High Performance Visualization


Book Description

Visualization and analysis tools, techniques, and algorithms have undergone a rapid evolution in recent decades to accommodate explosive growth in data size and complexity and to exploit emerging multi- and many-core computational platforms. High Performance Visualization: Enabling Extreme-Scale Scientific Insight focuses on the subset of scientific visualization concerned with algorithm design, implementation, and optimization for use on today’s largest computational platforms. The book collects some of the most seminal work in the field, including algorithms and implementations running at the highest levels of concurrency and used by scientific researchers worldwide. After introducing the fundamental concepts of parallel visualization, the book explores approaches to accelerate visualization and analysis operations on high performance computing platforms. Looking to the future and anticipating changes to computational platforms in the transition from the petascale to exascale regime, it presents the main research challenges and describes several contemporary, high performance visualization implementations. Reflecting major concepts in high performance visualization, this book unifies a large and diverse body of computer science research, development, and practical applications. It describes the state of the art at the intersection of scientific visualization, large data, and high performance computing trends, giving readers the foundation to apply the concepts and carry out future research in this area.




Visualization Methods in High Performance Computing and Flow Simulation


Book Description

The developments of new algorithms in applied mathematics, of new concepts in computer sciences, and of new hardware in computer technology have led to an immense output of data streams describing the solutions of important physical or technological problems. In order to understand and to explore the results of calculations, new visualization methods have been developed. These novel methods are indispensable for mathematicians and engineers working with problems such as flow theory or elasticity. These proceedings contain selected contributions from the DFG-workshop on visualization, held at the University of Paderborn, January 18--20, 1994, and will be of interest to researchers in the above mentioned fields.




GPU-Based Interactive Visualization Techniques


Book Description

This book presents efficient visualization techniques, a prerequisite for the interactive exploration of complex data sets. High performance is demonstrated as a process of devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Coverage includes parallelization on cluster computers with several GPUs, adaptive rendering methods, and non-photorealistic rendering techniques for visualization.




Production Volume Rendering


Book Description

Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work. Production Volume Rendering: Design and Implementation provides the first full account of volume rendering techniques used for feature animation and visual effects production. It covers the theoretical underpinnings as well as the implementation of a working renderer. The book offers two paths toward understanding production volume rendering. It describes: Modern production volume rendering techniques in a generic context, explaining how the techniques fit together and how the modules are used to achieve real-world goals Implementation of the techniques, showing how to translate abstract concepts into concrete, working code and how the ideas work together to create a complete system As an introduction to the field and an overview of current techniques and algorithms, this book is a valuable source of information for programmers, technical directors, artists, and anyone else interested in how production volume rendering works. Web Resource The scripts, data, and source code for the book’s renderer are freely available at https://github.com/pvrbook/pvr. Readers can see how the code is implemented and acquire a practical understanding of how various design considerations impact scalability, extensibility, generality, and performance.




Real-Time Volume Graphics


Book Description

Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagr




Scalable Interactive Visualization


Book Description

This book is a printed edition of the Special Issue "Scalable Interactive Visualization" that was published in Informatics




High Performance Computing for Computational Science - VECPAR 2012


Book Description

This book constitutes the thoroughly refereed post-conference proceedings of the 10th International Conference on High Performance Computing for Computational Science, VECPAR 2012, held in Kope, Japan, in July 2012. The 28 papers presented together with 7 invited talks were carefully selected during two rounds of reviewing and revision. The papers are organized in topical sections on CPU computing, applications, finite element method from various viewpoints, cloud and visualization performance, method and tools for advanced scientific computing, algorithms and data analysis, parallel iterative solvers on multicore architectures.




Current Trends in High Performance Computing and Its Applications


Book Description

This volume contains 88 research articles written by prominent researchers. The articles are chosen from a large international conference on high performance computing and its applications held in Shanghai, China. Topics covered include a variety of subjects in modern high performance computing and its applications, such as the design and analysis of high performance computing algorithms, tools and platforms, and their scientific, engineering, medical, and industrial applications. The book serves as an excellent reference work for graduate students and researchers working with high performance computing for problems in science and engineering.




High Performance Computing for Computer Graphics and Visualisation


Book Description

This book contains mainly a selection of papers that were presented at the International Workshop on High Performance Computing/or Computer Graphics and Visualisation, held in Swansea, United Kingdom on 3-4 July 1995. The workshop was sponsored by the HEFCWI Initiative on ·Parallel Computing - Foundations and Applications·, and it has provided the international computer graphics community with a platform for: • assessing and reviewing the impact of the development of high performance computing on the progress of computer graphics and visualisation; • presenting the current use of high performance computing architecture and software tools in computer graphics and visualisation, and the development of parallel graphics algorithms; • identifying potential high performance computing applications in computer graphics and visualisation, and encouraging members of the graphics community to think about their problems from the perspective of parallelism. The book is divided into six sections. The first section, which acts as the introduction of the book, gives an overview of the current state of the art It contains a comprehensive survey, by Whitman, of parallel algorithms for computer graphics and visualisation; and a discussion, by Hansen, on the past, present and future high performance computing applications in computer graphics and visualisation. The second section is focused on the design and implementation of high performance architecture, software tools and algorithms for surface rendering.




Ray Tracing Gems


Book Description

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs