Introduction to Three-Dimensional Design


Book Description

Introduction to Three-Dimensional Design is the first book to teach graphic design students the fundamentals of three-dimensional design through hands-on drawing and model projects. The book combines key concepts with carefully crafted exercises so students can apply three-dimensional design principles in practice. From initial sketches through experimental prototypes to the final model solutions, students will develop a deeper understanding of the often complex elements and principles of three-dimensional design.




Introduction to Three-Dimensional Design


Book Description

Introduction to Three-Dimensional Design provides graphic design students with an often overlooked but essential body of knowledge. It challenges the student to clearly communicate the three-dimensional principles of art and design with intent and meaning through drawings and three-dimensional models. Each of the four projects is carefully crafted and meticulously detailed to focus on the key concepts, from initial sketches through experimental prototypes to the final model solution: "Mask", for example, employs contrast as a means of intensifying communication through juxtaposition, while "Wire Icons" transforms the continuous graphic line from two to three-dimensions to capture volume and space. The book's objective is to enable students to deeply internalize, learn, and understand the elements and principles of three-dimensional design.




Principles of Three-dimensional Design


Book Description

This text is a thorough introduction to three-dimensional design: the importance of forms and objects in space. It covers the areas of problem solving: form/plane/space relationships. Of equal importance is its unique coverage of functional, cultural, and spatial contexts that condition the meanings we impart in creating objects. Its underlying goal is to provide a practical and theoretical understanding of how objects and the spaces they occupy shape the physical and perceptual nature of our reality.




Three-Dimensional Integrated Circuit Design


Book Description

Three-Dimensional Integrated Circuit Design, Second Eition, expands the original with more than twice as much new content, adding the latest developments in circuit models, temperature considerations, power management, memory issues, and heterogeneous integration. 3-D IC experts Pavlidis, Savidis, and Friedman cover the full product development cycle throughout the book, emphasizing not only physical design, but also algorithms and system-level considerations to increase speed while conserving energy. A handy, comprehensive reference or a practical design guide, this book provides effective solutions to specific challenging problems concerning the design of three-dimensional integrated circuits. Expanded with new chapters and updates throughout based on the latest research in 3-D integration: - Manufacturing techniques for 3-D ICs with TSVs - Electrical modeling and closed-form expressions of through silicon vias - Substrate noise coupling in heterogeneous 3-D ICs - Design of 3-D ICs with inductive links - Synchronization in 3-D ICs - Variation effects on 3-D ICs - Correlation of WID variations for intra-tier buffers and wires - Offers practical guidance on designing 3-D heterogeneous systems - Provides power delivery of 3-D ICs - Demonstrates the use of 3-D ICs within heterogeneous systems that include a variety of materials, devices, processors, GPU-CPU integration, and more - Provides experimental case studies in power delivery, synchronization, and thermal characterization




Geometry of Design


Book Description

This work takes a close look at a broad range of 20th-century examples of design, architecture and illustration, revealing underlying geometric structures in their compositions.




Introduction to Art: Design, Context, and Meaning


Book Description

Introduction to Art: Design, Context, and Meaning offers a deep insight and comprehension of the world of Art. Contents: What is Art? The Structure of Art Significance of Materials Used in Art Describing Art - Formal Analysis, Types, and Styles of Art Meaning in Art - Socio-Cultural Contexts, Symbolism, and Iconography Connecting Art to Our Lives Form in Architecture Art and Identity Art and Power Art and Ritual Life - Symbolism of Space and Ritual Objects, Mortality, and Immortality Art and Ethics




Three Dimensional System Integration


Book Description

Three-dimensional (3D) integrated circuit (IC) stacking is the next big step in electronic system integration. It enables packing more functionality, as well as integration of heterogeneous materials, devices, and signals, in the same space (volume). This results in consumer electronics (e.g., mobile, handheld devices) which can run more powerful applications, such as full-length movies and 3D games, with longer battery life. This technology is so promising that it is expected to be a mainstream technology a few years from now, less than 10-15 years from its original conception. To achieve this type of end product, changes in the entire manufacturing and design process of electronic systems are taking place. This book provides readers with an accessible tutorial on a broad range of topics essential to the non-expert in 3D System Integration. It is an invaluable resource for anybody in need of an overview of the 3D manufacturing and design chain.




Three-dimensional Visual Analysis


Book Description

"This book aims to strengthen an understanding of the sculptural possibilities of form and space through developing a visual language and structure that recognizes and gives priority to 3-dimensional visual perception. It is written so as to apply to both the active process of shaping 3-D form and space and analyzing any existing visual situation."-- Introduction.




3D Math Primer for Graphics and Game Development, 2nd Edition


Book Description

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.




An Invitation to 3-D Vision


Book Description

This book introduces the geometry of 3-D vision, that is, the reconstruction of 3-D models of objects from a collection of 2-D images. It details the classic theory of two view geometry and shows that a more proper tool for studying the geometry of multiple views is the so-called rank consideration of the multiple view matrix. It also develops practical reconstruction algorithms and discusses possible extensions of the theory.