The Inner Sea


Book Description

Recounting a five-year journey that encompassed every country and island of the "Inner Sea"--from the mountains of Morocco to the monasteries of Mt. Athos, the bloodstained streets of Beirut, the slums of Naples, and beyond--Fox offers an astonishingly vivid human mosaic that answers the questions, "Who are the new Mediterraneans, and what is the future of their world?"




The Inner Sea World Guide


Book Description

The exciting world of the Pathfinder Roleplaying Game comes alive in this giant 320-page, full-color hardcover campaign setting! Fully revised to match the new Pathfinder RPG rules, this definitive volume contains expanded coverage of the 40+ nations in the world of Golarion's Inner Sea region, from ruin-strewn Varisia in the north to the sweltering jungles of the Mwangi Expanse in the south to crashed sky cities, savage frontier kingdoms, powerful city-states, and everything in-between. A broad overview of Golarion's gods and religions, new character abilities, magic items, and monsters flesh out the world for both players and Game Masters. Plus, a beautiful poster map reveals the lands of the Inner Sea in all their treacherous glory.




The Inland Sea


Book Description

"An elegiac prose celebration . . . a classic in its genre."—Publishers Weekly In this acclaimed travel memoir, Donald Richie paints a memorable portrait of the island-studded Inland Sea. His existential ruminations on food, culture, and love and his brilliant descriptions of life and landscape are a window into an Old Japan that has now nearly vanished. Included are the twenty black and white photographs by Yoichi Midorikawa that accompanied the original 1971 edition. Donald Richie (1924-2013) was an internationally recognized expert on Japanese culture and film. Yoichi Midorikawa (1915-2001) was one of Japan's foremost nature photographers.




Inner Sea Magic


Book Description

Magic has suffused the Inner Sea region for thousands of years. This Pathfinder sourcebook takes a detailed look at the magical traditions of the Inner Sea, including rules for magic variants (from hideous fleshwarping rituals to the wild and unpredictable surges of primal magic), examinations of how magic is taught (be it in schools, temples, guilds, or secret societies), and how the spellcasters of the region have chosen to specialize in various forms of magic. Additionally, this book presents two, new oracle mysteries, 18 new archetypes for spellcasting classes, a pair of prestige classes (the cypher mage and the divine scion), and a wide selection of unique, unusual, and exciting new spells for all who would seek to master the art of magic.




The Inner Sea


Book Description

An expansive consideration of how nautical themes influenced literature in early modern Portugal. In this book, Josiah Blackmore considers how the sea and seafaring shaped literary creativity in early modern Portugal during the most active, consequential decades of European overseas expansion. Blackmore understands “literary” in a broad sense, including a diverse archive spanning genres and disciplines—epic and lyric poetry, historical chronicles, nautical documents, ship logs, shipwreck narratives, geographic descriptions, and reference to texts of other seafaring powers and literatures of the period—centering on the great Luís de Camões, arguably the sea poet par excellence of early modern Europe. Blackmore shows that the sea and nautical travel for Camões and his contemporaries were not merely historical realities; they were also principles of cultural creativity that connected to larger debates in the widening field of the maritime humanities. For Blackmore, the sea, ships, and nautical travel unfold into a variety of symbolic dimensions, and the oceans across the globe that were traversed in the fifteenth and sixteenth centuries correspond to vast reaches within the literary self. The sea and seafaring were not merely themes in textual culture but were also principles that created individual and collective subjects according to oceanic modes of perception. Blackmore concludes with a discussion of depth and sinking in shipwreck narratives as metaphoric and discursive dimensions of the maritime subject, foreshadowing empire’s decline.




Inner Sea Races


Book Description

Along with expansive details on Golarion's most prominent races you'll find whole chapters of exciting new character options, allowing you to make your favorite hero's culture more vital and valuable than ever before! Dozens of racial details and heritages also make choosing the perfect race easier than ever, whether you want to be a Varisian human or an archon-blooded aasimar. Pathfinder Campaign Setting: Inner Sea Races reveals new details on Golarion's most important races, including multiple human ethnicities.




