-Quests. - Location of every Boatman Coin. - Location of every Book of the Dead Page. - Location of every Sacred Stone. - Where to find all of the Lost Relics. - Every Soul Arbiter Scroll discovered. - Where to find all of the secret Gnome's. - How to pick up every Legendary Weapon! - List of every single Achievement/Trophy in the game. Version 1.1: - 'Argul's Tomb' DLC, 'The Abyssal Forge' DLC and 'The Demon Lord Belial' DLC missions covered in full.




Assassin's Creed II


Book Description

Featuring a pullout poster map, this guide reveals every hideout and point of interest that gamers need to know about "Assassin's Creed." Learn how to master each new weapon, counter every attack, disarm targets, and assassinate enemies using hidden blades.




Wo Long: Fallen Dynasty - Strategy Guide


Book Description

A dark fantasy set during the Three Kingdoms period. Wo Long: Fallen Dynasty is the follow-up game to the much acclaimed Nioh Series developed by Team Ninja. Wo Long promises to be more accessible than what Nioh was giving the players aid during the missions with the help of the Reinforcement companions system. This guide will cover everything you need to know about Wo Long: Fallen Dynasty including the following: Boss Strategies Tough Enemy Strategies All Golden Cicada Shell Locations All Shitieshou Locations Dragon Vein Essence and Crystal Locations Side Quests Battle and Marking Flag Locations General Tips including the Spell and Spirit systems Reinforcement Companions - How to Level them Fast and What Loot they Give All Divine Beasts and Where to Get Them




Mission Impossible 2


Book Description

Expect the Impossible . . . Again! - Complete walkthrough of each level, from Embassy Row to the airborne finale - Tactics for completing each objective - Learn the skills of stealthy infiltration - All weapons, items, and gadgets explained - Bios for each IMF agent and other main characters - Detailed maps showing the location of all enemies and security devices




Final Fantasy X-2 HD - Strategy Guide


Book Description

Set two years after the defeat of Sin, Yuna, the High Summoner who brought about its destruction, finds a mysterious sphere of a man who closely resembles someone she thought was gone forever. She sets out on a journey to find him, with help from faces old and new, only to discover the mysteries run deeper than she ever thought possible. Yuna is called on once again to protect the world she loves. Final Fantasy X was Tidus's story; X-2 is Yuna's. The world of Spira may have changed, but we are with you every step of the way! The guide contains the following: - A 100% completion walkthrough - Get all those tiny details right without having to completely restart your game! - Full coverage of all optional bosses and side quests including the Via Infinito and Den of Woe. - The Last Episode and details on the new Creature Creator. - Colosseum boss strategies. - All Garment Grids and Dresspheres explained and much more!




One Giant Leap


Book Description

The New York Times bestselling, “meticulously researched and absorbingly written” (The Washington Post) story of the trailblazers and the ordinary Americans on the front lines of the epic Apollo 11 moon mission. President John F. Kennedy astonished the world on May 25, 1961, when he announced to Congress that the United States should land a man on the Moon by 1970. No group was more surprised than the scientists and engineers at NASA, who suddenly had less than a decade to invent space travel. When Kennedy announced that goal, no one knew how to navigate to the Moon. No one knew how to build a rocket big enough to reach the Moon, or how to build a computer small enough (and powerful enough) to fly a spaceship there. No one knew what the surface of the Moon was like, or what astronauts could eat as they flew there. On the day of Kennedy’s historic speech, America had a total of fifteen minutes of spaceflight experience—with just five of those minutes outside the atmosphere. Russian dogs had more time in space than US astronauts. Over the next decade, more than 400,000 scientists, engineers, and factory workers would send twenty-four astronauts to the Moon. Each hour of space flight would require one million hours of work back on Earth to get America to the Moon on July 20, 1969. “A veteran space reporter with a vibrant touch—nearly every sentence has a fact, an insight, a colorful quote or part of a piquant anecdote” (The Wall Street Journal) and in One Giant Leap, Fishman has written the sweeping, definitive behind-the-scenes account of the furious race to complete one of mankind’s greatest achievements. It’s a story filled with surprises—from the item the astronauts almost forgot to take with them (the American flag), to the extraordinary impact Apollo would have back on Earth, and on the way we live today. From the research labs of MIT, where the eccentric and legendary pioneer Charles Draper created the tools to fly the Apollo spaceships, to the factories where dozens of women sewed spacesuits, parachutes, and even computer hardware by hand, Fishman captures the exceptional feats of these ordinary Americans. “It’s been 50 years since Neil Armstrong took that one small step. Fishman explains in dazzling form just how unbelievable it actually was” (Newsweek).




Mission Impossible


Book Description

Your Special Agent Kit includes: Detailed mission maps Crucial walkthroughs with easy-to-follow strategies for Possible AND Impossible mode Weapons and IMF Devices explained (from Explosive Gum to the Face Maker) Complete dossiers on all of your IMF Agents