Isometric Sketchbook: Large Exercise Book with Isometric Grid Graph Paper for 3D Drawing, Drafting, and Designing (8.5x11 Inches)


Book Description

This beautiful isometric sketchbook provides a blank slate for your 3D drawings, whether you be an artist, designer, architect, or engineer! Buy for yourself or give the gift of creativity to someone else. Containing large A4 8.5" x 11" isometric grid graph paper (100 pages or 50 sheets) this book is perfect for your custom work. Suitable for pencils, pens, acrylics and light felt tipped pens. Elegant soft matte cover.




Architecture Design Notebook


Book Description

Architecture Design Notebook focuses on the process of design as pragmatic and non-theoretical. Dealing systematically with the core design curriculum, it clearly demonstrates the skills required for designing at undergraduate level. Providing students with fundamental maxims of design, and a framework within which they can approach their work, this book supports undergraduates as they learn to produce solutions to design challenges. This vital design companion underpins the cornerstone of an architectural undergraduates' studies - studio design projects. With over 100 sketches included, the book inspires student's design ideas. This updated edition includes new sections on green architecture, urban space typology, and the virtual building. A. Peter Fawcett is an architect and critic who combines teaching with sporadic practice; he is currently Professor Emeritus of Architecture at the University of Nottingham and visiting Professor at the University of Lincoln. In recent years his work has been placed in architectural competitions and has been hung at the Royal Academy and Royal Ulster Academy.




10 PRINT CHR$(205.5+RND(1)); : GOTO 10


Book Description

A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.




Meaningful Making


Book Description

The FabLearn Fellows share inspirational ideas from their learning spaces, assessment strategies and recommended projects across a broad range of age levels. Illustrated with color photos of real student work, the Fellows take you on a tour of the future of learning, where children make sense of the world by making things that matter.




An Architectural Approach to Level Design


Book Description

Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.




Computer-Generated Images


Book Description

Research, development, and applications in computer graphics have dramatically expanded in recent years. Because of decreasing prices, superior hardware is now being used and image quality is better than ever. Many people now require image-synthesis techniques and software for their applicaions. Moreover, the techniques of computer ani mation have become very popular. In this book, we present a wide range of applications of computer graphics. This book is a collection of 44 papers in various areas of computer graphics selected from papers presented at Graphics Interface '85. Graphics Interface '85, held from May 27 to 31 in Montreal, was the first truly international computer graphics conference in Canada. This year, for the first time, the conference was presented jointly by the Com puter Graphics Society and the Canadian Man-Computer Communications Society. This new arrangement gave the conference international scope. The conference was spon sored by the Department of Communications in Ottawa, the Department of Science and Technology in Quebec, Supply and Services Canada, the Natural Sciences and Engineer ing Research Council of Canada, Hydro-Quebec, the "Association Canadienne Fran«aise pour I' Avancement des Sciences", and the Canadian Broadcasting Corpora tion. Graphics Interface '85 was organized by "1'Ecole des Hautes Etudes Commerciales" of the University of Montreal. Over 100 papers were submitted to the conference , but 64 were selected by the inter national program committee for presentation. This book contains new expanded versions of the papers.




Isometric Notebook: Isometric Graph Paper Notebook


Book Description

”>UPDATED: Line Thickness Reduced for Finer Work ““b>Isometric Notebook: Isometric Graph Paper Notebook (1/4 Inch Equilateral Triangle | 125 Pages | 8.5 x 11)




Perspective Drawing Handbook


Book Description

DIVConcisely written text accompanied by more than 150 simply drawn illustrations together demonstrate vanishing points and eye level and explain such concepts as appearance versus reality and perspective distortion. /div




Data Visualisation


Book Description

With over 200 images and extensive how-to and how-not-to examples, the new edition of the book The Financial Times voted one of the ‘six best books for data geeks’ has everything students and scholars need to understand and create effective data visualisations.




Isometric Graph Paper Notebook


Book Description

The Isometric Graph Paper Notebook has 1/4" Isometric graph paper and can be used to create isometric images and for graphing three-dimensional functions. It has a wide range of uses from mapping games to designing objects for 3D printing to engineering and mathematical uses. It can also simply be used for relaxing pattern drawing, doodling and coloring. Isometric graph paper has three sets of parallel lines representing length, width and height forming a grid of equilateral triangles.