Surfing Your Inner Sea


Book Description

In this eminently readable, evocatively photographed volume, best-selling author Raphael Cushnir provides a simpleand holistic path to achieving lasting peace of mind and body. Through a series of short, deceptively approachable essays, Cushnir details the day-to-day practices that comprise the foundation of a stress-free life. Cushnir's signature mix of personal anecdote and approachable metaphor ensures that each of his 18 lessons rings home. In the spirit of Cushnir's popular How Now: 100 Ways to Celebrate the Present Moment, Surfing Your Inner Sea is a guidebook, a resource, and a wellspring of practical inspiration.




Castles of the Inner Sea


Book Description

Pathfinder Campaign Setting: Castles of the Inner Sea provides a detailed overview of six of Golarion's most storied citadels, bastions that might serve as the setting of entire adventures, homes to allies and enemies, or the headquarters of the land's most capable adventurers. Each features elaborate overview maps and detailed descriptions of the most noteworthy floors, structures, or dungeons. Famous and infamous castles explored in this 64-page book include: * Castle Everstand, a magically created bastion of heroic knights that protects Lastwall from endless tides of rampaging orcs. * Castle Kronquist, the haunted keep of a vampirc conqueror and his legion of ancient undead abominations. * The Cloud Castle of the Storm King, an elusive, soaring structure inhabited by a tempestuous clan of cloud giant wanderers. * Citadel Vriad, the infamous fortress of Varisia's Hellknights, a grim edifice from which the lawless never return. * Highhelm, an unbreechable mountain fortress that holds the capital of an entire dwarven nation. * Icerift Castle, ruins chilled by arctic cold and a tragedy that endlessly hungers for mortal life. Pathfinder Campaign Setting: Castles of the Inner Sea is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game setting.




Towns of the Inner Sea


Book Description

Whether they're the starting points of incredible campaigns, communities facing unfathomable dangers, or merely places for adventurers to rest and resupply, vibrantly detailed towns are vital to any fantasy adventure. Towns of the Inner Sea explores six small but richly detailed settlements from the Pathfinder campaign setting. Each entry provides insights into the town's history, culture, and residents, as well as what dangers lurk in the shadows. Numerous adventure hooks, full-page maps, and stat blocks for key NPCs make these towns fully realized settings, ready for Game Masters to drop into campaigns whenever they're needed. This book contain details on the following distinctive towns: ►Diobel: What you can't get in Absalom, you can get in this notorious smuggler's port. ►Falcon's Hollow: Were monsters and curses not enough, the ambitions of this town's greedy overseers would still trap its residents in mud and sawdust. ►Ilsurian: Torn between rival city-states, this Varisian town bows to no master. ►Pezzak: This sheltered port defies the rulers of the devil-dominated nation of Cheliax, its rebel spirit burning strong despite its scheming overlords. ►Solku: This pious fortress-town faces constant threats from nearby gnoll tribes, and while its walls stand unbreached, none can say for how much longer. ►Trunau: Trapped on the wrong side of the border with the orcs of Belkzen, the citizens of this stronghold stand fast against savagery. Towns of the Inner Sea is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game.




Lost Omens World Guide


Book Description

This comprehensive 136-page hardcover overview of the world of Pathfinder provides everything you need to know for a lifetime of adventure in the Age of Lost Omens! The god of prophecy is dead, leaving heroes just like you to carve their own destinies out of an uncertain future! The Lost Omens World Guide is your key to understanding the big picture and your hero's role within it! A gorgeous two-sided giant poster map of the Pathfinder world provides a beautiful accompaniment to a gazetteer featuring 10 geographically and thematically contiguous regions that combine to create a fantasy world packed with diverse and deadly possibilities! Each region also includes suggested character backgrounds and archetypes to more deeply root your character in their surroundings. Designed for both players and Game Masters, this indispensable guidebook is your first look at the future of the Pathfinder world!