Jimbo's Inferno


Book Description

Jimbo's Inferno is the hugely anticipated sequel (or prequel, as it was actually completed first) to Jimbo In Purgatory. In this volume, produced to the same exacting standards as 2004's Purgatory, Jimbo, accompanied by his trusty guide and ride Valise, visits Hell (here envisioned as a gigantic subterranean shopping mall called Focky Bocky), and in so doing runs across minotaurs, drug-addled punkettes, UFOs, giant robots, and more, leading him to such profound questions as, "Why do so many recreational activities involve smoke and heat?"




Jimbo in Purgatory


Book Description

p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Arial} In this spectacular graphic novel, Panter has transformed his protean punk hero Jimbo into the protagonist of a reinterpretation of Dante's Purgatorio. After years of comparing Dante and Boccaccio to find commonalities between the two, Panter developed a narrative of his own that includes literary and pop references regularly injected throughout the captions of the reinterpreted cantos.




Songy of Paradise


Book Description

Fantagraphics is proud to present a major, all-new book by Gary Panter. Songy of Paradise is an inspired interpretation of John Milton’s retelling of the story of Jesus being tempted by Satan after being baptized by John the Baptist and fasting for forty days and nights in the Judaean Desert. Panter’s version doesn’t rely on Milton’s words, but faithfully follows the structure of Milton’s Paradise Regained, with one notable exception: Jesus has been replaced by a hillbilly, Songy, who is on a vision quest before being tempted by a chimeric Satan figure. Gary Panter is one of America’s preeminent artists, designers, and cartoonists, whose work defined the L.A. punk scene and the vibrant work of the television show Pee-Wee’s Playhouse. Songy of Paradise presents Panter’s singular vision in an ornate, hardcover format that does justice to Panter’s densely packed pages, with a stunning two-color stamping on cloth covers. It will be an art object, a brilliant literary experiment, and the most eye-popping graphic novel of 2017.




Ten Ways to Destroy the Imagination of Your Child


Book Description

Play dates, soccer practice, day care, political correctness, drudgery without facts, television, video games, constant supervision, endless distractions: these and other insidious trends in child rearing and education are now the hallmarks of childhood. As author Anthony Esolen demonstrates in this elegantly written, often wickedly funny book, almost everything we are doing to children now constricts their imaginations, usually to serve the ulterior motives of the constrictors. Ten Ways to Destroy the Imagination of Your Child takes square aim at these accelerating trends, in a bitingly witty style reminiscent of C. S. Lewis, while offering parents—and children—hopeful alternatives. Esolen shows how imagination is snuffed out at practically every turn: in the rearing of children almost exclusively indoors; in the flattening of love to sex education, and sex education to prurience and hygiene; in the loss of traditional childhood games; in the refusal to allow children to organize themselves into teams; in the effacing of the glorious differences between the sexes; in the dismissal of the power of memory, which creates the worst of all possible worlds in school—drudgery without even the merit of imparting facts; in the strict separation of the child’s world from the adult’s; and in the denial of the transcendent, which places a low ceiling on the child’s developing spirit and mind. But Esolen doesn’t stop at pointing out the problem; he offers clear solutions as well. With charming stories from his own boyhood and an assist from the master authors and thinkers of the Western tradition, Ten Ways to Destroy the Imagination of Your Child is a welcome respite from the overwhelming banality of contemporary culture. Interwoven throughout this indispensable guide to child rearing is a rich tapestry of the literature, music, art, and thought that once enriched the lives of American children. Ten Ways to Destroy the Imagination of Your Child confronts contemporary trends in parenting and schooling by reclaiming lost traditions. This practical, insightful book is essential reading for any parent who cares about the paltry thing that childhood has become, and who wants to give a child something beyond the dull drone of today’s culture.




This Is a Classic


Book Description

This Is a Classic illuminates the overlooked networks that contribute to the making of literary classics through the voices of multiple translators, without whom writers would have a difficult time reaching a global audience. It presents the work of some of today's most accomplished literary translators who translate classics into English or who work closely with translation in the US context and magnifies translators' knowledge, skills, creativity, and relationships with the literary texts they translate, the authors whose works they translate, and the translations they make. The volume presents translators' expertise and insight on how classics get defined according to language pairs and contexts. It advocates for careful attention to the role of translation and translators in reading choices and practices, especially regarding literary classics.




