Point Me to Jesus


Book Description

Scripture encourages adults to take an active role in discipling children, in making them students of Christ. Moms and dads, grandparents, and mentors are on the front line of helping the youngest to understand and trust God's Word. In Point Me to Jesus, author Tara McClary Reeves equips grown-ups with 365 quick lessons to be shared with their children. Each day begins with a key verse from the Bible. Reeves then uses stories and insights to help build a Christian worldview around the topics of who Jesus is, why He came, how He lived, how He wants us to live and share His love with others, and more. Every reading concludes with a question for reflection and discussion. Psalm 127:3 declares that children are a reward from the Lord. Steward these treasures from heaven as you grow together in God’s Word and in passionate, obedient love for Jesus




Straight to the Heart of Romans


Book Description

Paul's letter to the Romans is not just the longest surviving letter from the ancient world. It was also the most dangerous. Paul sent it into Nero's backyard to proclaim that Jesus is Lord and that his readers needed to surrender. Whatever the world may have told us and whatever false gospels we may have believed, it's time for all of us to wake up to Paul's message that there is a new King in town. A series of devotional commentaries, which allow people to get to grips with each book of the Bible one bite at a time. Phil Moore will not cover the whole of each book, but rather focuses on key sections which together form a useful introduction. There will be 25 volumes in all: each contains about 60 readings, but this may vary from book to book. Although the tone is light, the text is full of useful application and backed by substantial scholarship.




Grand Thieves & Tomb Raiders


Book Description

Gaming: it’s the greatest British invasion of them all. Lara Croft is an international icon and the British-born Grand Theft Auto and its spin-offs have sold more than 100 million copies worldwide. The UK’s games industry is now bigger than either its cinema or its music. Yet the medium’s birth in Thatcher’s Britain was almost accidental. While politicians championed computers like the BBC Micro and the ZX Spectrum as engines of learning, it was left to a grassroots culture of amateur programmers to unlock their true potential. And from bedrooms and classrooms across the country, a brilliant profusion of innovative and idiosyncratic games soon emerged – propelling their young creators to fame, riches and, eventually, a place on the world stage. This is the story of those teenage coders – tracing their journey from the first home computers to the age of the smartphone. A mix of oddball characters, programming miracles and moral panics, Grand Thieves & Tomb Raiders reveals how the unique history of British computing led to some of the greatest games of all time.




Jesus of Nazareth


Book Description

"All of us need to return to Nazareth." — Pope Benedict XVI, from his visit to Nazareth, 2009 After the best-selling archaeological biography Mary of Nazareth, Michael Hesemann sets out once again for the Holy Land, this time seeking traces of perhaps the most mysterious figure in human history: Jesus of Nazareth, whom Christians believe to be the Son of God, the Messiah. In this unique book, Hesemann walks the streets of Israel in order to put historical, archaeological, geographical, and scriptural research on Jesus to the test. Bible in hand, he takes readers on a stunning tour through the places Jesus lived, worked, and suffered—Bethlehem, Nazareth, Capernaum, Jerusalem—to give a concrete and colorful sense of the historical Jesus and the world he knew. Along the way, archaeologists reveal to Hesemann a host of little-known discoveries, from the apostles' boat to Herod's palace to what might be the sites of Jesus' miracles. This book brings readers face-to-face with the mystery of the Incarnation—a God who, if Scripture is right, became man and lived among us. Pack your bag and follow closely as Michael Hesemann retraces the footsteps of Jesus of Nazareth.




An Introduction to Christian Theology


Book Description

There has long been a need for a comprehensive but truly introductory single-authored textbook in theology. By introducing the reader to the biblical, doctrinal and contemporary dimensions of Christianity with the help of illustrated examples from selected primary texts, the book provides an excellent grounding in theology for both students of the discipline and the general reader. The work explores key 'tools' for the scientific study of theology, endeavoring both to affirm the rationale behind Christian thinking, and also to familiarize the reader with significant contrary positions. The solid foundations in biblical theology and hermeneutics given in the book will enable students to read Judeo-Christian scripture intelligently. Key testimonies regarding Jesus Christ are scrutinized and the nature of the New Testament discussed. As well as the emergence of doctrinal orthodoxy and the later disagreements which have shaped contemporary Christianity, the reader will become familiar with the dimensions of current Christian thinking in its dialogue with post-modernity. This new edition includes an additional chapter examining Spirituality, and a series of companion videos for each chapter.




