Congress Bulletin


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St. Art


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The Mystic Arts of Erasing All Signs of Death


Book Description

With his teaching career derailed by tragedy and his slacker days numbered, Webster Fillmore Goodhue makes an unlikely move and joins Clean Team, charged with tidying up L.A.'s grisly crime scenes. For Web, it's a steady gig, and he soon finds himself sponging a Malibu suicide's brains from a bathroom mirror and flirting with the man's bereaved and beautiful daughter. Then things get weird: The dead man's daughter asks a favor. Every cell in Web's brain tells him to turn her down, but something makes him hit the Harbor Freeway at midnight to help her however he can. Soon enough it's Web who needs the help when gun-toting California cowboys start showing up on his doorstep. What's the deal? Is it something to do with what he cleaned up in that motel room in Carson? Or is it all about the brewing war between rival trauma cleaners? Web doesn't have a clue, but he'll need to get one if he's going to keep from getting his face kicked in. Again. And again. And again.




The Nigger Factory


Book Description

The scathing second novel by the legendary poet, musician and Godfather of Rap is a work of “biting social satire” (Daily Express). Originally published in 1972, Gil Scott-Heron’s striking novel The Nigger Factory is a powerful parable of the way in which human beings are conditioned to think, drawing inspiration from Scott-Heron’s own experiences as a student in the late 1960’s and early 70’s. Earl Thomas, student body president at Sutton University, is in a difficult position: struggling with the fact that even a historically black college could be part of a system that still privileges whites, he’s also threatened by his fellow students, members of radical activist group MJUMBE. Claiming the time has come for revolution, not reform, the leaders of MJUMBE are poised not only to bring Earl down personally, but also to instigate larger scale acts of violence. An electrifying novel, The Nigger Factory is a penetrating examination of the different forms of resistance and the motivations behind them, and a major document of an era of black thought.




Gericault


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The Joy Of Photographing People


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A lavishly illustraded guide to photographing the most popular of all subjects.




The Thirteen


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Dream a World Anew


Book Description

Dream A World Anew is the stunning gift book accompanying the opening of the Smithsonian National Museum of African American History and Culture. It combines informative narratives from leading scholars, curators, and authors with objects from the museum's collection to present a thorough exploration of African American history and culture. The first half of the book bridges a major gap in our national memory by examining a wide arc of African American history, from Slavery, Reconstruction, the Harlem Renaissance, and the Great Migrations through Segregation, the Civil Rights Movement, and beyond. The second half of the book celebrates African American creativity and cultural expressions through art, dance, theater, and literature. Sidebars and profiles of influential figures--including Harriet Tubman, Robert Smalls, Ida B. Wells, Mordecai Johnson, Louis Armstrong, Nina Simone, and many others--provide additional context and interest throughout the book. Dream a World Anew is a powerful book that provides an opportunity to explore and revel in African American history and culture, as well as the chance to see how central African American history is for all Americans.




103 Additional Training Games


Book Description

Part of the Training Games series, this collection of activities is designed to promote structured workplace learning. Aimed at both the new and the experienced trainer, it presents a range of learning exercises that can be used in individual or team-training programs. It is suitable for trainers, facilitators, supervisors, and consultants.




102 Extra Training Games


Book Description

Following on from his two best-selling training titles 100 Training Games and 101 More Training Games, Gary Kroehnert has produced another set of fun, lively, educational games to enhance performance at work. 102 More Training Games introduces a whole new set of simulations, role-plays and exercises for trainers and educators to apply to all different work situations and types of organisations. Gary has used his familiar tried and tested game categories which have proven to be successful and effective: Icebreaker * Team building * Communication * Facilitator/presentation skills * Mid-course energiser * Problem solving * Learning * Perception * Evaluation * Self-management. The games focus on developing skills in communication, team work and perception in a fun, easy way, applicable to one-on-one or groups. This book is an essential tool for training managers, facilitators, supervisors, human resource managers and consultants in all fields of business and education.