The Night Wolf Inn


Book Description

The Night Wolf Inn is a sand box experience for 1st Edition RPG Gaming. It is a tavern and a universe unto itself; a place of powerful dweomers, secret doors, lost gods, hidden dimensions and dangerous artifacts. The Inn's mysterious backstory holds the sandbox experience together. The Night Wolf Inn fits snugly into any campaign, occupying only the space of its buildings and lawns. It is also intended to be fully customizable. Includes: Fully detailed maps and locations of the Inn featuring four floors, outdoor property, and extra-dimensional spaces. Partially detailed launch points into over twenty pocket dimensions and parallel worlds. Many new magic items, treasures, artifacts, monsters, demons, gods, NPCs, races, languages, and myths. Beautiful art. Player and DM versions of relevant maps. Player handouts. Quick reference cheat sheets.




Time Travel Inn


Book Description

"No one seems very worried that your Grandmother Dolores has vanished from her job as innkeeper in the middle of the Wisconsin woods. That is until your parents suddenly and mysteriously insist on moving the family to take over the inn while she's 'away.' Kids in the neighborhood are eager to tell you wild tales about your new home, the Time Travel Inn. In this longer, larger-format Choose Your Own Adventure ... kids can travel the past, present, and future as they make choices that lead to multiple thrilling outcomes while travelin' in search of Grandma Dolores."--




Lessons at Blackberry Inn


Book Description

Lessons at Blackberry Inn can be read as a stand-alone inspirational and instructional homeshool guide for moms, or as a sequel to Karen's popular Pocketful of Pinecones. Practical homeschooling ideas, a dose of the Charlotte Mason method, a bit of family drama and mystery, and the forgotten value of homemaking fill every nook and cranny of its pages. Beautifully illustrations by Nigel Andreola bring the 1930's back to life. The cover is an original cross stitch by Karen Andreola




The Lark and the Wren


Book Description

A GHOST OF A CHANCE A voice, an icy, whispering voice, came out of the darkness from all around her; from everywhere, yet nowhere. It could have been born of her imagination, yet Rune knew the voice was the Ghost's, and that to run was to die. Instantly, but in terror that would make dying seem to last an eternity. "Why have you come here, stupid child " it murmured, as fear urged her to run away. "Why were you waiting here For me Foolish child, do you not know what I am What I could do to you " Rune had to swallow twice before she could speak, and even then her voice cracked and squeaked with fear. "I've come to fiddle for you-sir " she said, gasping for breath between each word, trying to keep her teeth from chattering. The Ghost laughed, a sound with no humor in it, the kind of laugh that called up empty wastelands and icy peaks. "Well, then, girl. Fiddle, then. And pray to that Sacrificed God of yours that you fiddle well, very well. If you please me, if you continue to entertain me until dawn, I shall let you live, a favor I have never granted any other. But I warn you-the moment my attention lags, little girl-you'll die like all the others and you will join all the others in my own private little Hell." At the publisher's request, this title is sold without DRM (Digital Rights Management).




Cugel: The Skybreak Spatterlight


Book Description

A charming rogue undertakes an epic journey across a dying planet in the World Fantasy Award–winning author’s classic tale of adventure and revenge. The Earth is now a world older than memory, a place where the lowly inhabitants await the final twilight of the bloated red sun. But Cugel the Clever is nothing if not a survivor. Now, for the second time, Iucounu the Laughing Magician has magicked Cugel across the Ocean of Sighs to the faraway Shanglestone Strand. Beset by thieves and schemers, whose cunning almost equals his own, Cugel must fight the long way back to Iucounu’s manse where he intends to exact a terrible revenge before the old red sun goes out forever. Mixing sardonic humor and high adventure, World Fantasy Award–winning author Jack Vance weaves a picaresque tale of treachery and danger in his classic Tales of the Dying Earth series.




The Misenchanted Sword


Book Description

The old wizard wasn't exactly happy with Valder, who'd led his enemy to his hut. Now hut and magical supplies were destroyed. But he'd promised the young scout a magic sword to get him safely back to his own lines -- and a much-enchanted sword Valder would get! The resulting sword gave perfect protection -- sometimes! It could kill any man -- or even half demon. In fact, once drawn, it had to kill before it could be put down or sheathed. Army wizards told Valder that the sword would keep him alive until he'd drawn it 100 times; then it would kill him! It wouldn't prevent his being wounded, maimed or cut to pieces, but it wouldn't let him die. If his new job as Chief Assassin for the army didn't make him use up the spell, he'd be practically immortal. Not bad, it seemed. There had to be a catch somewhere. There was -- and it was a lulu!




Welcome to Alien Inn


Book Description

Stranded at an inn during a blizzard, Matt enjoys the snow and the time off from school until he learns that the innkeeper and all the other guests are really aliens who have come to Earth to study human life.




Bicycling


Book Description

Bicycling magazine features bikes, bike gear, equipment reviews, training plans, bike maintenance how tos, and more, for cyclists of all levels.




Bicycling


Book Description

Bicycling magazine features bikes, bike gear, equipment reviews, training plans, bike maintenance how tos, and more, for cyclists of all levels.




Bicycling


Book Description

Bicycling magazine features bikes, bike gear, equipment reviews, training plans, bike maintenance how tos, and more, for cyclists of all levels.