Gothicka


Book Description

To explain the millennial shift away from the traditionally dark Protestant post-Enlightenment Gothic, Nelson studies the complex arena of contemporary Gothic subgenres that take the form of novels, films, and graphic novels. She considers the work of Dan Brown and Stephenie Meyer, graphic novelists Mike Mignola and Garth Ennis, Christian writer William P. Young (author of The Shack), and filmmaker Guillermo del Toro. She considers twentieth-century Gothic masters H.P. Lovecraft, Anne Rice, and Stephen King in light of both their immediate ancestors in the eighteenth century and the original Gothic--the late medieval period from which Horace Walpole and his successors drew their inspiration. Fictions such as the Twilight and Left Behind series do more than follow the conventions of the classic Gothic novel. They are radically reviving and reinventing the transcendental worldview that informed the West's premodern era. As Jesus becomes mortal in The Da Vinci Code and the child Ofelia becomes a goddess in Pan's Labyrinth, Nelson argues that this unprecedented mainstreaming of a spiritually driven supernaturalism is a harbinger of what a post-Christian religion in America might look like.




The Power Bible: All In Edition


Book Description

All–in is the 2014 FCA camp theme. A sold-out athlete never wavers in competition. A sold-out athlete doesn’t look back. A sold-out athlete is consumed by a single goal. When an athlete is All-In in body, mind and spirit there are no limits on what he or she can accomplish! The FCA Power Bible is created for competitors on the junior high and youth levels. Featuring 32 pages of exclusive FCA content, this Bible is full of amazing tools to help equip, encourage, and empower young athletes ages 8-12 to study God's Word. Includes: Daily Meeting material, Camp Devotionals, and the More Than Winning Gospel presentation. “And whatever you do, in word or in deed, do everything in the name of the Lord Jesus, giving thanks to God the Father through Him.” – Colossians 3:17.




Gaming and the Divine


Book Description

This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important cultural artifacts of modern society, both as mediators of cultural, social, and religious values and in terms of commercial success. This has led to a significant increase in the critical analysis of this relatively new medium, but theology as an academic discipline is noticeably behind the other humanities on this subject. The book first covers the fundamentals of cultural theology and video games. It then moves on to set out a Christian systematic theology of gaming, focusing on creational theology, Christology, anthropology, evil, moral theology, and thanatology. Each chapter introduces case studies from video games connected to the specific theme. In contrast to many studies which focus on online multiplayer games, the examples considered are largely single player games with distinct narratives and ‘end of game’ moments. The book concludes by synthesizing these themes into a new theology of video games. This study addresses a significant aspect of contemporary society that has yet to be discussed in any depth by theologians. It is, therefore, a fantastic resource for any scholar engaging with the religious aspects of digital and popular culture.




U Turn to Jesus


Book Description

The unavoidable question! Life can be lived two ways. One way is to walk WITH God. The other way is to walk WITHOUT Him. Which way do YOU walk? ‘U turn to Jesus’ is the nuts and bolts story of Bull, an ordinary bloke completely oblivious to both the question and the consequences of the choice. True BELONGING is all about being reconnected. It is an inborn need in all of us. Struggling to find a way out of his malaise and lost, like so many of us on the road to nowhere, this is a step by step account of how Bull came to recognise and understand that without changing direction, he would never find true belonging. Why? Because, put simply, without stopping and turning around, he would never know the ONE HE TRULY BELONGED TO.




Born Again Atheist


Book Description

There is an old saying that invention is the mother of necessity and this book is a result of that idea. There would never be a need for such a book if the religions and religious authority would practice their traditions like Native Americans or the Australian aborigines. We know they have their gods, costumes, and traditions and just about everyone (bar a few religious fanatics) respects cultural heritage and wants them to revel in their anthropological significance. In the same token, the likelihood that a Native American or aborigine is going to show up at your door preaching that Bahloo, the sun god, is the reason man hates snakes and if you do not accept Bahloo as your savior, you will be walking the desert forever, is essentially non-existent. Your author, Lance Gregorchuk, designed this book to give the free thinker, agnostic, atheist, fence sitter and even believer the facts for the arguments that there can be no god or gods.