Book Description
This book provides would-be computer game programmers with the foundations of game programming using Microsoft Direct X 8.0 software, the leading development environment of computer games.
Author : Ian Parberry
Publisher : Wordware Publishing
Page : 312 pages
File Size : 32,91 MB
Release : 2001
Category : Computers
ISBN :
This book provides would-be computer game programmers with the foundations of game programming using Microsoft Direct X 8.0 software, the leading development environment of computer games.
Author : Peter Walsh
Publisher : Wordware Publishing
Page : 0 pages
File Size : 24,3 MB
Release : 2001
Category : Computer games
ISBN : 9781556225130
This volume targets experienced game programmers and those interested in game programming. Detailed coverage is given to the substantial implementation changes in DirectX.
Author : Frank Luna
Publisher : Wordware Publishing, Inc.
Page : 655 pages
File Size : 45,70 MB
Release : 2006-06-07
Category : Computers
ISBN : 1449633757
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.
Author : Frank Luna
Publisher : Mercury Learning and Information
Page : 1226 pages
File Size : 44,69 MB
Release : 2016-04-19
Category : Computers
ISBN : 1944534555
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12
Author : Frank Luna
Publisher : Jones & Bartlett Learning
Page : 0 pages
File Size : 33,7 MB
Release : 2003
Category : Computers
ISBN : 9781556229138
Introduction to 3D Game Programming with DirectX 9.0 provides an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. The book begins with an explanation of mathematical tools and moves on to general 3D concepts. Other topics include performing basic operations in Direct3D such as primitive drawing, lighting, texturing, alpha blending, and stenciling, and using Direct3D to implement techniques that could be required in a game. Chapters on vertex and pixel shaders, including the effects framework and the new High-Level Shading Language, wrap up the discussion. Understand basic mathematical and 3D concepts; learn how to describe and draw interactive 3D scenes using the Direct3D 9.0 API; use Direct3D and the D3DX utility library to implement a variety of techniques and applications, such as transparency, shadows, reflections, fonts, meshes, using XFiles, progressive meshes, terrain rendering, particle systems, picking, cartoon rendering, and multitexturing; find out how to write vertex and pixel shader programs with the High-Level Shading Language; discover how to write and use effect files with the Direct3D effects framework.
Author : Peter Walsh
Publisher :
Page : 564 pages
File Size : 39,53 MB
Release : 2002
Category : Computer games
ISBN :
Author : Frank Luna
Publisher : Mercury Learning and Information
Page : 1029 pages
File Size : 38,87 MB
Release : 2012-03-15
Category : Computers
ISBN : 1937585964
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
Author :
Publisher : Jones & Bartlett Learning
Page : 423 pages
File Size : 15,93 MB
Release :
Category :
ISBN : 1449633463
Author : Luna
Publisher : Jones & Bartlett Publishers
Page : 600 pages
File Size : 38,5 MB
Release : 2011-07-20
Category : Computers
ISBN : 9781449603403
Author : Frank Luna
Publisher : Jones & Bartlett Learning
Page : 630 pages
File Size : 32,62 MB
Release : 2010-09-23
Category : Computers
ISBN : 1598220160
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.