Introductory Java for Scientists and Engineers


Book Description

Java is currently enjoying immense success and is taught in hundreds of universities around the world. It is a modern, portable, object-oriented language and before long, it could also be the language of choice for many science and engineering students. Introductory Java for Scientists and Engineers provides an extremely accessible and thorough introduction to Java for science and engineering students. It takes the reader gradually through the language features, standard libraries and object orientation before moving on to discuss a scientific graphics library and a numerical library for Java. All the examples perform the kind of computations that will be of interest to a scientific programmer.




ESSENTIAL JAVA FOR SCIENTISTS AND ENGINEERS


Book Description

This text serves as an introduction to the programming language Java for scientists and engineers, as well as experienced programmers wishing to learn Java as an additional language. The authors have specifically taken a hands-on approach to get the reader writing and running programs immediately. In addition, the book focuses on how Java, and object-oriented programming, can be used to solve science and engineering problems.




Learn Java the Easy Way


Book Description

Java is the world’s most popular programming language, but it’s known for having a steep learning curve. Learn Java the Easy Way takes the chore out of learning Java with hands-on projects that will get you building real, functioning apps right away. You’ll start by familiarizing yourself with JShell, Java’s interactive command line shell that allows programmers to run single lines of code and get immediate feedback. Then, you’ll create a guessing game, a secret message encoder, and a multitouch bubble-drawing app for both desktop and mobile devices using Eclipse, an industry-standard IDE, and Android Studio, the development environment for making Android apps. As you build these apps, you’ll learn how to: -Perform calculations, manipulate text strings, and generate random colors -Use conditions, loops, and methods to make your programs responsive and concise -Create functions to reuse code and save time -Build graphical user interface (GUI) elements, including buttons, menus, pop-ups, and sliders -Take advantage of Eclipse and Android Studio features to debug your code and find, fix, and prevent common mistakes If you’ve been thinking about learning Java, Learn Java the Easy Way will bring you up to speed in no time.




Introduction to Java


Book Description

ESource—Prentice Hall's Engineering Source—provides a complete, flexible introductory engineering and computing program. Featuring over 15 modules and growing, ESource allows users to fully customize their series through the ESource website. Users are not only able to pick and choose modules, but also sections of modules, and re-paginate and re-index the complete project. For any Engineer or Computer Scientist interested in a complete, customized reference.




Technical Java


Book Description

Annotation This is a technical programming book written by a real scientific programmer filled with practical, real-life technical programming examples that teach how to use Java to develop scientific and engineering programs. The book is for scientists and engineers, those studying to become scientists and engineers, or anyone who might want to use Java to develop technical applications. "Technical Java" gives the reader all the information she needs to use Java to create powerful, versatile, and flexible scientific and engineering applications. The book is full of practical example problems and valuable tips. The book is for people learning Java as their first programming language or for those transitioning to Java from FORTRAN or C. There are two handy chapters at the beginning of the book that explain the differences and similarities between FORTRAN, C, and Java.




An Introduction to Computer Science Using Java


Book Description

This book emphasises the process of programming, which involves teaching students how to develop correct, efficient, well-structured and stylish programs. This edition has been overhauled to teach objects early and aggressively. In order to enhance this approach, the authors have developed their own library of classes that they provide with the book, called CSLib. GUI-based applications are taught at the beginning of the book and applets and the AWT are introduced later. One of the unique aspects of the text is the appropriate positioning of information on debugging. There are also teaching aids such as warning signs, a wide range of exercises and quick review exercises throughout the chapters.




An Introduction to HTML and JavaScript


Book Description

Dual-use technological writing at its best. This book presents HTML and JavaScript in a way that uniquely meets the needs of students in both engineering and the sciences. The author shows how to create simple client-side applications for scientific and engineering calculations. Complete HTML/JavaScript examples with science/engineering applications are used throughout to guide the reader comprehensively through the subject. The book gives the reader a sufficient understanding of HTML and JavaScript to write their online applications. This book emphasises basic programming principles in a modern Web-oriented environment, making it suitable for an introductory programming course for non-computer science majors. It is also ideal for self-study.




JavaTech, an Introduction to Scientific and Technical Computing with Java


Book Description

"JavaTech demonstrates the ease with which Java can be used to create powerful network applications and distributed computing applications. It can be used as a textbook for introductory or intermediate level programming courses, and for more advanced students and researchers who need to learn Java for a particular task. JavaTech is up to date with Java 5.0."--BOOK JACKET.




Think Java


Book Description

Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards




Introduction to Programming Using Java


Book Description

This is a free, on-line textbook on introductory programming using Java. This book is directed mainly towards beginning programmers, although it might also be useful for experienced programmers who want to learn more about Java. It is an introductory text and does not provide complete coverage of the Java language. The text is a PDF and is suitable for printing or on-screen reading. It contains internal links for navigation and external links to source code files, exercise solutions, and other resources. Contents: 1) Overview: The Mental Landscape. 2) Programming in the Small I: Names and Things. 3) Programming in the Small II: Control. 4) Programming in the Large I: Subroutines. 5) Programming in the Large II: Objects and Classes. 6) Introduction to GUI Programming. 7) Arrays. 8) Correctness and Robustness. 9) Linked Data Structures and Recursion. 10) Generic Programming and Collection Classes. 11) Files and Networking. 12) Advanced GUI Programming. Appendices: Source Code for All Examples in this Book, and News and Errata.