Indiana Jones and the Fate of Atlantis


Book Description

It's all-out action, Jones-style, when a mysterious stranger shows up at Barnett College with an ancient artifact that may be the key to a lost civilization. Toss in a beautiful psychic, a few overzealous Nazis, hang the fate of the world in the balance, and you've got yourself certain adventure. Full-color throughout. Graphic novel format.




Indiana Jones and the Staff of Kings


Book Description

Adventurer’s Handbook – As you might expect, Indy’s all-new adventure on the Wii and PS2 brims with white-knuckle excitement, surprise twists, and grave danger. But fear not, true adventurer: Prima’s guide truly is the “holy grail” of Indiana Jones and the Staff of Kings strategy, providing over 70 pages of detailed, step-by-step walkthrough (pg. 12-83). Rely on us to help you thwart every trap, solve every puzzle, and steer Dr. Jones toward Fortune and Glory. Secret Revelations – The Wii and PS2 versions of Indiana Jones and the Staff of Kings hold many special extras for the bold to discover (that’s you!), and Prima’s guide devotes nearly 20 pages to these special extras (pg. 84-101), providing handy Fortune and Glory checklists, multiplayer strategies, and complete co-op walkthroughs. One look at this info and you’ll find unlocking these extras to be academic. Classic Game, Modern Guide – Adventurers who explore Indy’s quest on the Wii are in for a special treat: After clearing just one Glory move in the main game, the whole of Indiana Jones and the Fate of Atlantis becomes unlocked and available to play. This classic PC title from the early 90’s may be an oldie, but you’ll find its puzzles and challenges are still stumpers. Fortunately, Prima’s guide provides over 30 pages of step-by-step walkthrough (pg. 102-135), leading you through not one, but all three unique paths you may take through the game. Just promise us you’ll at least try to solve the puzzles on your own first! Handheld Heroics – Plenty of pint-sized adventuring awaits Indy in the handheld version of Indiana Jones and the Staff of Kings, and Prima hasn’t downsized any of the strategy. Flip our Wii/PS2 guide over to discover another complete guide – one that’s been specially crafted for the Nintendo DS! After a bit of good-ol’ adventuring know-how, the DS guide quickly opens into a thorough step-by-step walkthrough (pg. 6-45) filled with tips, puzzle solutions, and score-boosting artifact locations. Cipher Solutions – Intricate puzzle boxes known as ciphers abound in the DS version of Indiana Jones and the Staff of Kings, and many of these unique brainteasers can be quite tricky. You won’t have any trouble cracking them in record time with our solutions though, which are conveniently placed in the walkthrough as the puzzles are encountered, and also in a separate section (pg. 46-57) at the end of the guide that’s easy to reference when replaying the puzzles in Cipher Mode!




Indiana Jones Omnibus


Book Description

Collects comic books featuring archaeologist Indiana Jones and his adventures around the world.




Grail Diary


Book Description

This is a prop replica of Dr. Henry Jones personal dairy filled with notes and sketches from his many years of searching for the Holy Grail. There are 180 screen accurate pages for fans of Indiana Jones to enjoy. PLEASE NOTE: NO additional inserts included with this version and the cover is printed softcover paper, no leather.




Indiana Jones Omnibus


Book Description

Collects comic books featuring archaeologist Indiana Jones and his adventures around the world.




The Valley of the Kings


Book Description

As young Indiana Jones, the reader travels to Egypt and faces many dangers.




Imagining Atlantis


Book Description

Ever since Plato created the legend of the lost island of Atlantis, it has maintained a uniquely strong grip on the human imagination. For two and a half millennia, the story of the city and its catastrophic downfall has inspired people--from Francis Bacon to Jules Verne to Jacques Cousteau--to speculate on the island's origins, nature, and location, and sometimes even to search for its physical remains. It has endured as a part of the mythology of many different cultures, yet there is no indisputable evidence, let alone proof, that Atlantis ever existed. What, then, accounts for its seemingly inexhaustible appeal? Richard Ellis plunges into this rich topic, investigating the roots of the legend and following its various manifestations into the present. He begins with the story's origins. Did it arise from a common prehistorical myth? Was it a historical remnant of a lost city of pre-Columbians or ancient Egyptians? Was Atlantis an extraterrestrial colony? Ellis sifts through the "scientific" evidence marshaled to "prove" these theories, and describes the mystical and spiritual significance that has accrued to them over the centuries. He goes on to explore the possibility that the fable of Atlantis was inspired by a conflation of the high culture of Minoan Crete with the destruction wrought on the Aegean world by the cataclysmic eruption, around 1500 b.c., of the volcanic island of Thera (or Santorini). A fascinating historical and archaeological detective story, Imagining Atlantis is a valuable addition to the literature on this essential aspect of our mythohistory.




Indiana Jones and the Sky Pirates


Book Description

In London, Indiana Jones is called to an emergency meeting. Mysterious sky craft have been ravaging the shipping lanes, making off with a fortune in diamonds, bonds, and raw materials. Unable to detect how the craft are powered, experts have come up with a frightening hypothesis--involving the use of psychokinetic levitation. To get to the truth, Indy must search through a labyrinth of archaeological information reaching back four thousand years. But as he and his team move from Africa to Tibet to the American Southwest, they discover something even more astounding. A clandestine organization is fast becoming an evil, world-dominating power--and the only way to stop it is in a high-tech, no-holds-barred battle on land . . . and in the air!




The Desert of Souls


Book Description

The glittering tradition of sword-and-sorcery sweeps into the sands of ancient Arabia with the heart-stopping speed of a whirling dervish in this thrilling debut novel from new talent Howard Andrew Jones In 8th century Baghdad, a stranger pleads with the vizier to safeguard the bejeweled tablet he carries, but he is murdered before he can explain. Charged with solving the puzzle, the scholar Dabir soon realizes that the tablet may unlock secrets hidden within the lost city of Ubar, the Atlantis of the sands. When the tablet is stolen from his care, Dabir and Captain Asim are sent after it, and into a life and death chase through the ancient Middle East. Stopping the thieves—a cunning Greek spy and a fire wizard of the Magi—requires a desperate journey into the desert, but first Dabir and Asim must find the lost ruins of Ubar and contend with a mythic, sorcerous being that has traded wisdom for the souls of men since the dawn of time. But against all these hazards there is one more that may be too great even for Dabir to overcome... Advance Praise for THE DESERT OF SOULS: "The Desert of Souls is filled with adventure, magic, compelling characters and twists that are twisty. This is seriously cool stuff." -- Steven Brust, New York Times bestselling author of the Vlad Taltos series "A grand and wonderful adventure filled with exotic magic and colorful places — like a cross between Sinbad and Indiana Jones." -- Kevin J. Anderson, New York Times bestselling author of The Map of All Things "Like the genie of the lamp, Howard Jones has granted this reader's wish for a fresh, exciting take on the venerable genre of sword-and-sorcery!" -- Richard A. Knaak, New York Times and USA Today bestselling author of Legends of the Dragonrealm "Howard Andrew Jones spins an exciting and suspenseful tale in his historical fantasy debut. A rich, detailed tapestry -- part Arthur Conan Doyle, part Robert E. Howard, and part Omar Khayyam, woven in the magical thread of One Thousand And One Nights." -- E.E. Knight, Author of the bestselling Vampire Earth "An entertaining and enjoyable journey into a world of djinns and magic far darker than expected, yet one that ends with hope, both for the characters... and that there will be yet another book." -- L. E. Modesitt, Jr, author of the Recluse Saga, the Imager Portfolio, and the Corean Chronicles "A modern iteration of old school storytelling. Highly recommended to anyone in search of a fun run through strange lands and times." -- Glen Cook, author of The Black Company Series "Howard Jones wields magic like a subtle blade and action like a mighty cleaver in his scimitars and sorcery tale, weaving together Arabian myth, history, and some honest-to-gosh surprises to create a unique story that you'll not soon forget." -- Monte Cook, author of The Dungeon Masters Guide, 3rd Edition "A rousing tale of swords against sorcery. Howard Jones writes with wit and flair. His world is involving, authentic and skilfully evoked. The best fantasy novel I have read all year." -- William King, Author of the Space Wolf trilogy and creator of Gotrek and Felix "A whirlwind tale of deserts, djinn and doors to other worlds, told in a voice perfectly pitched for the style and setting." -- Nathan Long, author of Bloodborn and Shamanslayer "An Arabian Nights adventure as written by Robert E Howard. It is exciting, inventive, and most of all fun." -- Dave Drake, author of The Legion of Fire




Unearthing Atlantis:


Book Description

Illustrated history of Thera Islands of Greece, the Minoan civilization and the fabled land of Atlantis.