Three Versions of Judas


Book Description

Judas Iscariot, known for his betrayal of Jesus, is a key figure in the Gospel narratives. As an insider become outsider, Judas demarcates Christian boundaries of good and evil. 'Three Versions of Judas' examines the role of Judas in Christian myth-making. The book draws on Jorge Luis Borges' "Three Versions of Judas" to present three Judases in the Gospels: a Judas necessary to the divine plan; a Judas who is a determined outsider, denying himself for God's glory; and a Judas who is demonic. Exploring the findings of biblical criticism and artistic responses to Judas, 'Three Versions of Judas' offers an analysis of the evil necessarily inherent in Christian narratives about Judas.




The Judas Game


Book Description

When a correctional officer climbs to the top of his watchtower and opens fire on the inmates and guards, federal investigator Marcus Williams and serial killer Francis Ackerman Jr. must join forces again to unearth the truth behind the incident. What they find is a serial killer using the prison as his hunting grounds. But the Judas Killer's ambitions don't end with a few murders. He wants to go down in history and has no reason left to live. With Ackerman undercover among the inmates and Marcus tracking down the mastermind on the outside, the team must learn the identity of the Judas Killer and stop a full-scale uprising that he's orchestrated. But the more they learn about what's happening at the prison and why the more enemies they must face. From inside the overrun facility, Marcus and Ackerman must save the hostages and stop an elaborate escape attempt while trying to determine how a rival corporation, the leader of one of the world's most dangerous criminal organizations, and an inmate with no identity only known as Demon fit into the Judas Killer's plans. Launching a bold new cycle of novels featuring The Shepherd Organization, The Judas Game is searing, mesmerizing fiction--it's Ethan Cross at his very best.




The Never Game


Book Description

The first installment in Jeffery Deaver’s Colter Shaw series—the inspiration for the upcoming CBS original series TRACKER starring Justin Hartley! The son of a survivalist family, Colter Shaw is an expert tracker. Now he makes a living as a “reward seeker,” traveling the country to help police solve crimes and locate missing persons for private citizens. “You’ve been abandoned. Escape if you can. Or die with dignity.” Hired by the father of a young woman who has gone missing in Silicon Valley, Shaw's search takes him into the dark heart of America’s cutthroat billion-dollar video-game industry. When another person goes missing, Shaw must ask: Is a madman bringing a twisted video game to life? Encountering eccentric designers, trigger-happy gamers, and ruthless tech titans, Shaw soon learns that he isn't the only one on the hunt: someone is on his trail and closing fast.... Named a Crime Novel of the Year by The New York Times Book Review, The Never Game proves once more why “Deaver is a genius when it comes to manipulation and deception” (Associated Press). CBS, CBS Eye Design, and related logos are trademarks of CBS Broadcasting Inc. Used under license. TRACKER is a trademark of Twentieth Century Fox Film Corporation. Used under license.




The First Crown


Book Description

This story might be a sensitive issue for most religious people. In 66 AD Judas of Galilee led an uprising against the Romans and claimed the kingdom of Judea. It was then that he decided to send his trusted man in search of the relic with which he would be crowned king. The first crown. The young Daniel will face his values and discover a truth hidden between mysteries and legends. The true story of Christ. From the deepest Roman alleys, to the most hidden places of Judea, the adventure of discovering the origin and power of the longed-desired relic will change perspective and understand that we are all part of history ... one way or another.




Encountering Jesus


Book Description

Applying a comprehensive theory of character to the Gospel of John, Cornelis Bennema provides a fresh analysis of the characters and their responses to Jesus. While the majority of scholars view most Johannine characters as flat, Bennema demonstrates that many are complex, developing, and round. Johns broad array of characters correspond to people and their choices in real life in any culture and time. This book highlights how Johns Gospel seeks to challenge its readers about where they stand in relation to Jesus.




The Argosy


Book Description




Sport and the New Zealanders


Book Description

A history of New Zealanders and the sports that we have made our own, from the Maori world to today's professional athletes.&‘. . . those two mighty products of the land, the Canterbury lamb and the All Blacks, have made New Zealand what she is in spite of politicians' claims to the contrary', wrote Dick Brittenden in 1954. &‘For many in New Zealand, prowess at sport replaces the social graces; in the pubs, during the furious session between 5pm and closing time an hour later, the friend of a relative of a horse trainer is a veritable patriarch. No matador in Madrid, no tenor in Turin could be sure of such flattering attention.' As Brittenden suggested, sport has played a central part in the social and cultural history of Aotearoa New Zealand throughout its history. This book tells the story of sport in New Zealand for the first time, from the Maori world to today's professional athletes. Through rugby and netball, bodybuilding and surf lifesaving, the book introduces readers to the history of the codes, the organisations and the players. It takes us into the stands and on to the sidelines to examine the meaning of sport to its participants, its followers, and to the communities to which they belonged. Why did rugby become much more important than soccer in New Zealand? What role have Maori played in our sporting life? Do we really &‘punch above our weight' in international sport? Does sport still define our national identity? Viewing New Zealand sport as activity and as imagination, Sport and the New Zealanders is a major history of a central strand of New Zealand life.




Heffo - A Brilliant Mind


Book Description

Kevin Heffernan was a giant amongst GAA men. A giant with a brilliant mind who repeatedly warned everybody that he would not let his own mother get in the way of him winning one more game of football. Heffo was deeply admired and absolutely feared like no other. And like no other manager in the history of the GAA, his strength of mind and brutal toughness as a leader raised an army that was called his own – Heffo’s Army. Heffo: A Brilliant Mind tells the Kevin Heffernan story for the first time. It’s the story of a boy with the biggest dreams, and a man who lived with triumphs and the greatest regrets. It’s the story of a club, and how Heffo and St Vincent’s GAA club revolutionized the game of Gaelic football and changed the face of Dublin football forever. It’s the story, too, of a great war. Heffo: A Brilliant Mind dramatically re-enacts the battles that Kevin Heffernan fought over four decades as a footballer and a manager in a long and punishing war with Kerry. A war waged by one man with the courage and fearlessness of a true giant.




Game Preview


Book Description

A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.




The British Drama


Book Description