Basic Computer Games
Author : David H. Ahl
Publisher :
Page : 185 pages
File Size : 27,64 MB
Release : 1981
Category : BASIC (Computer program language)
ISBN :
Author : David H. Ahl
Publisher :
Page : 185 pages
File Size : 27,64 MB
Release : 1981
Category : BASIC (Computer program language)
ISBN :
Author : BAUMANN
Publisher : Springer Science & Business Media
Page : 333 pages
File Size : 32,28 MB
Release : 2013-06-29
Category : Science
ISBN : 1475739184
The computer is a toy tossed to us by Nature for diversion and comfort in the darkness. d'Alembert I hate everything which merely instructs without stimulating me or increasing my own activity. Goethe Let's try to eliminate some misconceptions from the outset: this book is not a collection of game recipes as sembled in the form of finished programs which only have to be typed into the computer and then played. Far from it. The object is to challenge readers to activate their own creativity in using computer games. The game concept is designed to develop into game strategy and this then should form the basis of computer programming. Programming comput ers is in itself the game. Or, to put it another way, read ers can learn programming while playing. No previous knowledge of programming is assumed of readers and users of this book -- only the willingness to accept new ideas and improve upon them independently. While all the programs in this book have been run and tested, some are intentionally imperfect. They await the finishing touches from you, the reader. The additional brainteasers at the end of the chapters (or, occasionally, after a sec tion within a chapter) are therefore designed to inspire your imagination and encourage your independence. The material is drawn from numerous sources.
Author : David H. Ahl
Publisher :
Page : 212 pages
File Size : 17,45 MB
Release : 1980
Category : Computers
ISBN :
Author : Susan Drake Lipscomb
Publisher :
Page : 182 pages
File Size : 37,10 MB
Release : 1982
Category : Games & Activities
ISBN : 9780380806065
Introduces the fundamentals of computer programming using the BASIC programming language. Includes descriptions and listings of programs designed to amuse and challenge users.
Author : Robert Nystrom
Publisher : Genever Benning
Page : 353 pages
File Size : 50,24 MB
Release : 2014-11-03
Category : Computers
ISBN : 0990582914
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Author : Lee T. Silber
Publisher : Capital Books (VA)
Page : 0 pages
File Size : 29,11 MB
Release : 2009
Category : Amusements
ISBN : 9781933102832
You, your friends, and especially your kids will always be entertained--whether waiting in line or on a rainy day. These games and activities only require items from your pocket or purse to keep people active and having fun. Be the life of the party using these easy, educational, and engaging ideas
Author : Jackie Silberg
Publisher : Gryphon House, Inc.
Page : 278 pages
File Size : 50,10 MB
Release : 1995
Category : Crafts & Hobbies
ISBN : 9780876591727
Presents five hundred alphabet, counting, math, science, drama, listening, and other types of games for three- to six-year-olds that take only five minutes to play, and includes a skills index.
Author : Amanda Boyarshinov
Publisher : Page Street Publishing
Page : 211 pages
File Size : 14,42 MB
Release : 2016-05-24
Category : Juvenile Nonfiction
ISBN : 1624141978
Learn While You Play With These Fun, Creative Activities & Games From two experienced educators and moms, 100 Fun & Easy Learning Games for Kids prepares your children to thrive in school and life the fun way by using guided play at home to teach important learning topics—reading, writing, math, science, art, music and global studies. Turn off the TV and beat boredom blues with these clever activities that are quick and easy to set up with common household materials. The huge variety of activities means you can choose from high-energy group games full of laughter and delight, or quiet activities that kids can complete on their own. All activities highlight the skill they teach, and some are marked with a symbol whether they are good for on-the-go learning or if they incorporate movement for kids to get their wiggles out. In Zip-Line Letters, children learn letter sounds as the letters zoom across the room. In Parachute Subtraction, place foam balls in a parachute, then kids shake the parachute and practice subtraction as they count how many balls fall off. Kids will have so much fun, they won’t even realize they’re gaining important skills! The activities are easy to adapt for all ages and skill levels. 100 Fun & Easy Learning Games for Kids is the solution for parents—as well as teachers, caregivers or relatives—to help kids realize how fun learning can be and develop what they’ll need to do well wherever life takes them.
Author : Al Sweigart
Publisher : No Starch Press
Page : 377 pages
File Size : 17,73 MB
Release : 2016-12-16
Category : Computers
ISBN : 1593277954
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.
Author : Dav Pilkey
Publisher : Graphix
Page : 176 pages
File Size : 11,5 MB
Release : 2020-12
Category : Cartoonists
ISBN : 9781536467451
Welcome to the Cat Kid Comic Club, where Li'l Petey (LP), Flippy, and Molly introduce twenty-one rambunctious, funny, and talented baby frogs to the art of comic making. As the story unwinds with mishaps and hilarity, readers get to see the progress,