JavaScript Sourcebook


Book Description

The JavaScript SourceBook is a complete tutorial and reference for using JavaScript, teaching developers how to create JavaScripts and integrate them into HTML pages. With up-to-the-minute tips on creating JavaScript applications that take full advantage of new features in NetScape 3.0, the book explores JavaScript basics and features extensive discussions of advanced techniques, including JavaScript workarounds and Java applet construction for JavaScript. Includes CD-ROM with... A library of ready to use JavaScript Applications and routines, plus a selection of reusable Java Components that readers can build into their JavaScript programs. JavaScript allows programmers to build Web sites nearly as sophisticated as a Java Web site without having to do the actual programming. This will enable non-programmers to create Web sites with animation, 3D graphics, and more.




Designing with Javascript


Book Description

A guide for beginners offers an overview of JavaScript basics and explains how to create Web pages, identify browsers, and integrate sound, graphics, and animation into Web applications.




Eloquent JavaScript, 3rd Edition


Book Description

Completely revised and updated, this best-selling introduction to programming in JavaScript focuses on writing real applications. JavaScript lies at the heart of almost every modern web application, from social apps like Twitter to browser-based game frameworks like Phaser and Babylon. Though simple for beginners to pick up and play with, JavaScript is a flexible, complex language that you can use to build full-scale applications. This much anticipated and thoroughly revised third edition of Eloquent JavaScript dives deep into the JavaScript language to show you how to write beautiful, effective code. It has been updated to reflect the current state of Java¬Script and web browsers and includes brand-new material on features like class notation, arrow functions, iterators, async functions, template strings, and block scope. A host of new exercises have also been added to test your skills and keep you on track. As with previous editions, Haverbeke continues to teach through extensive examples and immerses you in code from the start, while exercises and full-chapter projects give you hands-on experience with writing your own programs. You start by learning the basic structure of the JavaScript language as well as control structures, functions, and data structures to help you write basic programs. Then you'll learn about error handling and bug fixing, modularity, and asynchronous programming before moving on to web browsers and how JavaScript is used to program them. As you build projects such as an artificial life simulation, a simple programming language, and a paint program, you'll learn how to: - Understand the essential elements of programming, including syntax, control, and data - Organize and clarify your code with object-oriented and functional programming techniques - Script the browser and make basic web applications - Use the DOM effectively to interact with browsers - Harness Node.js to build servers and utilities Isn't it time you became fluent in the language of the Web? * All source code is available online in an inter¬active sandbox, where you can edit the code, run it, and see its output instantly.




The WebGPU Sourcebook


Book Description

The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser explains how to code web applications that access the client’s graphics processor unit, or GPU. This makes it possible to render graphics in a browser at high speed and perform computationally intensive tasks such as machine learning. By taking advantage of WebGPU, web developers can harness the same performance available to desktop developers. The first part of the book introduces WebGPU at a high level, without graphics theory or heavy math. The chapters in the second part are focused on graphical rendering and the rest of the book focuses on compute shaders. This book walks through several examples of WebGPU usage. It also: Discusses the classes and functions defined in the WebGPU API and shows how they’re used in practice Explains the theory of graphical rendering and shows how to implement rendering inside a web application Examines the theory of neural networks (machine learning) and shows how to create a web application that trains and executes a neural network




Web Programming Languages Sourcebook


Book Description

CD-ROM includes library of customizable scripts and programs, and a collection of utilities.




Instant JavaScript


Book Description

Build interactive Web pages with JavaScript using this unique sourcebook of ready-to-run scripts. Filled with over 90 scripts inside the book and on the accompanying CD, you’ll be able to create a wide range of applications—from displaying banners and other Web graphics to using forms and building frames—and much more. In addition, you’ll get detailed hands-on information for customizing and extending scripts for use in different environments. This guide also includes coverage of DHTML, plugins, security issues and creation of e-commerce applications—plus, easy to identify icons throughout the text highlight what’s on the CD, for quick reference.




The Sourcebook for Self-directed Learning


Book Description

This collection of articles and activities prepares trainers, HR personnel, or line managers to become facilitators of self-directed learning. Articles introduce a variety of self-directed learning strategies as well as how to plan your strategy. Part 2 provides activities that can be used with learners to guide self directed learning in areas that include structured goal setting, self coaching, improving communication, interviewing, sales, customer service and leadership.




The Big Sourcebook of Free and Low-Cost Library Programming


Book Description

There’s no need to spend hours trying to come up with creative programming ideas—bestselling library activity guru Kroski has already done all the hard work for you! Largely drawn from contributions by library workers across the country, this e-book is a cornucopia of ready-to-go activities, easily accessible resources, and adaptable tools for inspiring countless fun and engaging programs at your library. Best of all, these exciting low cost/no-cost library programs can be implemented using only free resources. Offering a broad selection of ideas for adults, tweens, and younger children that can be tailored to a variety of contexts, inside this sourcebook you’ll discover seniors and older adult programming resources on such topics as genealogy, financial literacy, lifelong learning, gardening, and health and wellness; career, ESL/literacy, and "just for fun" programs and book clubs perfect for adults; young adult programming resources such as the Book to Action toolkit, YALSA’s Teen Programming Guidelines, literacy and educational resources, computers and coding activities, live action roleplaying games (LARPS), and many more; free resources to teach financial responsibility to toddlers, lesson plans from NASA, resources to host an Earth Day event incorporating a “free trees for kids” program, StoryWalks and more ideas for children; makerspace, STEM, and art programming resources; Pinterest boards, idea lists, writing prompts, coloring pages, free books, and passive programming downloadables and printables; information about more than two dozen grant opportunities for funding programs; and planning templates, marketing tips, assessment resources, and tools for brainstorming and productivity.




VRML 2.0 Sourcebook


Book Description

This comprehensive tutorial for building 3D virtual worlds on the Internet using VRML is now updated to reflect the significant upgrade to VRML 2.0. The second edition includes extensive coverage of Behaviors and new introductions to Perl, Java and JavaScript. The VRML 2.0 Sourcebook tells where to get VRML browsers and how to make them work with your current Web browser. The CD contains code for all VRML worlds.




HTML 4.0 Sourcebook


Book Description

Your total guide to online publishing using HTML The HTML Sourcebook is an indispensable resource for authors, publishers, marketers, educators, and virtually anyone interested in publishing on the World Wide Web. Written by the author of one of the most accessed HTML online tutorials, it provides all the essentials for preparing character-based, as well as graphically based, hypertext documents for online publication. With the help of Ian S. Graham's clear, step-by-step guidelines and priceless pointers you'll quickly learn how to: * Master all HTML commands and the URL syntax * Create and edit HTML documents for Mosaic, Netscape, Lynx, and all other WWW browsers * Translate documents from other formats such as Word or WordPerfect into HTML documents * Link your hypertext documents to graphics, video, and sound files * Choose hypertext servers for UNIX, Macintosh, and PC platforms * Construct "cgi-bin" programs to create sophisticated interactive documents * Access and use all the browsers, editors, translators, and other valuable World Wide Web tools currently available online The HTML Sourcebook also features an array of examples taken from business, education, science, and other fields. Including both code and screen captures of the resulting pages as they appear on the Web, the examples let you see firsthand what well-designed hypertext documents and their underlying HTML structures look like. Whether you want to deliver online documentation for software packages, distribute sales catalog information, access library databases, or expand the audience for a hypertext comic strip, The HTML Sourcebook is your complete guide to composing and distributing documents on the World Wide Web.