The Narratology of Comic Art


Book Description

By placing comics in a lively dialogue with contemporary narrative theory, The Narratology of Comic Art builds a systematic theory of narrative comics, going beyond the typical focus on the Anglophone tradition. This involves not just the exploration of those properties in comics that can be meaningfully investigated with existing narrative theory, but an interpretive study of the potential in narratological concepts and analytical procedures that has hitherto been overlooked. This research monograph is, then, not an application of narratology in the medium and art of comics, but a revision of narratological concepts and approaches through the study of narrative comics. Thus, while narratology is brought to bear on comics, equally comics are brought to bear on narratology.




Poetics and Precarity


Book Description

Poets and critics address the potential of language to address the increasing level of discord and precarity in the twenty-first century. At a time when wars, acts of terrorism, and ecological degradation have intensified and isolationism, misogyny, and ethnic divisiveness have been given distinctively more powerful voice in public discourse, language itself often seems to have failed. The poets and critics in this book argue that language has the potential to address this increasing level of discord and precarity, and they negotiate ways to understand poetics, or the role of the poetic, in relation to language, the body politic, the human body, breath, the bodies of the natural environment, and the body of form. Poetry makes urgent issues audible and poetics helps to theorize those issues into critical consciousness. Poetry also functions as a cry to protest late capitalist imperialism, misogyny, racism, climate change, and all the debilitating conditions of everyday life. Hubs of concern merge and diverge; precarity takes differently gendered, historied, embodied, geopolitical manifestations. The contributors articulate a poetics that renders what has not yet been crystallized as discourse into fields of force. They also acknowledge the beauties of sound, poetry, and music, and celebrate the power of community, marking the surge of energy that can occur at a particular place at a particular moment. Ultimately, Poetics and Precarity fosters further conversations that will imagine the concerns of poetics as a continuously emerging field.




Comics Versus Art


Book Description

On the surface, the relationship between comics and the ‘high’ arts once seemed simple; comic books and strips could be mined for inspiration, but were not themselves considered legitimate art objects. Though this traditional distinction has begun to erode, the worlds of comics and art continue to occupy vastly different social spaces. Comics Versus Art examines the relationship between comics and the most important institutions of the art world, including museums, auction houses, and the art press. Bart Beaty's analysis centres around two questions: why were comics excluded from the history of art for most of the twentieth century, and what does it mean that comics production is now more closely aligned with the art world? Approaching this relationship for the first time through the lens of the sociology of culture, Beaty advances a completely novel approach to the comics form.




The Ultimate Italian


Book Description

This book shows how Dante Alighieri has been represented in the Italian collective imagination from the late eighteenth century to the present day. Often held to be a precursor of Italian unity, the author of the Divine Comedy has been put forward both as a standard-bearer of a secular, anti-clerical Italy and the embodiment of the concept of a deeply religious and Catholic nation; while he was later adopted by nationalist and fascists as well as a pop icon in the age of the internet and globalization. The book describes this long and fascinating history from a completely original point of view: the centuries-old myth of Dante is analysed from the perspective of cultural history. The sources employed include Dante commemorations, festivals and monuments, pilgrimages to his tomb, films and other media productions about Dante, as well as comic strips, advertisements and other cultural items dedicated to him.




On the Graphic Novel


Book Description

A noted comics artist himself, Santiago García follows the history of the graphic novel from early nineteenth-century European sequential art, through the development of newspaper strips in the United States, to the development of the twentieth-century comic book and its subsequent crisis. He considers the aesthetic and entrepreneurial innovations that established the conditions for the rise of the graphic novel all over the world. García not only treats the formal components of the art, but also examines the cultural position of comics in various formats as a popular medium. Typically associated with children, often viewed as unedifying and even at times as a threat to moral character, comics art has come a long way. With such examples from around the world as Spain, France, Germany, and Japan, García illustrates how the graphic novel, with its increasingly global and aesthetically sophisticated profile, represents a new model for graphic narrative production that empowers authors and challenges longstanding social prejudices against comics and what they can achieve.