Computers Made Easy


Book Description

A Foundation in Computers & Software That's Easy to Understand Computers Made Easy is designed to take your overall computer skills from a beginner to the next level. Get a top level understanding without a complex education. This easy to use guide will help you navigate your way to becoming proficient with computers, operating systems, hardware and software. Introduction Chapter 1 - What is a Computer? Chapter 2 - Computer Peripherals Chapter 3 - Microsoft Windows Chapter 4 - Software Chapter 5 - Printers Chapter 6 - The Internet Chapter 7 - Email Chapter 8 - Office Productivity Software Chapter 9 - Antivirus and Antispyware Software Chapter 10 - Avoiding Scams Chapter 11 - Error Messages, Crashes, & Troubleshooting Chapter 12 - Wi-Fi and Internet Troubleshooting Chapter 13 - Backup and Protection Chapter 14 - Security Chapter 15 - Cloud Storage Chapter 16 - Basic Networking What's Next? About the Author James Bernstein has been working with various companies in the IT field since 2000, managing technologies such as SAN and NAS storage, VMware, backups, Windows Servers, Active Directory, DNS, DHCP, Networking, Microsoft Office, Exchange, and more. He has obtained certifications from Microsoft, VMware, CompTIA, ShoreTel, and SNIA, and continues to strive to learn new technologies to further his knowledge on a variety of subjects. He is also the founder of the website OnlineComputerTips.com, which offers its readers valuable information on topics such as Windows, networking, hardware, software, and troubleshooting. James writes much of the content himself and adds new content on a regular basis. The site was started in 2005 and is still going strong today.




Computer Science Made Simple


Book Description

Be smarter than your computer If you don't understand computers, you can quickly be left behind in today's fast-paced, machine-dependent society. Computer Science Made Simple offers a straightforward resource for technology novices and advanced techies alike. It clarifies all you need to know, from the basic components of today’s computers to using advanced applications. The perfect primer, it explains how it all comes together to make computers work. Topics covered include: * hardware * software * programming * networks * the internet * computer graphics * advanced computer concepts * computers in society Look for these Made Simple titles: Accounting Made Simple Arithmetic Made Simple Astronomy Made Simple Biology Made Simple Bookkeeping Made Simple Business Letters Made Simple Chemistry Made Simple Earth Science Made Simple English Made Simple French Made Simple German Made Simple Inglés Hecho Fácil Investing Made Simple Italian Made Simple Keyboarding Made Simple Latin Made Simple Learning English Made Simple Mathematics Made Simple The Perfect Business Plan Made Simple Philosophy Made Simple Physics Made Simple Psychology Made Simple Sign Language Made Simple Spanish Made Simple Spelling Made Simple Statistics Made Simple Your Small Business Made Simple www.broadway.com




Computer Coding Made Easy


Book Description

This title presents a fun introduction to computer programming for kids. Carol Vorderman takes kids' through the basics of programming and how to work with code, the language of the future.




Networking Made Easy


Book Description

Networking Made Easy is designed to take your overall networking skills from a beginner to the next level. Get a top-level understanding without a complex education. This easy to use guide will help you navigate your way to becoming proficient with network fundamentals and technology. Chapter 1 - What is a Network? Chapter 2 - Networking hardware Chapter 3 - Network Cabling Chapter 4 - Wireless Networking Chapter 5 - IP Addressing Chapter 6 - Protocols Chapter 7 - The Internet Chapter 8 - Windows Networking Chapter 9- Virtualization & Cloud Computing Chapter 10 - Network Troubleshooting About the Author James Bernstein has been working with various companies in the IT field since 2000, managing technologies such as SAN and NAS storage, VMware, backups, Windows Servers, Active Directory, DNS, DHCP, Networking, Microsoft Office, Exchange, and more. He has obtained certifications from Microsoft, VMware, CompTIA, ShoreTel, and SNIA, and continues to strive to learn new technologies to further his knowledge on a variety of subjects. He is also the founder of the website OnlineComputerTips.com, which offers its readers valuable information on topics such as Windows, networking, hardware, software, and troubleshooting. Jim writes much of the content himself and adds new content on a regular basis. The site was started in 2005 and is still going strong today.




Code


Book Description

The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.




Computers for Seniors Made Easy


Book Description

Take control of your computer by learning how to be a proficient PC user with this easy to follow, step by step guide. Then next time, your grandkids will be calling you for help!




Python Programming


Book Description

This book is suitable for use in a university-level first course in computing (CS1), as well as the increasingly popular course known as CS0. It is difficult for many students to master basic concepts in computer science and programming. A large portion of the confusion can be blamed on the complexity of the tools and materials that are traditionally used to teach CS1 and CS2. This textbook was written with a single overarching goal: to present the core concepts of computer science as simply as possible without being simplistic.




The Internet Made Easy


Book Description

With everything being online these days it only makes sense that you need to be able to use the Internet to some degree or you will be left behind. If you don't know how to go online and find your way around you can't even do simple things like apply for a job. Thanks to the Internet, doing things such as keeping in touch with friends and family is easier than ever and even shopping for your favorite items is as simple as clicking a few buttons. Then of course we have the ability to stream movies and music on all of our devices so we can be entertained anywhere we have an Internet connection. The goal of this book is to get you up and running on the Internet if its new to you or if you feel you need some help figuring out the best and safest ways to navigate all there is to see online. Even if you have been a web user for a while there is still plenty of useful information in this book to take your browsing skills to the next level such as how to get the most out of your web browser, perform custom searches to fine tune your search results and ways to keep your computer or mobile device safe while online. The chapters in the book cover the following topics: Chapter 1 - What is the Internet? Chapter 2 - Web Browsers and Search Engines Chapter 3 - Surfing the Internet Chapter 4 - Downloading Files and Programs Chapter 5 - Streaming Movies and Music Chapter 6 - Online Shopping Chapter 7 - Online Applications and Services Chapter 8 - Social Media Chapter 9 - Staying Safe and Secure Online About the Author James Bernstein has been working with various companies in the IT field since 2000, managing technologies such as SAN and NAS storage, VMware, backups, Windows Servers, Active Directory, DNS, DHCP, Networking, Microsoft Office, Exchange, and more. He has obtained certifications from Microsoft, VMware, CompTIA, ShoreTel, and SNIA, and continues to strive to learn new technologies to further his knowledge on a variety of subjects. He is also the founder of the website OnlineComputerTips.com, which offers its readers valuable information on topics such as Windows, networking, hardware, software, and troubleshooting. Jim writes much of the content himself and adds new content on a regular basis. The site was started in 2005 and is still going strong today.




Mindstorms


Book Description

In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.




But how Do it Know?


Book Description

This book thoroughly explains how computers work. It starts by fully examining a NAND gate, then goes on to build every piece and part of a small, fully operational computer. The necessity and use of codes is presented in parallel with the apprioriate pieces of hardware. The book can be easily understood by anyone whether they have a technical background or not. It could be used as a textbook.