Italian Card Games for All Ages


Book Description

Italian card games are fun and a great cultural and socializing experience. Italian Card Games for All Ages will help you become familiar with Italian cards and with some of the most popular games played today in Italy. This handy reference will introduce both the beginner and the advanced card player to fun, century-old games, including traditional games for large groups and simple children's games. It includes how to play: - Briscola - Scopa - Tresette - Sette e Mezzo - Bestia - Cocincina - Faraone - Miseria - Petrangola - Scartino and some fun and simple children's games. Every game can be played using a standard deck of 52 cards, but if you wish to have a truly Italian experience, get a deck of regional Italian cards and have some fun! A glossary and small Italian-English dictionary are included.




Sicilian Card Games


Book Description

'SICILIAN CARD GAMES an easy-to-follow guide' gives very clear instructions for twelve Sicilian card games, with photographic illustrations. It is the ONLY book of Sicilian card games in print worldwide. Sicily has its own unique deck of playing cards, and a wealth of games exclusive to the island. PACKS OF SICILIAN PLAYING CARDS CAN BE ORDERED ON AMAZON.COM Card games are central to festivities at Christmas, Easter and other family gatherings. Some games are hilarious, and simple enough to be enjoyed by young children yet a great way to make them practise mental arithmetic. Other games are quite challenging. Most village squares have a full-time squadron of old men who play outdoors, smacking their winning cards down like a butcher with a meat cleaver. The games in the book are: Buona sera Signorina, Cavalli, Cu cu!, Camicia, Asino, Sette e Mezzo, Trentuno, Centocinque, Briscula, Tresette, Terziglio, Scopa. 'SICILIAN CARD GAMES an easy-to-follow guide' includes an interesting explanation of the origins of Sicilian playing cards. This book makes an entertaining and economical gift for all ages."




The King of Mulberry Street


Book Description

In 1892, nine-year-old Dom’s mother puts him on a ship leaving Italy, bound for America. He is a stowaway, traveling alone and with nothing of value except for a new pair of shoes from his mother. In the turbulent world of homeless children in Manhattan’s Five Points, Dom learns street smarts, and not only survives, but thrives by starting his own business. A vivid, fascinating story of an exceptional boy, based in part on the author’s grandfather.




The Penguin Book of Card Games


Book Description

The Penguin Book of Card Games is the authoritative up-to-date compendium, describing an abundance of games to be played both for fun and by serious players. Auctions, trumpless hands, cross-ruffing and lurching: card players have a language all of their own. From games of high skill (Bridge) to games of high chance (Newmarket) to trick-taking (Whist) and banking (Pontoon), David Parlett, seasoned specialist in card games, takes us masterfully through the countless games to choose from. Not content to merely show us games with the conventional fifty-two card pack, Parlett covers many games played with other types of cards - are you brave enough to play with Tarot? With a 'working description' of each game, with the rules, variations and origins of each, as well as an appendix of games invented by the author himself, The Penguin Book of Card Games will delight, entertain and inform both the novice and the seasoned player.




Giochiamo Tutti Insieme


Book Description

Giochiamo Tutti Insieme contains 20 easy-to-play games that are a fun way to practise speaking and listening to Italian. Children will practise speaking and listening without realizing it! The games are flexible and can easily be adapted to teach other Italian vocabulary. Games help children to become more confident Italian speakers in a relaxed and enjoyable setting.




Italian Card Games


Book Description

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 30. Chapters: Tarot, Tarocchini, Basset, Scopa, Tute, Cassino, Briscola, Buraco, Tarot, tarock and tarocchi games, Reversis, Minchiate, Tressette, Trappola, Gilet, Calabresella, Machiavelli, Sette e mezzo. Excerpt: The tarot (; first known as trionfi and later as tarocchi, tarock, and others) is a pack of cards (most commonly numbering 78), used from the mid-15th century in various parts of Europe to play a group of card games such as Italian tarocchini and French tarot. From the late 18th century until the present time the tarot has also found use by mystics and occultists in efforts at divination or as a map of mental and spiritual pathways. The tarot has four suits (which vary by region, being the familiar French suits in Northern Europe, the Spanish suits in Southern Europe, and the German suits in Central Europe). Each of these suits has pip cards numbering from ace to ten and four face cards for a total of 14 cards. In addition, the tarot is distinguished by a separate 21-card trump suit and a single card known as the Fool. Depending on the game, the Fool may act as the top trump or may be played to avoid following suit. Francois Rabelais gives tarau as the name of one of the games played by Gargantua in his Gargantua and Pantagruel; this is likely the earliest attestation of the French form of the name. Tarot cards are used throughout much of Europe to play card games. In English-speaking countries, where these games are largely unknown, tarot cards are now used primarily for divinatory purposes. Occultists call the trump cards and the Fool "the major arcana" while the ten pip and four court cards in each suit are called minor arcana. The cards are traced by some occult writers to ancient Egypt or the Kabbalah but there is no documented evidence of such origins or of the usage of tarot for divination before the 18th...




All the Way to America: The Story of a Big Italian Family and a Little Shovel


Book Description

“This immigration story is universal.” —School Library Journal, Starred Dan Yaccarino’s great-grandfather arrived at Ellis Island with a small shovel and his parents’ good advice: “Work hard, but remember to enjoy life, and never forget your family.” With simple text and warm, colorful illustrations, Yaccarino recounts how the little shovel was passed down through four generations of this Italian-American family—along with the good advice. It’s a story that will have kids asking their parents and grandparents: Where did we come from? How did our family make the journey all the way to America? “A shovel is just a shovel, but in Dan Yaccarino’s hands it becomes a way to dig deep into the past and honor all those who helped make us who we are.” —Eric Rohmann, winner of the Caldecott Medal for My Friend Rabbit “All the Way to America is a charmer. Yaccarino’s heartwarming story rings clearly with truth, good cheer, and love.” —Tomie dePaola, winner of a Caldecott Honor Award for Strega Nona




A Gamut of Games


Book Description

An expert on game history selects 38 of his favorite amusements, all of which can be played by children or adults with common items such as cards, dice, checkerboards, and pencil and paper.




Hoyle's Rules of Games


Book Description

Provides rules, strategies, and odds for card, indoor, and computer games.




Italian Game and Evans Gambit


Book Description

The Italian Game (sometimes referred to as the Giuoco Piano) is one of the oldest openings around, and also one of the first lines a player learns when he or she is introduced to chess. It leads to play that is easy to understand: both sides develop their pieces logically and begin attacks on the opposing kings. The Italian Game gives both White and Black the opportunity to play either aggressively and in gambit fashion, or in a restrained and positional manner. One of White's most exciting and attacking options is the legendary Evans Gambit, which has been brought back into the limelight in this modern era by such uncompromising players as World number one Garry Kasparov, Alexander Morozevich and England's Nigel Short. In this book, openings expert Jan Pinski investigates the different strategies and tactics in the Italian Game and Evans Gambit. Using model games for both White and Black, Pinski provides crucial coverage of both the main lines and offbeat variations. This book arms the reader with enough knowledge to play the Italian Game and Evans Gambit with confidence. * Written by well known opening theoretician * A useful guide for club and tournament players alike * All main lines are covered