Interactive Web-Based Virtual Reality with Java 3D


Book Description

"This book provides both advanced and novice programmers with comprehensive, detailed coverage of all of the important issues in Java 3D"--Provided by publisher.




Electronics, Electrical Engineering And Information Science - Proceedings Of The 2015 International Conference (Eeeis2015)


Book Description

This book consists of one hundred and seventeen selected papers presented at the 2015 International Conference on Electronics, Electrical Engineering and Information Science (EEEIS2015), which was held in Guangzhou, China, during August 07-09, 2015. EEEIS2015 provided an excellent international exchange platform for researchers to share their knowledge and results and to explore new areas of research and development.Global researchers and practitioners will find coverage of topics involving Electronics Engineering, Electrical Engineering, Computer Science, Technology for Road Traffic, Mechanical Engineering, Materials Science and Engineering Management. Experts in these fields contributed to the collection of research results and development activities.This book will be a valuable reference for researchers working in the field of Electronics, Electrical Engineering and Information Science.




Artificial Intelligence and Computational Intelligence


Book Description

This book constitutes the refereed proceedings of the International Conference on Artificial Intelligence and Computational Intelligence, AICI 2009, held in Shanghai, China, on November 7-8, 2009. The 79 revised full papers presented in this volume were carefully reviewed and selected from 1203 submissions. The papers are organized in topical sections on support vector machine, rough set theory, particle swarm optimization, neural computation, intelligent agents and systems, information security, immune computation, genetic algorithms, fuzzy computation, biological computing, applications of computational intelligence, ant colony algorithm, robotics, pattern recognition, neural networks, natural language processing, machine vision, machine learning, logic reasoning and theorem-proving, knowledge representation and acquisition, intelligent signal processing, intelligent scheduling, intelligent information retrieval, intelligent information fusion, intelligent image processing, heuristic searching methods, fuzzy logic and soft computing, distributed AI and agents, data mining and knowledge discovering, applications of artificial intelligence, and others.




Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications


Book Description

Virtual and augmented reality is the next frontier of technological innovation. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the trends, techniques, and uses of virtual and augmented reality in various fields, and examines the benefits and challenges of these developments. Highlighting a range of pertinent topics, such as human-computer interaction, digital self-identity, and virtual reconstruction, this multi-volume book is ideally designed for researchers, academics, professionals, theorists, students, and practitioners interested in emerging technology applications across the digital plane.




Medicine Meets Virtual Reality


Book Description

MMVR offers solutions for problems in clinical care through the phenomenally expanding potential of computer technology. Computer-based tools promise to improve healthcare while reducing cost - a vital requirement in today's economic environment. This seventh annual MMVR focuses on the healthcare needs of women. Women every where demand more attention to breast cancer, cervical cancer, ageing-related conditions. Electronic tools provide the means to revolutionise diagnosis, treatment and education. The book demonstrates what new tools can improve the care of their female patients. As minimally invasive procedures are mainstreamed, advanced imaging and robotics tools become indispensable. The internet and other networks establish new venues for communication and research. Medical education, as well as clinical care, is enhanced by systems allowing instruction and professional interaction in ways never before possible and with efficiency never before achieved. Telemedicine networks now permit providers to meet patients needs where previously impossible. MMVR strengthens the link between healthcare providers and their patients. The volume contains selected papers authored by presenters at the conference. Areas of focus include Computer-Assisted Surgery, Data Fusion & Informatics, Diagnostic Tools, Education & Training, Mental Health, Modelling, Net Architecture, Robotics, Simulation, Telemedicine, Telepresence and Visualisation.




Virtual Reality Technology


Book Description

Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going. Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before. Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language. Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry. For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedback Computing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge rendering Object modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniques Programming toolkits for virtual reality and the game production pipeline Human factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VR Application examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.




VSMM 2000


Book Description




Challenges for Technology Innovation: An Agenda for the Future


Book Description

The world is undergoing a profound transformation, driven by radical technological changes and an accelerated globalisation process. A new culture of greater resource efficiency and disruptive innovation will require new technologies, processes and materials, fostering new knowledge, innovation, education and a digital society, bringing forward new business opportunities and novel solutions to major societal challenges. Challenges for Technology Innovation: an Agenda for the Future is the result of the 1st International Conference on Sustainable Smart Manufacturing – S2M, held at the Faculty of Architecture in Lisbon, Portugal, on October 20-22, 2016. It contains innovative contributions in the field of Sustainable Smart Manufacturing and related topics, making a significant contribution to further development of these fields. This volume covers a wide range of topics including Design and Digital Manufacturing, Design Education, Eco Design and Innovation, Future Cities, Medicine 4.0, Smart Manufacturing, Sustainable Business Models, Sustainable Construction, Sustainable Design and Technology and Sustainable Recycling.




Proceedings of the Sixth International Conference on Computer Supported Cooperative Work in Design


Book Description

Computer-supported co-operative work (CSCW) is a research area that aims at integrating the works of several people involved in a common goal, inside a co-operative universe, through the sharing of resources in an efficient way. This report contains the papers presented at a conference on CSCW in design. Topics covered include: techniques, methods, and tools for CSCW in design; social organization of the CSCW process; integration of methods & tools within the work organization; co-operation in virtual enterprises and electronic businesses; CSCW in design & manufacturing; interaction between the CSCW approach and knowledge reuse as found in knowledge management; intelligent agent & multi-agent systems; Internet/World Wide Web and CSCW in design; and applications & test beds.




Advances in Electronic Commerce, Web Application and Communication


Book Description

ECWAC2012 is an integrated conference devoted to Electronic Commerce, Web Application and Communication. In the this proceedings you can find the carefully reviewed scientific outcome of the second International Conference on Electronic Commerce, Web Application and Communication (ECWAC 2012) held at March 17-18,2012 in Wuhan, China, bringing together researchers from all around the world in the field.