Infinite Detail


Book Description

A LOCUS AWARD FINALIST FOR BEST FIRST NOVEL! The Guardian's Pick for Best Science Fiction Book of the Year! A timely and uncanny portrait of a world in the wake of fake news, diminished privacy, and a total shutdown of the Internet BEFORE: In Bristol’s center lies the Croft, a digital no-man’s-land cut off from the surveillance, Big Data dependence, and corporate-sponsored, globally hegemonic aspirations that have overrun the rest of the world. Ten years in, it’s become a center of creative counterculture. But it’s fraying at the edges, radicalizing from inside. How will it fare when its chief architect, Rushdi Mannan, takes off to meet his boyfriend in New York City—now the apotheosis of the new techno-utopian global metropolis? AFTER: An act of anonymous cyberterrorism has permanently switched off the Internet. Global trade, travel, and communication have collapsed. The luxuries that characterized modern life are scarce. In the Croft, Mary—who has visions of people presumed dead—is sought out by grieving families seeking connections to lost ones. But does Mary have a gift or is she just hustling to stay alive? Like Grids, who runs the Croft’s black market like personal turf. Or like Tyrone, who hoards music (culled from cassettes, the only medium to survive the crash) and tattered sneakers like treasure. The world of Infinite Detail is a small step shy of our own: utterly dependent on technology, constantly brokering autonomy and privacy for comfort and convenience. With Infinite Detail, Tim Maughan makes the hitherto-unimaginable come true: the End of the Internet, the End of the World as We Know It.




Infinite Detail


Book Description

A LOCUS AWARD FINALIST FOR BEST FIRST NOVEL! The Guardian's Pick for Best Science Fiction Book of the Year! A timely and uncanny portrait of a world in the wake of fake news, diminished privacy, and a total shutdown of the Internet BEFORE: In Bristol’s center lies the Croft, a digital no-man’s-land cut off from the surveillance, Big Data dependence, and corporate-sponsored, globally hegemonic aspirations that have overrun the rest of the world. Ten years in, it’s become a center of creative counterculture. But it’s fraying at the edges, radicalizing from inside. How will it fare when its chief architect, Rushdi Mannan, takes off to meet his boyfriend in New York City—now the apotheosis of the new techno-utopian global metropolis? AFTER: An act of anonymous cyberterrorism has permanently switched off the Internet. Global trade, travel, and communication have collapsed. The luxuries that characterized modern life are scarce. In the Croft, Mary—who has visions of people presumed dead—is sought out by grieving families seeking connections to lost ones. But does Mary have a gift or is she just hustling to stay alive? Like Grids, who runs the Croft’s black market like personal turf. Or like Tyrone, who hoards music (culled from cassettes, the only medium to survive the crash) and tattered sneakers like treasure. The world of Infinite Detail is a small step shy of our own: utterly dependent on technology, constantly brokering autonomy and privacy for comfort and convenience. With Infinite Detail, Tim Maughan makes the hitherto-unimaginable come true: the End of the Internet, the End of the World as We Know It.




Ghost Hardware


Book Description

From the author of Infinite Detail, The Guardian's Pick for Best Science Fiction Book of 2019! Three short stories set in the near-future dystopia of Infinite Detail After an act of anonymous cyberterrorism has permanently switched off the internet, causing global trade, travel, and communication to collapse and modern luxuries to become scarce, life in the Croft and beyond . . . carries on. In “Ghost Hardware,” we meet Anika, an artist who uses VR to uncover layers of street art in pursuit of the work of another elusive artist. In a desolate future, she is chasing the past. “Limited Edition” takes us to a time before the crash to introduce us to Grids, College, and Melody—a tight-knit, sneaker-obsessed South Bristol crew. When a new pair of limited-edition trainers drops, they won't let a little thing like being broke get in their way—even if they have to do some VR hacking to pull off an IRL heist. And in the pre-internet-crash world of “Gulls” we meet Mary, who lives in the Tip, where Gulls like her dig through landfills in search of treasure. But Mary wants out. And the strange, glowing pair of glasses she found in a dead man’s jacket pocket just might be her ticket. Expanding on Tim Maughan’s vision of a world disconnected in Infinite Detail, the stories in Ghost Hardware give a closer look at the End of the Internet, the End of the World as We Know It.




