Judge Dredd RPG


Book Description

I am the Law and you better believe it! Welcome to Mega-City One, a city of over four hundred million people and everyone of them a potential criminal. Stretching the length of the 22nd century American eastern seaboard, Mega-City One is the most dangerous city on earth, for it is calculated that one serious crime takes place every second of every day. So dangerous, it demands a special breed of law enforcer. Here, there are no police, no trials and no juries - only the judges. It takes fifteen years to train a judge for life on the streets of Mega-City One. Fifteen years of iron discipline, rigid self-control and concentrated aggression. Toughest of all judges is Joe Dredd, a man vested with the power of instant sentence, a man whose court is the streets and whose word is the Law! The Judge Dredd role-playing game, based on the D20 System, will take players to the heart of Mega-City One and beyond, either as judges determined to uphold the Law, or perps, willing to risk everything for personal profit and gain.




City of Dredd


Book Description

CITY OF DREDD is an unofficial guide to all the official Mega-City One locations to have ever featured in the vast JUDGE DREDD mythology and will overload the 'thrill-receptors' of even the most hard-core 'Dreddhead'! In the year 2133AD, in the tumultuous decades after the GREAT ATOMIC WAR, the Earth's nations have been left devastated, falling into living nightmares where only the most brutal and phantasmagoric survive. The old world governments, fearful and corrupted, have been replaced by the JUDGES, an elite organisation part law-enforcer, part army, who rule with an iron fist. The Judges are more dangerous than the toughest criminal, alien invader or rampaging mutant horde, because only they have the LAW on their side! Among their number, one man with a resolve tougher than rockcrete has through the years of slaughter exemplified the very best and the worst that Mankind can offer. He is the ultimate law enforcer, the living legend that is JUDGE DREDD!




Dark Heresy


Book Description

Deep within the hives of the Calixis Sector, vile gangs wage tiny but deadly wars with Enforcers. By the flickering light of ancient lamps the streets of the underhive are home to many dangers that obfuscate the truths that Acolytes might desperately seek This book presents material for Arbitrators, Scum, and all Acolytes who operate in the arena in the Warhammer 40,000 Dark Heresy Roleplay Game, ideal for players looking to expand their characters into the depths of the underhive!




Judge Dredd: Judgment Day


Book Description

He is a nightmare that the Psi-Judges didn't predict, and that even Judge Dredd cannot prevent. If his vile plan succeeds, the world will never be the same again. His name is Sabbat, he has the power to raise the dead - and he's already here. While Mega-City One fights for survival, Dredd must find and terminate Sabbat. But help is coming from an unexpected source - the future mutant bounty hunter and "Strontium Dog" Johnny Alpha, hot on the necromancer's trail!




Judge Dredd


Book Description

When Judge Dredd returns from the Cursed Earth, he's convicted of murder So begins an epic slice of Judge Dredd history, available now in paperback Judge Cal, seizes control of Mega-City One and imposes a murderous dictatorship upon its citizens. Only Dredd, aided by a handful of wounded and retired Judges, can stop the madness -- and save Mega-City One from its darkest hour yet classic Dredd artist Mike McMahon (Slaine, A.B.C. Warriors), this gorgeous new paperback is a worthy addition to any Judge Dredd or 2000 AD collection




Dredd vs Death


Book Description

THE CRIME IS LIFE... Mega-City One, 2123 - and a plague is spreading like wildfire amongst its millions of citizens, apparently turning them into blood-crazed vampires. With the Justice Department struggling to contain the outbreak, Judge Dredd teams up with the psychic Judge Anderson and ex-Judge DeMarco to investigate the trail of carnage and death left by the enigmatic Death Cult. When the cultists fight back by summoning the four Dark Judges - Death, Fire, Fear and Mortis - it becomes a fight to save both the Mega-City and Dredd's very soul! Based on the explosive computer game by Rebellion Studios, this all-action novel pits the legendary future lawman against his deadliest and most infamous enemies. ...THE SENTENCE IS DEATH!




Game Wizards


Book Description

The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.




The Simping Detective


Book Description

Mega-City One, 2129 AD. Private-eye Jack Point has got enemies on both sides of the law, and he's in deep trouble!




Cardboard Heros


Book Description

This title affords a cheap and attractive way to create a dungeon layout for fantasy roleplaying. There are 107 colour rooms and corridors, and 124 assorted pits, doors, walls and other areas of dungeon scenery.




The Justice Department


Book Description

A comprehensive, 13-volume series of books detailing the history, life and times of the world's toughest lawman, Judge Dredd. Volume One delves into the Academy of Law and the various departments of the Judges of Mega-City One, including Tek Division, the SJS, Wally Squad and much more.