Research Anthology on Developments in Gamification and Game-Based Learning


Book Description

Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.




Innovation and ICT in Education


Book Description

The adequate integration of information and communication technologies (ICT) in educational and training processes is one of the biggest current challenges in education. The classroom of the present is very different from just a few decades ago, new technological tools are completely transforming its characteristics and activities. This internationally authored book offers a timely, effective and practical vision of this new educational scenario. The book takes a multidisciplinary approach in looking at the problems and possible solutions that are faced by the educational professional of the 21st century when, by necessity or obligation, they face the use of ICT in their daily tasks. Divided into two parts, one theoretical and another practical, this book offers the highlights of the most important lines of research that are being developed today in educational technology, and importantly presents the innovations which have had the most impact over recent years. From the profound transformations in the physical classroom to everything that involves new virtual scenarios, where online teaching requires innovative strategies and training processes, this book describes the diverse scenarios that ICT has generated and will continue to generate in the field of education. It presents a new and a very different type of education that can be adapted to the needs of the citizen of the digital society.




Formative Assessment, Learning Data Analytics and Gamification


Book Description

Formative Assessment, Learning Data Analytics and Gamification: An ICT Education discusses the challenges associated with assessing student progress given the explosion of e-learning environments, such as MOOCs and online courses that incorporate activities such as design and modeling. This book shows educators how to effectively garner intelligent data from online educational environments that combine assessment and gamification. This data, when used effectively, can have a positive impact on learning environments and be used for building learner profiles, community building, and as a tactic to create a collaborative team. Using numerous illustrative examples and theoretical and practical results, leading international experts discuss application of automatic techniques for e-assessment of learning activities, methods to collect, analyze, and correctly visualize learning data in educational environments, applications, benefits and challenges of using gamification techniques in academic contexts, and solutions and strategies for increasing student participation and performance. - Discusses application of automatic techniques for e-assessment of learning activities - Presents strategies to provide immediate and useful feedback on students' activities - Provides methods to collect, analyze, and correctly visualize learning data in educational environments - Explains the applications, benefits, and challenges of using gamification techniques in academic contexts - Offers solutions to increase students' participation and performance while lowering drop-out rates and retention levels




Informe nacional sobre el desarrollo de la educación


Book Description

Publicación bilingüe de algunos aspectos generales del sistema educativo como la legislación, la administración educativa, etc.





Book Description




Excellence in Teaching and Learning in Higher Education


Book Description

The initial ‘idea’ for the book emerged during the seminar Sharing of Innovative Pedagogical Practices that occurred at the University of Coimbra (Portugal) in 2018. Like all ‘good ideas’, this one originated in a conversation between colleagues from the University of Coimbra and the University of West London in the United Kingdom. The ‘idea’ of this book was to move away from sharing experiences related to teaching and learning in higher education in just one or two countries, but instead to organise a more European view about the policy, research and teaching practices that are shaping the way our students learn, academics teach and do research. We have a total of 16 chapters from academics in Portugal, the United Kingdom, Ireland, Sweden, the Netherlands, Spain, Italy, and the Czech Republic. The book is organised in four interrelated themes: (1) policy and quality; (2) professionalisation of teaching and academic development; (3) research and teaching nexus; and (4) pedagogy and practice. Enjoy reading the book!




La investigación en la Universidad del Valle de México


Book Description

La investigación es una de las actividades más gratificantes que existen para todas aquellas personas que se dedican a la educación en sus diferentes niveles, primero porque es un reto intelectual para el académico que decide enfrentarse a los procesos epistemológicos y metodológicos, lo cual no es fácil porque implica una solida formación en las formas de pensamiento que la humanidad ha desarrollado y en segundo lugar porque el investigador se encuentra en la disyuntiva de asumir una postura ante la realidad que se le presenta y tratar de explicarla para mejorarla. El presente libro se compone de una serie de ensayos de profesores-investigadores que nos cuentan sus experiencias de cómo desde la Universidad del Valle de México, Región Estado de México y Morelos, abordaron el difícil camino de hacer investigación y despertar la curiosidad científica en sus alumnos.




Computer Supported Qualitative Research


Book Description

This book includes selecting the articles accepted for presentation and discussion at WCQR2023, held from January 25 to 27, 2023 (face to face and virtual conference). The World Conference on Qualitative Research (WCQR) is an annual event that aims to bring together researchers, academics and professionals, promoting the sharing and discussing knowledge, new perspectives, experiences and innovations in qualitative research. WCQR2023 featured four main application fields (education, health, social sciences and engineering/technology) and seven main subjects: rationale and paradigms of qualitative research; systematization of approaches with qualitative studies; qualitative and mixed methods research; data analysis types; innovative processes of qualitative data analysis; qualitative research in web context; and qualitative analysis with software support. The book is valuable for everyone interested in qualitative research, emphasizing Computer-Assisted Qualitative Data Analysis Software (CAQDAS).




The Emerald Handbook of Evidence-Informed Practice in Education


Book Description

Generating understanding into how to more routinely foster evidence-informed teaching practice globally, this ground-breaking handbook is vital reading for educational researchers, and especially those working close to practice, in all settings.




Re-visioning Geography


Book Description

Geography is a discipline with a profound interdisciplinary character focusing on studying the complex interactions between nature and society. Geography can advance the level of knowledge and awareness and provide important contributions to support the achievement of Sustainable Development Goals. This book explores some of these issues, while also disseminating and supporting the efforts of geographers worldwide to promote the implementation of the SDGs. It offers local and global perspectives to a variety of topics covered by the SDGs, such as: How do different actors such as universities, companies and education actors respond to Sustainable Development Goals, especially during the complex context of the COVID pandemic? What is the role of novel spatial technologies and open/big data in achieving SDGs and how can Geography assist? How are new eco-social challenges positioned in a post-pandemic global change? What are novel educational contexts and resources that can be used to transform society toward sustainability of socioecological systems? What conceptual frameworks and strategies can contribute to the construction of societies based on human welfare and the care of nature? This book is focused on innovative sustainability-oriented geographical research on the above (and more) topics that explore the diverse social, environmental, economic and cultural contexts at various spatial scales. It also includes chapters that report on geographical education initiatives in schools and universities, the implication of geographers in community-based learning and increasing community's awareness in terms of environment, climate change and sustainable development as well as chapters that make use of geospatial technologies (e.g., remote sensing, GIS, etc.) both in geographical research and education for sustainable development are particularly relevant for the book.