Java 3D API Specifications
Author :
Publisher :
Page : 464 pages
File Size : 11,62 MB
Release : 1997
Category : Java (Computer program language)
ISBN :
Author :
Publisher :
Page : 464 pages
File Size : 11,62 MB
Release : 1997
Category : Java (Computer program language)
ISBN :
Author : Henry A. Sowizral
Publisher : Addison-Wesley Professional
Page : 696 pages
File Size : 36,73 MB
Release : 2000
Category : Computers
ISBN :
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Author : Ko, Chi Chung
Publisher : IGI Global
Page : 492 pages
File Size : 28,96 MB
Release : 2008-07-31
Category : Computers
ISBN : 1599047918
"This book provides both advanced and novice programmers with comprehensive, detailed coverage of all of the important issues in Java 3D"--Provided by publisher.
Author : Aaron E. Walsh
Publisher : Prentice Hall Professional
Page : 1096 pages
File Size : 10,76 MB
Release : 2001
Category : Computers
ISBN : 0130857289
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Author : Aaron E. Walsh
Publisher : Prentice Hall PTR
Page : 286 pages
File Size : 13,47 MB
Release : 2002
Category : Computers
ISBN :
Explains how to use Java to create to create three-dimensional graphics applications.
Author : James Gosling
Publisher : Addison-Wesley Professional
Page : 548 pages
File Size : 38,75 MB
Release : 2000
Category : Computers
ISBN : 9780201310085
For nearly five years, one book has served as the definitive reference to Java for all serious developers: The Java Language Specification, by James Gosling, Bill Joy, and Guy Steele. Now, these world-renowned Java authorities (along with new co-author Gilad Bracha) have delivered a monumental update. This completely revised Second Edition covers the Java 2 Platform Standard Edition Version 1.3 with unprecedented depth and precision, offering the invaluable insights of Java's creators to every developer. There is no better source for learning everything about the Syntax and Semantics of the Java programming language. Developers will turn to this book again and again.
Author : Mark Hapner
Publisher : Addison-Wesley Professional
Page : 536 pages
File Size : 36,89 MB
Release : 2002
Category : Computers
ISBN : 9780201784725
Java Message Service (JMS) represents a powerful solution for communicating between Java enterprise applications, software components, and legacy systems. In this authoritative tutorial and comprehensive reference, Sun's Java Message Service architects offer start-to-finish coverage of peer-to-peer JMS development with Java 2 Platform, Enterprise Edition, Release 1.3. JMS is now fully integrated into the J2EE platform -- and this is the first book to show how to make the most of JMS in the context of sophisticated J2EE application development. The authors begin by introducing the JMS API to developers who are new to it. Then, with the help of extensive programming examples, they demonstrate key JMS techniques for enabling applications to create, send, receive, and read messages, and for integrating with existing back office and enterprise systems. Coverage includes: consuming messages asynchronously with message-driven beans; producing messages from application clients; accessing entity beans from message-driven bean; producing messages from session beans; and much more. For all Java developers building applications that must communicate and share information.
Author : Jim X. Chen
Publisher : Springer Science & Business Media
Page : 409 pages
File Size : 20,78 MB
Release : 2008-12-10
Category : Computers
ISBN : 184800284X
OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.
Author : Syed, Mahbubur Rahman
Publisher : IGI Global
Page : 498 pages
File Size : 41,46 MB
Release : 2001-07-01
Category : Computers
ISBN : 1591400058
In recent years rapid Internet growth has pushed the development of new multimedia applications in all aspects of life such as entertainment, communication, collaborative work and electronic commerce. Future applications will make use of different technologies like voice, data and video, but in order to make such a wide variety of multimedia applications successful, a number of technology and management issues must be addressed. Multimedia Networking: Technology, Management and Applications addresses the dynamic and efficient uses of resources ? a fundamental aspect of multimedia networks. Geared toward professionals, educators and students alike, this exciting new book will detail current research and the future direction of multimedia networking.
Author : Grigore C. Burdea
Publisher : John Wiley & Sons
Page : 644 pages
File Size : 36,92 MB
Release : 2017-11-01
Category : Computers
ISBN : 111948572X
A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans can interface and interact with computer-generated environments in a way that mimics real life and engages all the senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration and the military, to name just a few. Through virtual reality scientists can triple the rate of oil discovery, pilots can dogfight numerically-superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients. This Second Edition of the first comprehensive technical book on the subject of virtual reality provides updated and expanded coverage of the technology--where it originated, how it has evolved, and where it is going. The authors cover all of the latest innovations and applications that are making virtual reality more important than ever before, including: * Coverage on input and output interfaces including touch and force feedback * Computing architecture (with emphasis on the rendering pipeline and task distribution) * Object modeling (including physical and behavioral aspects) * Programming for virtual reality * An in-depth look at human factors issues, user performance, and * sensorial conflict aspects of VR * Traditional and emerging VR applications The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus it includes definitions, review questions, and a Laboratory Manual with homework and programming assignments. The accompanying CD-ROM also contains video clips that reinforce the topics covered in the textbook. The Second Edition will serve as a state-of-the-art resource for both graduate and undergraduate students in engineering, computer science, and other disciplines. GRIGORE C. BURDEA is a professor at Rutgers-the State University of New Jersey, and author of the book Force and Touch Feedback for Virtual Reality, also published by Wiley. PHILIPPE COIFFET is a Director of Research at CNRS (French National Scientific Research Center) and Member of the National Academy of Technologies of France. He authored 20 books on Robotics and VR translated into several languages.