Inventing Masks


Book Description

Who invents masks, and why? Such questions have rarely been asked, due to stereotypes of anonymous African artists locked into the reproduction of "traditional" models of representation. Rather than accept this view of African art as timeless and unchanging, Z. S. Strother spent nearly three years in Zaire studying Pende sculpture. Her research reveals the rich history and lively contemporary practice of Central Pende masquerade. She describes the intensive collaboration among sculptors and dancers that is crucial to inventing masks. Sculptors revealed that a central theme in their work is the representation of perceived differences between men and women. Far from being unchanging, Pende masquerades promote unceasing innovation within genres and invention of new genres. Inventing Masks demonstrates, through first hand accounts and lavish illustrations, how Central Pende masquerading is a contemporary art form fully responsive to twentieth-century experience. "Its presentation, its exceptionally lively style, the perfection of its illustrations make this a stunning book, perfectly fitting for the study of a performing art and its content is indeed seminal. . . . A breakthrough."—Jan Vansina, African Studies Review




Inventing the Medium


Book Description

A foundational text offering a unified design vocabulary and a common methodology for maximizing the expressive power of digital artifacts. Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field. Murray explains that innovative interaction designers should think of all objects made with bits—whether games or Web pages, robots or the latest killer apps—as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity. Each chapter includes a set of Design Explorations—creative exercises for students and thought experiments for practitioners—that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts.



















Federal Register


Book Description