The Infinite Day


Book Description

“Vero, you remember you once said there were people who would follow me to the gates of hell?” “A figure of speech.” “We’d better find them. That’s where we’re going.” After the defeat of the evil Dominion forces at Farholme, Commander Merral D’Avanos prepares a task force to rescue thirty hostages captured by the fleeing Margrave Lezaroth. Merral’s only hope is that he can get to the hostages before they’re taken to Lord-Emperor Nezhuala at the Blade of Night—the nexus of the Dominion’s power. But in order to get there, Merral and his crew will have to survive a perilous trip through Below Space. Meanwhile, news of the Dominion’s defeat at Farholme reaches Ancient Earth but is tempered by the sobering truth of the enemy’s growth and strength. It is now clear that an attack on the Assembly is imminent, but how far should the Assembly go to stop it? And does the real danger lie in the Dominion or in the subtle evil that has arrived at the heart of the Assembly itself? The Infinite Day is the thrilling conclusion to the epic Lamb among the Stars series that has readers and critics raving.




Introduction to Analysis of the Infinite


Book Description

From the preface of the author: "...I have divided this work into two books; in the first of these I have confined myself to those matters concerning pure analysis. In the second book I have explained those thing which must be known from geometry, since analysis is ordinarily developed in such a way that its application to geometry is shown. In the first book, since all of analysis is concerned with variable quantities and functions of such variables, I have given full treatment to functions. I have also treated the transformation of functions and functions as the sum of infinite series. In addition I have developed functions in infinite series..."




Infinite Regress


Book Description

In Infinite Regress, David Joselit considers the plurality of identities and practices within Duchamp's life and art between 1910 and 1941, conducting a synthetic reading of his early and middle career. There is not one Marcel Duchamp, but several. Within his oeuvre Duchamp practiced a variety of modernist idioms and invented an array of contradictory personas: artist and art dealer, conceptualist and craftsman, chess champion and dreamer, dandy and recluse. In Infinite Regress, David Joselit considers the plurality of identities and practices within Duchamp's life and art between 1910 and 1941, conducting a synthetic reading of his early and middle career. Taking into account underacknowledged works and focusing on the conjunction of the machine and the commodity in Duchamp's art, Joselit notes a consistent opposition between the material world and various forms of measurement, inscription, and quantification. Challenging conventional accounts, he describes the readymade strategy not merely as a rejection of painting, but as a means of producing new models of the modern self.




Infinite Risk


Book Description

Alone in the wrong timestream, Edie must navigate a new school and try to put her first love Kian on a different path, battling those who will stop at nothing to keep her from derailing their deadly schemes.




The Infinite Game


Book Description

From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.




Infinite Space


Book Description

This book presents a compilation of dream houses whose architecture deliberately breaks with their surroundings.




Island Book: The Infinite Land


Book Description

Set sail with Island Book: The Infinite Land, the second volume in an Evan Dahm's epic fantasy graphic novel trilogy rich with allegory and underlying themes. After their quest to find the Monster, Sola and her friends have gone down separate paths. Sola spends her days on the open seas while Hunder stays close to home as the chief of the unified Sun and Fortress Islands. And Wick? Well . . . it’s almost as if he’s become a ghost. Then their world is thrown into chaos when Alef, the captain of one of Hunder’s ships, brings news of a massive island—a continent—that he says the Sun and Fortress islanders are destined to claim for their own. Alef and Hunder launch an expedition that threatens to bring death and destruction to any who stand in their way. Sola must make a choice—step aside and allow other islanders to die, or risk her own life in order to stop her friend.